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//=============================================================================
//
//                               OpenFlipper
//        Copyright (C) 2008 by Computer Graphics Group, RWTH Aachen
//                           www.openflipper.org
//
//-----------------------------------------------------------------------------
//
//                                License
//
//  OpenFlipper is free software: you can redistribute it and/or modify
//  it under the terms of the GNU Lesser General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
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//
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//  OpenFlipper is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU Lesser General Public License for more details.
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//
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//  You should have received a copy of the GNU Lesser General Public License
//  along with OpenFlipper.  If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
//
//   $Revision$
//   $Author$
//   $Date$
//
//=============================================================================




//=============================================================================
//
//  Options used throughout the System
//
//=============================================================================

#include <QDir>

#include "GlobalOptions.hh"
#include <stdlib.h>
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#include <ACG/Scenegraph/DrawModes.hh>
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namespace OpenFlipper {
namespace Options {
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/// Stores the base Path of the application
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static QDir applicationDir_;

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/// Stores the base Path of the application
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static QDir configDir_;

/// Stores the Path to the Standard Plugins
static QDir pluginDir_;

/// Stores the Path to the shaders
static QDir shaderDir_;

/// Stores the Path to the Textures
static QDir textureDir_;

/// Stores the Path to the Icons
static QDir iconDir_;

/// Stores all available option files in the Order in which they should be used
static QStringList optionFiles_;

/// Currentdirectory of the application
static QDir currentDir_;

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/// Current script directory of the application
static QDir currentScriptDir_;

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/// Experience level of the user
static Experience experienceLevel_ = NOVICE;

/// Show gui or not?
static bool nogui_ = false;

/// Store the stereo mode
static bool stereo_ = false;

/// Store the animation mode
static bool animation_ = false;

/// Store the backfaceCulling mode
static bool backfaceCulling_ = false;

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/// Store the wheelZoomFactor mode
static double wheelZoomFactor_ = 1.0;

/// Store the wheelZoomFactorShift mode
static double wheelZoomFactorShift_ = 0.2;

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/// Store the restrictFrameRate_ mode
static bool restrictFrameRate_ = false;

/// Store the maxFrameRate_ mode
static int maxFrameRate_ = 35;

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/// Store the standardDrawMode_ mode
static uint standardDrawMode_ = ACG::SceneGraph::DrawModes::SOLID_SMOOTH_SHADED;

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/// Store the disableRedraw_ mode
static bool redrawDisabled_ = false;

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/// Store the toolbox gui Mode mode
static bool hideToolbox_ = false;

/// Store the logger gui Mode mode
static bool hideLogger_ = false;

/// Start in Fullscreen Mode?
static bool fullScreen_ = false;

static QString defaultToolboxMode_ = "";

static QString title_ = "OpenFlipper v?";

/// Show a splash screen on init?
static bool splash_ = true;

/// Scripting status
static bool scripting_ = false;

/// Log to logger and console
static bool logToConsole_ = false;

/// Extra debug info
static bool debug_ = false;

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/// Slot Debugging
static bool doSlotDebugging_ = false;

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/// URL for updates
static QString updateURL_ = "";

/// Username for updates
static QString updateUsername_ = "";

/// Password for updates
static QString updatePassword_ = "";

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/// enable logging to file
static bool logFileEnabled_;

/// logfile location (path + filename)
static QString logFile_;

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/// last used DataType
static QString lastDataType_ = "Triangle Mesh";

/// Should backups be enabled
static bool enableBackup_ = true;

/// Currently opening an ini file?
static bool openingIni_ = false;

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static int* argc_;
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static char *** argv_;
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# if __WORDSIZE == 64
  const bool is64 = true;
#else
  const bool is64 = false;
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#endif

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#ifdef WIN32
  const bool linux_ = false;
  const bool windows_ = true;
#else
  const bool linux_ = true;
  const bool windows_ = false;
#endif

bool is64bit() { return is64; };
bool is32bit() { return !is64; };

bool isLinux() {
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  return linux_;
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}
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bool isWindows() {
  return windows_;
}


QString lang() {
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  QString lang = getenv( "LANG" ) ;
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  return lang;
}


QString dirSeparator() {
//   if (windows_)
//     return QString("\\");
//   if (linux_)
//     return QString("/");
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  return QString("/");
}
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QDir applicationDir()  { return applicationDir_; }
QDir configDir()       { return configDir_;  }
QDir pluginDir()       { return pluginDir_;  }
QDir shaderDir()       { return shaderDir_;  }
QDir textureDir()      { return textureDir_; }
QDir iconDir()         { return iconDir_;    }
QDir currentDir()      { return currentDir_; }
QDir currentScriptDir(){ return currentScriptDir_; }

QString applicationDirStr()  { return applicationDir_.absolutePath() ; }
QString configDirStr()       { return configDir_.absolutePath();       }
QString pluginDirStr()       { return pluginDir_.absolutePath();       }
QString shaderDirStr()       { return shaderDir_.absolutePath();       }
QString textureDirStr()      { return textureDir_.absolutePath();      }
QString iconDirStr()         { return iconDir_.absolutePath();         }
QString currentDirStr()      { return currentDir_.absolutePath();      }
QString currentScriptDirStr(){ return currentScriptDir_.absolutePath();}
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QStringList optionFiles()   { return optionFiles_; }

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void applicationDir(QDir _dir)       { applicationDir_   = _dir; }
void pluginDir(QDir _dir)            { pluginDir_        = _dir; }
void shaderDir(QDir _dir)            { shaderDir_        = _dir; }
void textureDir(QDir _dir)           { textureDir_       = _dir; }
void iconDir(QDir _dir)              { iconDir_          = _dir; }
void configDir(QDir _dir)            { configDir_        = _dir; }
void currentDir(QDir _dir)           { currentDir_       = _dir; }
void currentScriptDir(QDir _dir)     { currentScriptDir_ = _dir; }
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void optionFiles(QStringList _list) { optionFiles_ = _list; }

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bool applicationDir(QString _dir) {
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  QDir tmp(_dir);
  if (tmp.exists()) {
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    applicationDir_ = tmp;
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    return true;
  }
  return false;
}

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bool pluginDir(QString      _dir) {
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  QDir tmp(_dir);
  if (tmp.exists()) {
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    pluginDir_      = tmp;
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    return true;
  }
  return false;
}

bool shaderDir(QString _dir) {
  QDir tmp(_dir);
  if (tmp.exists()) {
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    shaderDir_ = tmp;
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    return true;
  }
  return false;
}

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bool textureDir(QString     _dir) {
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  QDir tmp(_dir);
  if (tmp.exists()) {
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    textureDir_     = tmp;
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    return true;
  }
  return false;
}

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bool iconDir(QString      _dir) {
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  QDir tmp(_dir);
  if (tmp.exists()) {
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    iconDir_      = tmp;
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    return true;
  }
  return false;
}

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bool configDir(QString      _dir) {
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  QDir tmp(_dir);
  if (tmp.exists()) {
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    configDir_      = tmp;
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    return true;
  }
  return false;
}

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bool currentDir(QString      _dir) {
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  QDir tmp(_dir);
  if (tmp.exists()) {
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    currentDir_     = tmp;
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    return true;
  }
  return false;
}

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bool currentScriptDir(QString _dir) {
  QDir tmp(_dir);
  if (tmp.exists()) {
    currentScriptDir_     = tmp;
    return true;
  }
  return false;
}

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/// Get experience level
Experience getExperience() {
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  return experienceLevel_;
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}

/// Set experience level
void setExperience( Experience _exp) {
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  experienceLevel_ = _exp;
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}

/// Store if a gui should be visible or not
void nogui( bool _nogui ) {
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  nogui_ = _nogui;
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}
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/// get if a gui should be visible or not
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bool nogui( ) {
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  return nogui_;
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}

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/// get if a gui should be visible or not
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bool gui( ) {
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  return !nogui_;
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}

/// Store stereo mode setting
void stereo( bool _stereo ) {
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  stereo_ = _stereo;
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}
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/// get current stereo setting
bool stereo( ) {
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  return stereo_;
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}

/// Store animation mode setting
void animation( bool _animation ) {
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  animation_ = _animation;
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}
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/// get current animation setting
bool animation( ) {
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  return animation_;
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}

/// Store backfaceCulling setting
void backfaceCulling( bool _backfaceCulling ) {
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  backfaceCulling_ = _backfaceCulling;
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}
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/// get backfaceCulling setting
bool backfaceCulling( ) {
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  return backfaceCulling_;
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}

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/// Store wheelZoomFactor setting
void wheelZoomFactor( double _factor ) {
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  wheelZoomFactor_ = _factor;
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}
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/// get wheelZoomFactor setting
double wheelZoomFactor( ) {
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  return wheelZoomFactor_;
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}

/// Store wheelZoomFactorShift setting
void wheelZoomFactorShift( double _factor ) {
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  wheelZoomFactorShift_ = _factor;
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}
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/// get wheelZoomFactorShift setting
double wheelZoomFactorShift( ) {
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  return wheelZoomFactorShift_;
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}

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void restrictFrameRate( bool _enable ){
  restrictFrameRate_ = _enable;
}

bool restrictFrameRate( ){
  return restrictFrameRate_;
}

void maxFrameRate( int _fps ){
  maxFrameRate_ = _fps;
}

int maxFrameRate(){
  return maxFrameRate_;
}

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void standardDrawMode( uint _mode ){
  standardDrawMode_ = _mode;
}

uint standardDrawMode(){
  return standardDrawMode_;
}

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void redrawDisabled( bool disable ){
  redrawDisabled_ = disable;
}

bool redrawDisabled( ){
  return redrawDisabled_;
}

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/// Set if we start the logging widget closed
void hideLogger( bool _hide) {
  hideLogger_ = _hide;
}

/// Start the logging widget closed?
bool hideLogger( ) {
  return hideLogger_;
}

/// Set if we start the toolbox widget closed
void hideToolbox( bool _hide) {
  hideToolbox_ = _hide;
}

/// Start the toolbox widget closed?
bool hideToolbox( ) {
  return hideToolbox_;
}

/// Start fullscreen Mode?
void fullScreen( bool _fs ) {
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  fullScreen_ = _fs;
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}

/// Start fullscreen Mode?
bool fullScreen( ) {
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  return fullScreen_;
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}

/// Which mode should be the default for the toolbar?
QString defaultToolboxMode( ) {
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  return defaultToolboxMode_;
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}
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/// Which mode should be the default for the toolbar?
void defaultToolboxMode( QString _mode ) {
  defaultToolboxMode_ = _mode;
}


QString windowTitle( ) {
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  return title_;
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}

void windowTitle( QString _titel ) {
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  title_ = _titel;
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}

void splash( bool _splash ) {
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  splash_ = _splash;
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}
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bool splash( ) {
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  return splash_;
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}


/// return last used dataType
QString lastDataType(){
  return lastDataType_;
}
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/// set the last used dataType
void lastDataType(QString _type){
   lastDataType_ = _type;
}

bool scripting( ) {
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  return scripting_;
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}
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void scripting(bool _status ) {
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  scripting_ = _status;
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}

bool logToConsole( ) {
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  return logToConsole_;
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}
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void logToConsole(bool _logToConsole ) {
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  logToConsole_ = _logToConsole;
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}

bool debug() {
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  return debug_;
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}

void debug(bool _debug ) {
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  debug_ = _debug;
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}

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void logFileEnabled(bool _enable ){
  logFileEnabled_ = _enable;
}

bool logFileEnabled(){
  return logFileEnabled_;
}

void logFile(QString _filename){
  logFile_ = _filename;
}
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QString logFile(){
  return logFile_;
}
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bool backupEnabled( ) {
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  return enableBackup_;
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}

void enableBackup(bool _enableBackup ) {
  enableBackup_ = _enableBackup;
}

bool openingIni( ) {
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  return openingIni_;
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}
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void openingIni(bool _openingIni ) {
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  openingIni_ = _openingIni;
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}

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int* argc() {
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  return argc_;
}

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char *** argv() {
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  return argv_;
}

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void  argc( int* _argc ) {
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  argc_ = _argc;
}

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void argv( char*** _argv) {
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  argv_ = _argv;
}

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void doSlotDebugging( bool _debugging ) {
  doSlotDebugging_ = _debugging;
}

bool doSlotDebugging( ) {
  return doSlotDebugging_;
}

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void updateUrl( QString _url ) {
  updateURL_ = _url;
}

QString updateUrl( ) {
  return updateURL_;
}

void updateUsername( QString _username ) {
  updateUsername_ = _username;
}

QString updateUsername( ) {
  return updateUsername_;
}

void updatePassword( QString _password ) {
  updatePassword_ = _password;
}

QString updatePassword( ) {
  return updatePassword_;
}

QString coreVersion() {
  return QString("0.9");
}

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}
}

//=============================================================================