ContextMenu.cc 35.8 KB
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/*===========================================================================*\
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*                                                                            *
*                              OpenFlipper                                   *
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*      Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen       *
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*                           www.openflipper.org                              *
*                                                                            *
*--------------------------------------------------------------------------- *
*  This file is part of OpenFlipper.                                         *
*                                                                            *
*  OpenFlipper is free software: you can redistribute it and/or modify       *
*  it under the terms of the GNU Lesser General Public License as            *
*  published by the Free Software Foundation, either version 3 of            *
*  the License, or (at your option) any later version with the               *
*  following exceptions:                                                     *
*                                                                            *
*  If other files instantiate templates or use macros                        *
*  or inline functions from this file, or you compile this file and          *
*  link it with other files to produce an executable, this file does         *
*  not by itself cause the resulting executable to be covered by the         *
*  GNU Lesser General Public License. This exception does not however        *
*  invalidate any other reasons why the executable file might be             *
*  covered by the GNU Lesser General Public License.                         *
*                                                                            *
*  OpenFlipper is distributed in the hope that it will be useful,            *
*  but WITHOUT ANY WARRANTY; without even the implied warranty of            *
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
*  GNU Lesser General Public License for more details.                       *
*                                                                            *
*  You should have received a copy of the GNU LesserGeneral Public           *
*  License along with OpenFlipper. If not,                                   *
*  see <http://www.gnu.org/licenses/>.                                       *
*                                                                            *
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\*===========================================================================*/
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/*===========================================================================*\
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*                                                                            *
*   $Revision$                                                       *
*   $LastChangedBy$                                                *
*   $Date$                     *
*                                                                            *
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\*===========================================================================*/
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//=============================================================================
//
//  CLASS CoreWidget - IMPLEMENTATION
//
//=============================================================================


//== INCLUDES =================================================================

// -------------------- mview
#include "CoreWidget.hh"

#include <OpenFlipper/BasePlugin/PluginFunctions.hh>
#include <OpenFlipper/common/GlobalOptions.hh>
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#include "../../common/GlobalOptions.hh"
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#include <OpenFlipper/Core/RendererInfo.hh>
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//== IMPLEMENTATION ==========================================================
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#include <ACG/Scenegraph/CoordsysNode.hh>
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void CoreWidget::slotCustomContextMenu( const QPoint& _point ) {
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  QPoint   popupPosition;
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  QPoint   scenePos;
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  // Calculate popup position. Use the position from the viewer which was clicked on.
  popupPosition =  examiner_widgets_[PluginFunctions::activeExaminer()]->glMapToGlobal(_point);
  QPointF f = examiner_widgets_[PluginFunctions::activeExaminer()]->mapToScene(QPointF(_point.x(), _point.y()));
  scenePos = QPoint (f.x(), f.y());
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  // Call function to adapt the menu to the currently used contex.
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  updatePopupMenu(scenePos);
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  // If the menu is not correctly initialized, dont try to show it.
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  if ( !contextMenu_->isEmpty () )
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    contextMenu_->popup( popupPosition );
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}

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/** \brief Update context Menu when an arbitrary node has been clicked on.
 *
 * This function is called when a node has been clicked on not belonging to an object.
 * This context menu will show all function relevant for the Node.
 *
 * @param _menu Pointer to the context Menu
 * @param _node node which has been clicked on.
 */
void CoreWidget::updatePopupMenuNode(QMenu* _menu , ACG::SceneGraph::BaseNode* _node) {

  QString nodeName = QString(_node->name().c_str());
  QAction* typeEntry = new QAction( nodeName ,_menu );
  _menu->addAction( typeEntry );

  _menu->addSeparator();

  emit updateContextMenuNode(_node->id());

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  addContextMenus( _menu , CONTEXTNODEMENU, _node->id() ) ;
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}

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/** \brief Update context Menu when Coordsys node has been clicked on.
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 *
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 * This function is called when the coordinate system in a viewer has been clicked on.
 * This context menu will show all function relevant for the current view like the
 * projection/viewing direction...
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 *
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 * @param _menu Pointer to the context Menu
 * @param _part id of the coordsys part which has been clicked on.
 */
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void CoreWidget::updatePopupMenuCoordsysNode(QMenu* _menu  , const int /*_part*/) {
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  QString iconPath = OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator();
  
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  QAction* typeEntry = new QAction(tr("Viewer Settings"),_menu);
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  _menu->addAction( typeEntry );
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  typeEntry->setDisabled(true);
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  _menu->addSeparator();
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  QAction* orthogonalCoordsys = 0;
  if ( getCoordsysProjection() == ACG::SceneGraph::CoordsysNode::PERSPECTIVE_PROJECTION ) {
    orthogonalCoordsys = new QAction( tr("Switch to Orthogonal coordinate system"), _menu );
    orthogonalCoordsys->setIcon( QIcon(iconPath+"orthogonal.png") );
  } else {
    orthogonalCoordsys = new QAction( tr("Switch to Perspective coordinate system"), _menu );
    orthogonalCoordsys->setIcon( QIcon(iconPath+"perspective.png") );
  }
  connect( orthogonalCoordsys,SIGNAL( triggered() ), this, SLOT( slotContextSwitchCoordsysProjection() ) );
  _menu->addAction(orthogonalCoordsys);
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  //====================================================================================================
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  // DrawModes
  //====================================================================================================
  slotUpdateViewerDrawMenu();
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  if (! viewerDrawMenu_->isEmpty())
    _menu->addMenu( viewerDrawMenu_ );
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  //====================================================================================================
  // RenderingOptions
  //====================================================================================================
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  QMenu* renderingOptionsMenu = new QMenu(tr("Rendering Options"),_menu);
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  renderingOptionsMenu->setIcon( QIcon(iconPath+"core_renderingOptions.png") );
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  _menu->addMenu(renderingOptionsMenu);
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  QAction* projectionAction = 0;
  if ( examiner_widgets_[PluginFunctions::activeExaminer() ]->projectionMode() == glViewer::PERSPECTIVE_PROJECTION ) {
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    projectionAction = new QAction( tr("Switch to Orthogonal Projection"), renderingOptionsMenu );
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    projectionAction->setIcon( QIcon(iconPath+"orthogonal.png") );
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    projectionAction->setToolTip(   tr("Switch to perspective orthogonal mode."));
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  } else {
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    projectionAction = new QAction( tr("Switch to Perspective Projection"), renderingOptionsMenu );
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    projectionAction->setIcon( QIcon(iconPath+"perspective.png") );
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    projectionAction->setToolTip(   tr("Switch to perspective projection mode."));
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  }
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  projectionAction->setCheckable( false );
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  projectionAction->setToolTip(   tr("Switch between <b>perspective</b> and "
      "<b>parrallel</b> projection mode."));
  projectionAction->setWhatsThis( tr("Switch projection modes<br><br>"
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      "Switch between <b>perspective</b> and "
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      "<b>parrallel</b> projection mode."));
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  connect( projectionAction,SIGNAL( triggered() ), this, SLOT( slotContextSwitchProjection() ) );
  renderingOptionsMenu->addAction( projectionAction );
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  QAction* animation = renderingOptionsMenu->addAction(tr("Animation"));
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  animation->setToolTip(tr("Animate rotation of objects"));
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  animation->setCheckable( true );
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  animation->setIcon( QIcon(iconPath+"animation.png") );
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  animation->setChecked( PluginFunctions::viewerProperties(PluginFunctions::activeExaminer()).animation() );
  connect(animation, SIGNAL(triggered(bool)), this , SLOT( slotLocalChangeAnimation(bool) ) );
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  //====================================================================================================

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  QAction* backfaceCulling = renderingOptionsMenu->addAction(tr("Backface Culling"));
  backfaceCulling->setToolTip(tr("Enable backface culling"));
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  backfaceCulling->setCheckable( true );
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  backfaceCulling->setIcon( QIcon(iconPath+"backFaceCulling.png") );
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  backfaceCulling->setChecked( PluginFunctions::viewerProperties().backFaceCulling() );
  connect(backfaceCulling, SIGNAL(triggered(bool)), this , SLOT( slotLocalChangeBackFaceCulling(bool) ) );

  //====================================================================================================

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  QAction* twoSidedLighting = renderingOptionsMenu->addAction(tr("Two-sided Lighting"));
  twoSidedLighting->setToolTip(tr("Enable two-sided lighting"));
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  twoSidedLighting->setCheckable( true );
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  twoSidedLighting->setIcon( QIcon(iconPath+"twosidedLighting.png") );
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  twoSidedLighting->setChecked( PluginFunctions::viewerProperties().twoSidedLighting() );
  connect(twoSidedLighting, SIGNAL(triggered(bool)), this , SLOT( slotLocalChangeTwoSidedLighting(bool) ) );
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  //====================================================================================================

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  QAction* multisampling = renderingOptionsMenu->addAction(tr("Multisampling"));
  multisampling->setToolTip(tr("Enable Multisampling"));
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  multisampling->setCheckable( true );
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  multisampling->setIcon( QIcon(iconPath+"multiSampling.png") );
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  multisampling->setChecked( PluginFunctions::viewerProperties().multisampling() );
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  connect(multisampling, SIGNAL(triggered(bool)), this , SLOT( slotLocalChangeMultisampling(bool) ) );
  
  //====================================================================================================

  QAction* mipmapping = renderingOptionsMenu->addAction(tr("Mipmapping"));
  mipmapping->setToolTip(tr("Enable Mipmapping"));
  mipmapping->setCheckable( true );
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  mipmapping->setIcon( QIcon(iconPath+"mipmapping.png") );
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  mipmapping->setChecked( PluginFunctions::viewerProperties().mipmapping() );
  connect(mipmapping, SIGNAL(triggered(bool)), this , SLOT( slotLocalChangeMipmapping(bool) ) );
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  //============================================================================================================
  // Renderer Menu
  //============================================================================================================

  if ( renderManager().available() > 1 ) {
    QMenu* rendererMenu = new QMenu(tr("Renderers"),_menu);

    _menu->addMenu(rendererMenu);

    // Recreate actionGroup
    QActionGroup* groupRenderer = new QActionGroup( this );
    groupRenderer->setExclusive( true );

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    // Get the options action for the currently active renderer
    if( renderManager()[ renderManager().activeId(PluginFunctions::activeExaminer() )]->optionsAction != 0 ) {
      rendererMenu->addAction(renderManager()[ renderManager().activeId(PluginFunctions::activeExaminer() ) ]->optionsAction );
      rendererMenu->addSeparator();
    }

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    for ( unsigned int i = 0 ; i < renderManager().available() ; ++i) {

      // Add a new Action with the renderer name
      QAction * action = new QAction( renderManager()[i]->name, groupRenderer );
      action->setCheckable( true );

      // Check if this processor is currently active
      if ( renderManager().activeId(PluginFunctions::activeExaminer() ) == i )
        action->setChecked(true);

      // Remember the id for the processor
      action->setData(QVariant(i));
    }

    // Add all new actions from the group to the menu
    rendererMenu->addActions( groupRenderer->actions() );

    // Connect signal of group to our managing slot
    connect( groupRenderer , SIGNAL( triggered( QAction * ) ),
        this               , SLOT( slotRenderMenu( QAction * ) ) );

  }

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  //============================================================================================================
  // Post processor Menu
  //============================================================================================================

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  if ( postProcessorManager().available() > 1 ) {
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    QMenu* postProcessorMenu = new QMenu(tr("Post processors"),_menu);

    _menu->addMenu(postProcessorMenu);

    // Recreate actionGroup
    QActionGroup* groupPostProcessor = new QActionGroup( this );
    groupPostProcessor->setExclusive( true );

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    // Get the options action for the currently active postprocessor
    if( postProcessorManager()[ postProcessorManager().activeId(PluginFunctions::activeExaminer() )]->optionsAction != 0 ) {
      postProcessorMenu->addAction(postProcessorManager()[ postProcessorManager().activeId(PluginFunctions::activeExaminer() ) ]->optionsAction );
      postProcessorMenu->addSeparator();
    }
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    // Now add the processor chooser
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    for ( unsigned int i = 0 ; i < postProcessorManager().available() ; ++i) {

      // Add a new Action with the postprocessors name
      QAction * action = new QAction( postProcessorManager()[i]->name, groupPostProcessor );
      action->setCheckable( true );

      // Check if this processor is currently active
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      if ( postProcessorManager().activeId(PluginFunctions::activeExaminer() ) == i )
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        action->setChecked(true);

      // Remember the id for the processor
      action->setData(QVariant(i));
    }

    // Add all new actions from the group to the menu
    postProcessorMenu->addActions( groupPostProcessor->actions() );

    // Connect signal of group to our managing slot
    connect( groupPostProcessor , SIGNAL( triggered( QAction * ) ),
             this               , SLOT( slotPostProcessorMenu( QAction * ) ) );

  }

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  //============================================================================================================
  // Viewing Direction Menu
  //============================================================================================================

  QMenu* viewingDirectionMenu = new QMenu( tr("Viewing Direction"), _menu);
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  viewingDirectionMenu->setIcon(QIcon(iconPath+"core_viewingDirection.png"));
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  _menu->addMenu(viewingDirectionMenu);

  QActionGroup* dirGroup = new QActionGroup(this);

  QAction* viewAction;
  // freeView
  viewAction = new QAction( tr("Free View"), viewingDirectionMenu );
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  viewAction->setIcon( QIcon(iconPath+"orthogonal.png") );
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  viewAction->setCheckable( true );
  viewAction->setData( PluginFunctions::VIEW_FREE );
  viewAction->setChecked( PluginFunctions::viewerProperties().currentViewingDirection() == PluginFunctions::VIEW_FREE );
  viewingDirectionMenu->addAction( viewAction );
  dirGroup->addAction(viewAction);
  viewingDirectionMenu->addSeparator();
  // TOP
  viewAction = new QAction( tr("Top View"), viewingDirectionMenu );
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  viewAction->setIcon( QIcon(iconPath+"viewcontrol_top.png") );
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  viewAction->setCheckable( true );
  viewAction->setData( PluginFunctions::VIEW_TOP );
  viewAction->setChecked( PluginFunctions::viewerProperties().currentViewingDirection() == PluginFunctions::VIEW_TOP );
  viewingDirectionMenu->addAction( viewAction );
  dirGroup->addAction(viewAction);
  // BOTTOM
  viewAction = new QAction( tr("Bottom View"), viewingDirectionMenu );
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  viewAction->setIcon( QIcon(iconPath+"viewcontrol_bottom.png") );
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  viewAction->setCheckable( true );
  viewAction->setData( PluginFunctions::VIEW_BOTTOM );
  viewAction->setChecked( PluginFunctions::viewerProperties().currentViewingDirection() == PluginFunctions::VIEW_BOTTOM );
  viewingDirectionMenu->addAction( viewAction );
  dirGroup->addAction(viewAction);
  // LEFT
  viewAction = new QAction( tr("Left View"), viewingDirectionMenu );
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  viewAction->setIcon( QIcon(iconPath+"viewcontrol_left.png") );
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  viewAction->setCheckable( true );
  viewAction->setData( PluginFunctions::VIEW_LEFT );
  viewAction->setChecked( PluginFunctions::viewerProperties().currentViewingDirection() == PluginFunctions::VIEW_LEFT );
  viewingDirectionMenu->addAction( viewAction );
  dirGroup->addAction(viewAction);
  // RIGHT
  viewAction = new QAction( tr("Right View"), viewingDirectionMenu );
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  viewAction->setIcon( QIcon(iconPath+"viewcontrol_right.png") );
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  viewAction->setCheckable( true );
  viewAction->setData( PluginFunctions::VIEW_RIGHT );
  viewAction->setChecked( PluginFunctions::viewerProperties().currentViewingDirection() == PluginFunctions::VIEW_RIGHT );
  viewingDirectionMenu->addAction( viewAction );
  dirGroup->addAction(viewAction);
  // FRONT
  viewAction = new QAction( tr("Front View"), viewingDirectionMenu );
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  viewAction->setIcon( QIcon(iconPath+"viewcontrol_front.png") );
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  viewAction->setCheckable( true );
  viewAction->setData( PluginFunctions::VIEW_FRONT );
  viewAction->setChecked( PluginFunctions::viewerProperties().currentViewingDirection() == PluginFunctions::VIEW_FRONT );
  viewingDirectionMenu->addAction( viewAction );
  dirGroup->addAction(viewAction);
  // BACK
  viewAction = new QAction( tr("Back View"), viewingDirectionMenu );
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  viewAction->setIcon( QIcon(iconPath+"viewcontrol_back.png") );
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  viewAction->setCheckable( true );
  viewAction->setData( PluginFunctions::VIEW_BACK );
  viewAction->setChecked( PluginFunctions::viewerProperties().currentViewingDirection() == PluginFunctions::VIEW_BACK );
  viewingDirectionMenu->addAction( viewAction );
  dirGroup->addAction(viewAction);
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  viewingDirectionMenu->addSeparator();
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  connect( dirGroup, SIGNAL(triggered(QAction*)), this, SLOT(slotSetViewingDirection(QAction*) ) );
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  //===========================================================================
  // Check box to determine whether rotation should be locked or not
  
  QAction* lockAction = viewingDirectionMenu->addAction("Lock rotation");
  lockAction->setCheckable( true );
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  lockAction->setIcon( QIcon(iconPath+"lock_rotation.png") );
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  lockAction->setToolTip(tr("Lock rotation in current examiner"));
  lockAction->setChecked( PluginFunctions::viewerProperties().rotationLocked() );
  viewingDirectionMenu->addAction( lockAction );
  
  connect( lockAction, SIGNAL(triggered(bool)), this, SLOT(slotLockRotation(bool) ) );
  
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  //====================================================================================================
  // Other Toplevel Action
  //====================================================================================================
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  _menu->addSeparator();
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  //====================================================================================================
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  QAction* homeAction = new QAction(tr("Restore home view"),_menu);
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  homeAction->setIcon( QIcon(iconPath+"go-home.png") );
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  homeAction->setCheckable( false );
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  homeAction->setToolTip(tr("Restore <b>home</b> view."));
  homeAction->setWhatsThis( tr("Restore home view<br><br>"
                            "Resets the view to the home view"));
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  _menu->addAction( homeAction );
  connect( homeAction,SIGNAL( triggered() ), this, SLOT( slotContextHomeView() ) );
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  QAction* setHomeAction = new QAction( tr("Set Home View") , _menu );
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  setHomeAction->setIcon( QIcon(iconPath+"set-home.png") );
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  setHomeAction->setCheckable( false );
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  setHomeAction->setToolTip(tr("Set <b>home</b> view"));
  setHomeAction->setWhatsThis( tr("Store home view<br><br>"
                               "Stores the current view as the home view"));
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  _menu->addAction( setHomeAction);
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  connect( setHomeAction,SIGNAL( triggered() ), this, SLOT( slotContextSetHomeView() ) );

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  QAction* viewAllAction = new QAction( tr("View all"), _menu );
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  viewAllAction->setIcon( QIcon(iconPath+"viewall.png") );
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  viewAllAction->setCheckable( false );
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  viewAllAction->setToolTip(tr("View all."));
  viewAllAction->setWhatsThis( tr("View all<br><br>"
                                  "Move the objects in the scene so that"
                                  " the whole scene is visible."));
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  connect( viewAllAction,SIGNAL( triggered() ), this, SLOT( slotContextViewAll() ) );
  _menu->addAction( viewAllAction);
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  _menu->addSeparator();
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  //====================================================================================================
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  QAction* copyView = _menu->addAction(tr("Copy View"));
  copyView->setToolTip(tr("Copy current view to clipboard"));
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  copyView->setIcon( QIcon(iconPath+"edit-copy.png") );
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  connect(copyView, SIGNAL(triggered()), this, SLOT(slotCopyView()) );

  //====================================================================================================

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  QAction* pasteView = _menu->addAction(tr("Paste View"));
  pasteView->setToolTip(tr("Paste current view from clipboard"));
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  pasteView->setIcon( QIcon(iconPath+"edit-paste.png") );
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  connect(pasteView, SIGNAL(triggered()), this , SLOT( slotPasteView( ) ) );
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  //====================================================================================================
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  QAction* snapshot_examiner = _menu->addAction(tr("Examiner Snapshot"));
  snapshot_examiner->setToolTip(tr("Take a snapshot of the current examiner"));
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  snapshot_examiner->setIcon( QIcon(iconPath+"snapshot.png") );
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  connect(snapshot_examiner, SIGNAL(triggered()), this, SLOT( slotExaminerSnapshot() ) );
  
  //====================================================================================================
  
  QAction* snapshot_viewer = _menu->addAction(tr("Viewer Snapshot"));
  snapshot_viewer->setToolTip(tr("Take a snapshot of the whole viewer"));
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  snapshot_viewer->setIcon( QIcon(iconPath+"snapshot.png") );
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  connect(snapshot_viewer, SIGNAL(triggered()), this, SLOT( viewerSnapshotDialog() ) );
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}

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/** \brief Update context Menu when background has been clicked on.
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 *
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 * This function is called when the background in a viewer has been clicked on.
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 * This context menu will show functions which are related to the background of the
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 * viewer.
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 *
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 * @param _menu Pointer to the context Menu
 * @param _point position in the viewer where the user clicked.
 */
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void CoreWidget::updatePopupMenuBackground(QMenu* _menu , const QPoint& /*_point*/) {
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  //====================================================================================================
  // DrawModes
  //====================================================================================================
  slotUpdateViewerDrawMenu();
  _menu->addMenu( viewerDrawMenu_ );

  _menu->addSeparator();
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  QAction* action = _menu->addAction(tr("Set Background Color"));
  action->setToolTip(tr("Set the background color for the current viewer"));
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  action->setStatusTip(tr("Set the background color for the current viewer"));
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  action->setWhatsThis(tr("Set the background color for the current viewer"));
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  action->setIcon(QIcon(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"BackgroundColor.png") );
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  connect(action, SIGNAL(triggered()), this, SLOT(slotSetContextBackgroundColor()) );
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  /*
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   * Show coordsys context menu of coordsys if
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   * invisible...
   */

  ACG::SceneGraph::BaseNode* root = PluginFunctions::getSceneGraphRootNode();
  ACG::SceneGraph::BaseNode* coordSys = root->find("Core Coordsys Node");

  if(!coordSys->visible()) {
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	  if(!coordSysMenu_) {
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		  coordSysMenu_ = new QMenu(tr("Viewer Settings"), _menu);
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		  updatePopupMenuCoordsysNode(coordSysMenu_, 0);
	  }
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	  _menu->addSeparator();
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	  _menu->addMenu(coordSysMenu_);
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  }

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  // Tell Plugins to update their context Menu
  emit updateContextMenuBackground();

  addContextMenus( _menu , CONTEXTBACKGROUNDMENU ) ;

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}
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/** \brief Update context Menu an object has been clicked on.
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 *
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 * This function is called when an object has been clicked on.
 * This context menu will show all properties for the given object.
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 *
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 * @param _menu Pointer to the context Menu
 * @param _objectId Id of the object that has been clicked on.
 */
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void CoreWidget::updatePopupMenuObject(QMenu* _menu , BaseObjectData* _object ) {

  QAction* typeEntry = new QAction( typeName(_object->dataType()) ,_menu);
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  typeEntry->setIcon(typeIcon(_object->dataType()));
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  _menu->addAction( typeEntry );

  _menu->addSeparator( );

  // Tell Plugins to update their context Menu
  emit updateContextMenu(_object->id() );

  if ( addContextMenus( _menu , CONTEXTOBJECTMENU , _object->id() ) )
    _menu->addSeparator();

  // Add picking Menu
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  if (pickMenu_ != 0 && pickMenu_->actions().size() > 0) {
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    pickMenu_->setTitle(tr("&Picking"));
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    contextMenu_->addMenu( pickMenu_ );
    pickMenu_->setTearOffEnabled(true);
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  }
}

bool CoreWidget::addContextMenus( QMenu* _menu , ContextMenuType _type , int _id ) {

  bool added = false;

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  QMap< QString , QAction* > menuMap; //QMap sorts by key
  QMap< QString , QAction* > actionMap;

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  // Add context menus from plugins
  for ( uint i = 0 ; i < contextMenus_.size(); ++i ) {

    if ( contextMenus_[i].type != _type )
      continue;

    switch (contextMenus_[i].type) {
      case CONTEXTBACKGROUNDMENU:
        break;
      case CONTEXTOBJECTMENU:
        BaseObjectData* object;
        if ( !PluginFunctions::getObject(_id, object) ) {
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          emit log(LOGERR,tr("Cant get object for objectContextMenu"));
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          continue;
        }

        // Datatype does not match
        if ( ! object->dataType(  contextMenus_[i].contextType ) )
          continue;

        break;
      case CONTEXTNODEMENU:
        break;

    }

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    QMenu* menu = contextMenus_[i].action->menu();

    if (menu == 0) //is it a menu
      actionMap[ contextMenus_[i].action->text() ] = contextMenus_[i].action;
    else
      menuMap[ contextMenus_[i].action->text() ] = contextMenus_[i].action;
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    added = true;

    // Get all Actions in the menu and its submenus.
    // Set their data to the picked Object id
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    QList< QAction *> allActions;
    if ( menu == 0) {
      allActions.push_back(contextMenus_[i].action);
    } else {
      allActions = menu->actions();
    }

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    while ( !allActions.empty() ) {
      QList< QAction *> tmpList;

      // Set userdata of all actions to the picked Object Id
      for ( int j = 0 ; j < allActions.size(); ++j ) {
        allActions[j]->setData( QVariant( _id ) );
        if ( allActions[j]->menu() != 0 )
          tmpList << allActions[j]->menu()->actions();
      }

      allActions = tmpList;
    }

  }

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  //find the currently selected view mode
  int id = -1;
  for (int i=0; i<viewModes_.size(); i++) {
    if (viewModes_[i]->name == OpenFlipper::Options::currentViewMode()) {
      id = i;
      break;
    }
  }
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  // Default to mode all (0) if not found
  if ( id == -1 ) {
    emit log(LOGERR, tr("Unable to find view mode %1.").arg(OpenFlipper::Options::currentViewMode()) );
    id = 0;
  }
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  /// \todo Sort the menu entries by the order given in visibleContextMenus
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  //first add all menus
  QMapIterator<QString, QAction*> it(menuMap);
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  QStringList visible = viewModes_[id]->visibleContextMenus;
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  if (visible.contains("ALL_THAT_EXIST")) {
    //this plugin adds all context menus, no special configuration so far.
    visible = viewModes_[0]->visibleContextMenus;
  }
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  // Remove Plugin Name from string
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  visible.replaceInStrings(QRegExp(".*>"), "");
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  // Remove accelerator specifications
  visible.replaceInStrings("&", "");

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  while (it.hasNext()) {
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    it.next();

	for ( int i = 0 ; i < visible.size(); ++i ) {
	  if ( it.key().contains(visible[i]) ) {
	    _menu->addAction( it.value() );
	  }
    }
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  }

  _menu->addSeparator();

  //then all actions
  QMapIterator<QString, QAction*> it2(actionMap);
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  while (it2.hasNext()) {
     it2.next();
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	 for ( int i = 0 ; i < visible.size(); ++i ) {
		 if ( it2.key().contains(visible[i]) ) {
	       _menu->addAction( it2.value() );
		 }
	 }
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  }

  return added;
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}
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/** \brief check current context and initialize context menu according to this context.
 *
 * This function is called whenever a context menu for the corewidget is requested.
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 * It will decide about the current context, collect all menus for plugins and
 * construct the final context menu.
 */
void CoreWidget::updatePopupMenu(const QPoint& _point) {
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  // Clear the complete context menu.
  contextMenu_->clear();
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  // Clear the selection context menu part.
  contextSelectionMenu_->clear();
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  // =============================================================================
  // First do a picking on the current position to check which context we are in.
  // =============================================================================
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  int objectId = -1;
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  enum CONTEXTTYPE {
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    COORDSYSCONTEXT ,BACKGROUNDCONTEXT ,OBJECTCONTEXT, NODECONTEXT
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  } context = BACKGROUNDCONTEXT;
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  // Do picking in the gl area to find an object
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  unsigned int               node_idx, target_idx;
  ACG::Vec3d                 hit_point;
  BaseObjectData*            object;
  ACG::SceneGraph::BaseNode* node = 0;

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  if (examiner_widgets_[PluginFunctions::activeExaminer()]->pick( ACG::SceneGraph::PICK_ANYTHING,_point,node_idx, target_idx, &hit_point ) ) {
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    if ( PluginFunctions::getPickedObject(node_idx, object) ) {
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      objectId = object->id();
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      context  = OBJECTCONTEXT;
    } else {
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      node = ACG::SceneGraph::find_node( PluginFunctions::getSceneGraphRootNode() , node_idx );
      if ( node != 0 && ( node->name() == "Core Coordsys Node") )
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        context = COORDSYSCONTEXT;
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      else
        context = NODECONTEXT;
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    }
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  }

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  // =============================================================================
  // Depending on the context create the basic context menu.
  // =============================================================================
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  QIcon icon;
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  switch (context) {
    case BACKGROUNDCONTEXT:
      updatePopupMenuBackground(contextMenu_,_point);
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      return;
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      break;
    case OBJECTCONTEXT:
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      updatePopupMenuObject(contextMenu_ , object );
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      return;
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      break;
    case COORDSYSCONTEXT:
      updatePopupMenuCoordsysNode(contextMenu_,target_idx);
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      return;
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      break;
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    case NODECONTEXT:
      updatePopupMenuNode(contextMenu_,node);
      return;
      break;
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  }
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}

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void CoreWidget::slotSnapshotName() {
  std::cerr << "Todo : slotSnapShotName only sets name for current viewer" << std::endl;
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  QString fname = PluginFunctions::viewerProperties().snapshotName();

  fname.replace('%', '$');
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  fname = QFileDialog::getSaveFileName ( 0,
                                         tr("Save snapshot name"),
                                         OpenFlipperSettings().value("Core/CurrentDir").toString());

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  if (!fname.isEmpty())
  {
    fname.replace('$', '%');

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    // Get the chosen directory and remember it.
    QFileInfo fileInfo(fname);
    OpenFlipperSettings().setValue("Core/CurrentDir", fileInfo.absolutePath() );

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    PluginFunctions::viewerProperties().snapshotBaseFileName(fname);
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    QString msg=tr("next snapshot: ");
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    statusBar()->showMessage(msg);
  }

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}

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void CoreWidget::slotAddContextItem(QAction* _entry, ContextMenuType _type) {
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  MenuInfo info;
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  info.action = _entry;
  info.type   = _type;
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  contextMenus_.push_back(info); 
  slotAddContextItemToViewMode(_entry);
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}

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void CoreWidget::slotAddContextItem( QAction* _entry , DataType _dataType ,ContextMenuType _type ) {
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  MenuInfo info;
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  info.action      = _entry;
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  info.contextType = _dataType;
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  info.type        = _type;
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  contextMenus_.push_back(info);
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  slotAddContextItemToViewMode(_entry);
}

void CoreWidget::slotAddContextItemToViewMode( QAction* _entry ) {
  int id = -1;
  // Find the plugin which added this Context Menu
  for ( uint i = 0 ; i < plugins_.size(); ++i ) {
    if ( plugins_[i].plugin == sender() ) {
      id = i;
      break;
    }
  }

  // Find the scripting plugin because we assign this context menu to it as we did not find the original sender
  if ( id == -1 ) {
    for ( uint i = 0 ; i < plugins_.size(); ++i ) {
      if ( plugins_[i].name == "Scripting" ) {
        id = i;
        break;
      }
    }


    if ( id == -1 ) {
      std::cerr << "Unknown sender plugin when adding Context Menu!" << std::endl;
      return;
    }
  }

  plugins_[id].contextMenus.push_back( std::pair< QString,QAction* >( plugins_[id].name + "->" + _entry->text(), _entry) );

  // add widget name to viewMode 'all'
  if ( !viewModes_[0]->visibleContextMenus.contains(plugins_[id].name + "->" + _entry->text()) ){
    viewModes_[0]->visibleContextMenus << plugins_[id].name + "->" + _entry->text();
    viewModes_[0]->visibleContextMenus.sort();
  }

  setViewMode( OpenFlipper::Options::currentViewMode() );
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}

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void CoreWidget::slotUpdateViewerDrawMenu() {
  if ( drawGroupViewer_ ) {
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    disconnect( drawGroupViewer_ , SIGNAL( triggered( QAction * ) ),
                this             , SLOT( slotViewerDrawMenu( QAction * ) ) );
    delete( drawGroupViewer_ );
    drawGroupViewer_ = 0;
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  }
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  // Recreate drawGroup
  drawGroupViewer_ = new QActionGroup( this );
  drawGroupViewer_->setExclusive( false );
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  connect( drawGroupViewer_ , SIGNAL( triggered( QAction * ) ),
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           this       , SLOT( slotViewerDrawMenu( QAction * ) ) );

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  if ( !viewerDrawMenu_ ) {
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    QIcon icon;
    icon.addFile(OpenFlipper::Options::iconDirStr()+OpenFlipper::Options::dirSeparator()+"drawModes.png");
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    viewerDrawMenu_  = new QMenu(tr("Set Draw Mode"));
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    viewerDrawMenu_->setTearOffEnabled(true);
    viewerDrawMenu_->setIcon(icon);
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    connect(viewerDrawMenu_,SIGNAL(aboutToShow () ) , this, SLOT(slotUpdateGlobalDrawMenu() ) );
  }
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  // Collect available draw modes
  // Single pass action, draw modes independent from multipass rendering
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  ACG::SceneGraph::CollectDrawModesAction actionAvailable;
  ACG::SceneGraph::traverse( PluginFunctions::getRootNode() , actionAvailable);
  availableGlobalDrawModes_ = actionAvailable.drawModes();
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  // Get currently active drawModes (first viewer only )
  // TODO: create combination from all viewers!
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  ACG::SceneGraph::DrawModes::DrawMode activeDrawModes = PluginFunctions::drawMode();
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  // Convert to ids
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  std::vector< ACG::SceneGraph::DrawModes::DrawMode > availDrawModeIds;
  availDrawModeIds = availableGlobalDrawModes_.getAtomicDrawModes() ;
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  viewerDrawMenu_->clear();
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  for ( unsigned int i = 0; i < availDrawModeIds.size(); ++i )
  {
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    ACG::SceneGraph::DrawModes::DrawMode id    = availDrawModeIds[i];
    std::string  descr =  id.description();
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    QAction * action = new QAction( descr.c_str(), drawGroupViewer_ );
    action->setCheckable( true );
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    action->setChecked(  activeDrawModes.containsAtomicDrawMode(id) );
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  }

  viewerDrawMenu_->addActions( drawGroupViewer_->actions() );

}

void CoreWidget::slotViewerDrawMenu(QAction * _action) {
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  //======================================================================================
  // Get the mode toggled
  //======================================================================================
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  ACG::SceneGraph::DrawModes::DrawMode mode = 0;
  std::vector< ACG::SceneGraph::DrawModes::DrawMode > availDrawModeIds;
  availDrawModeIds = availableGlobalDrawModes_.getAtomicDrawModes();
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  for ( unsigned int i = 0; i < availDrawModeIds.size(); ++i )
  {
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    QString descr = QString(  availDrawModeIds[i].description().c_str() );
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    if ( descr == _action->text() ) {
      mode = availDrawModeIds[i];
      break;
    }
  }
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  if ( qApp->keyboardModifiers() & Qt::ShiftModifier )
    PluginFunctions::viewerProperties().drawMode(  PluginFunctions::viewerProperties().drawMode() ^ mode );
  else
    PluginFunctions::viewerProperties().drawMode(mode );
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}

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void CoreWidget::slotPostProcessorMenu( QAction * _action)  {
  unsigned int mode = _action->data().toUInt();
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  postProcessorManager().setActive(mode,PluginFunctions::activeExaminer());
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}

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void CoreWidget::slotRenderMenu( QAction * _action)  {
  unsigned int mode = _action->data().toUInt();
  renderManager().setActive(mode,PluginFunctions::activeExaminer());
}

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//=============================================================================