prototypeVec3d.hh 5.83 KB
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/*===========================================================================*\
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*                                                                            *
*                              OpenFlipper                                   *
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 *           Copyright (c) 2001-2015, RWTH-Aachen University                 *
 *           Department of Computer Graphics and Multimedia                  *
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 *                            www.openflipper.org                            *
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\*===========================================================================*/

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//
// C++ Interface: prototypeVec3d
//
// Description: 
//
//
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// Author: Jan Möbius <moebius@cs.rwth-aachen.de>, (C) 2007
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//

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/** \page scripting_vector_type Vector data type for scripting
 *
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 *   The vector data type is corresponding to the Vec3d type in C++. The implementation of the
 *   scripting type is done in prototypeVec3d.
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 *
 *   You can use the following functions:
 *   \code
 *      var vec = Vector(1,2,3)
 *      var vec2 = Vector(10,20,30)
 *
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 *      vec.multiply(0.5)           // Multiply vec with 0.5
 *      vec.add(vec2)               // Add vec2 to vec
 *      vec.sub(vec2)               // Subtract vec2 from vec
 *
 *      var norm    = vec.norm()    // Calculate the length of the vector
 *      var sqrnorm = vec.sqrnorm() // Calculate the squared length of the vector
 *
 *      var sprod = vec.sprod(vec)  //Compute scalar product with the vector and itself
 *
 *      vec.normalize()             // Normalize vector
 *
 *      vec.zero()                  // Set all components of the vector to zero
 *
 *      print(vec)                  // Output vector to the console
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 *
 *   \endcode
 *
 */

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#ifndef PROTOTYPEVEC3D_HH 
#define PROTOTYPEVEC3D_HH 


#include <QtCore/QObject>
#include <QtScript/QtScript>
 
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/** \class prototypeVec3d
 *
 * This class wraps the Vec3d to the scripting language
 *
 * \ref scripting_vector_type
 *
 */
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class prototypeVec3d : public QObject , public QScriptable
{
     Q_OBJECT
 
 public:
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     explicit prototypeVec3d(QObject *parent = 0);
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 public slots:
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     /** \brief Multiplies the given vector with the scalar
      *
      * @param _scalar Scalar value that gets multiplied
      */
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     void multiply(QScriptValue _scalar);

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     /** \brief Adds another vector to this vector
      *
      * @param _vector Vector that should be added
      */
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     void add(QScriptValue _vector);

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     /** \brief Subtracts another vector from this vector
      *
      * @param _vector Vector that should be subtracted
      */
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     void sub(QScriptValue _vector);

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     /** \brief Resets all components of the vector to zero
      *
      */
     void zero();


     /** \brief Calculate scalar product
      *
      * @param _vector Second vector for scalar product (Can be the vector itself)
      * @return Scalar product value
      */
     QScriptValue sprod(QScriptValue _vector);

     /** \brief Calculate the Euclidean norm of the vector
      *
      * @return Norm of the vector
      */
     QScriptValue norm();

     /** \brief Calculate the squared Euclidean norm of the vector
      *
      * @return Squared norm of the vector
      */
     QScriptValue sqrnorm();


     /** \brief Normalize the vector
      */
     void normalize();

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 public Q_SLOTS:
     QString toString() const;

};
 
      
#endif // PROTOTYPEVEC3D_HH
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