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//=============================================================================
//
//                               OpenFlipper
//        Copyright (C) 2008 by Computer Graphics Group, RWTH Aachen
//                           www.openflipper.org
//
//-----------------------------------------------------------------------------
//
//                                License
//
//  OpenFlipper is free software: you can redistribute it and/or modify
//  it under the terms of the GNU Lesser General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
// 
//  OpenFlipper is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU Lesser General Public License for more details.
// 
//  You should have received a copy of the GNU Lesser General Public License
//  along with OpenFlipper.  If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
//
//   $Revision$
//   $Author$
//   $Date$
//
//=============================================================================




//=============================================================================
//
//  Options used throughout the System
//
//=============================================================================

#include <QDir>

#include "GlobalOptions.hh"
#include <stdlib.h>


namespace OpenFlipper {
namespace Options {
   
/// Stores the base Path of the application   
static QDir applicationDir_;

/// Stores the base Path of the application   
static QDir configDir_;

/// Stores the Path to the Standard Plugins
static QDir pluginDir_;

/// Stores the Path to the shaders
static QDir shaderDir_;

/// Stores the Path to the Textures
static QDir textureDir_;

/// Stores the Path to the Icons
static QDir iconDir_;

/// Stores all available option files in the Order in which they should be used
static QStringList optionFiles_;

/// Currentdirectory of the application
static QDir currentDir_;

/// Experience level of the user
static Experience experienceLevel_ = NOVICE;

/// Show gui or not?
static bool nogui_ = false;

/// Store the stereo mode
static bool stereo_ = false;

/// Store the animation mode
static bool animation_ = false;

/// Store the backfaceCulling mode
static bool backfaceCulling_ = false;

/// Store the toolbox gui Mode mode
static bool hideToolbox_ = false;

/// Store the logger gui Mode mode
static bool hideLogger_ = false;

/// Start in Fullscreen Mode?
static bool fullScreen_ = false;

static QString defaultToolboxMode_ = "";

static QString title_ = "OpenFlipper v?";

/// Show a splash screen on init?
static bool splash_ = true;

/// Scripting status
static bool scripting_ = false;

/// Log to logger and console
static bool logToConsole_ = false;

/// Extra debug info
static bool debug_ = false;

/// last used DataType
static QString lastDataType_ = "Triangle Mesh";

/// Should backups be enabled
static bool enableBackup_ = true;

/// Currently opening an ini file?
static bool openingIni_ = false;

# if __WORDSIZE == 64
  const bool is64 = true;
#else
  const bool is64 = false;
#endif 
  
#ifdef WIN32
  const bool linux_ = false;
  const bool windows_ = true;
#else
  const bool linux_ = true;
  const bool windows_ = false;
#endif

bool is64bit() { return is64; };
bool is32bit() { return !is64; };

bool isLinux() {
  return linux_; 
}
  
bool isWindows() {
  return windows_;
}


QString lang() {
  QString lang = getenv( "LANG" ) ; 
  return lang;
}


QString dirSeparator() {
//   if (windows_)
//     return QString("\\");
//   if (linux_)
//     return QString("/");
  
  return QString("/");
}
  
QDir applicationDir() { return applicationDir_; }
QDir configDir()      { return configDir_;  }
QDir pluginDir()      { return pluginDir_;  }
QDir shaderDir()      { return shaderDir_;  }
QDir textureDir()     { return textureDir_; }
QDir iconDir()        { return iconDir_;    }
QDir currentDir()     { return currentDir_; }

QString applicationDirStr() { return applicationDir_.absolutePath() ; }
QString configDirStr()      { return configDir_.absolutePath();       }
QString pluginDirStr()      { return pluginDir_.absolutePath();       }
QString shaderDirStr()      { return shaderDir_.absolutePath();       }
QString textureDirStr()     { return textureDir_.absolutePath();      }
QString iconDirStr()        { return iconDir_.absolutePath();         }
QString currentDirStr()     { return currentDir_.absolutePath();      }

QStringList optionFiles()   { return optionFiles_; }

void applicationDir(QDir _dir)       { applicationDir_ = _dir; }
void pluginDir(QDir _dir)            { pluginDir_      = _dir; }
void shaderDir(QDir _dir)            { shaderDir_      = _dir; }
void textureDir(QDir _dir)           { textureDir_     = _dir; }
void iconDir(QDir _dir)              { iconDir_        = _dir; }
void configDir(QDir _dir)            { configDir_      = _dir; }
void currentDir(QDir _dir)           { currentDir_     = _dir; }

void optionFiles(QStringList _list) { optionFiles_ = _list; }

bool applicationDir(QString _dir) { 
  QDir tmp(_dir);
  if (tmp.exists()) {
    applicationDir_ = tmp; 
    return true;
  }
  return false;
}

bool pluginDir(QString      _dir) { 
  QDir tmp(_dir);
  if (tmp.exists()) {
    pluginDir_      = tmp; 
    return true;
  }
  return false;
}

bool shaderDir(QString _dir) {
  QDir tmp(_dir);
  if (tmp.exists()) {
    shaderDir_ = tmp; 
    return true;
  }
  return false;
}

bool textureDir(QString     _dir) { 
  QDir tmp(_dir);
  if (tmp.exists()) {
    textureDir_     = tmp; 
    return true;
  }
  return false;
}

bool iconDir(QString      _dir) { 
  QDir tmp(_dir);
  if (tmp.exists()) {
    iconDir_      = tmp; 
    return true;
  }
  return false;
}

bool configDir(QString      _dir) { 
  QDir tmp(_dir);
  if (tmp.exists()) {
    configDir_      = tmp; 
    return true;
  }
  return false;
}

bool currentDir(QString      _dir) { 
  QDir tmp(_dir);
  if (tmp.exists()) {
    currentDir_     = tmp; 
    return true;
  }
  return false;
}

/// Get experience level
Experience getExperience() {
  return experienceLevel_; 
}

/// Set experience level
void setExperience( Experience _exp) {
  experienceLevel_ = _exp; 
}

/// Store if a gui should be visible or not
void nogui( bool _nogui ) {
  nogui_ = _nogui; 
}
  
/// get if a gui should be visible or not  
bool nogui( ) {
  return nogui_; 
}

/// get if a gui should be visible or not  
bool gui( ) {
  return !nogui_; 
}

/// Store stereo mode setting
void stereo( bool _stereo ) {
  stereo_ = _stereo; 
}
  
/// get current stereo setting
bool stereo( ) {
  return stereo_; 
}

/// Store animation mode setting
void animation( bool _animation ) {
  animation_ = _animation; 
}
  
/// get current animation setting
bool animation( ) {
  return animation_; 
}

/// Store backfaceCulling setting
void backfaceCulling( bool _backfaceCulling ) {
  backfaceCulling_ = _backfaceCulling; 
}
  
/// get backfaceCulling setting
bool backfaceCulling( ) {
  return backfaceCulling_; 
}

/// Set if we start the logging widget closed
void hideLogger( bool _hide) {
  hideLogger_ = _hide;
}

/// Start the logging widget closed?
bool hideLogger( ) {
  return hideLogger_;
}

/// Set if we start the toolbox widget closed
void hideToolbox( bool _hide) {
  hideToolbox_ = _hide;
}

/// Start the toolbox widget closed?
bool hideToolbox( ) {
  return hideToolbox_;
}

/// Start fullscreen Mode?
void fullScreen( bool _fs ) {
  fullScreen_ = _fs; 
}

/// Start fullscreen Mode?
bool fullScreen( ) {
  return fullScreen_; 
}

/// Which mode should be the default for the toolbar?
QString defaultToolboxMode( ) {
  return defaultToolboxMode_; 
}
  
/// Which mode should be the default for the toolbar?
void defaultToolboxMode( QString _mode ) {
  defaultToolboxMode_ = _mode;
}


QString windowTitle( ) {
  return title_; 
}

void windowTitle( QString _titel ) {
  title_ = _titel; 
}

void splash( bool _splash ) {
  splash_ = _splash; 
}
  
bool splash( ) {
  return splash_; 
}


/// return last used dataType
QString lastDataType(){
  return lastDataType_;
}
  
/// set the last used dataType
void lastDataType(QString _type){
   lastDataType_ = _type;
}

bool scripting( ) {
  return scripting_; 
}
  
void scripting(bool _status ) {
  scripting_ = _status; 
}

bool logToConsole( ) {
  return logToConsole_; 
}
  
void logToConsole(bool _logToConsole ) {
  logToConsole_ = _logToConsole; 
}

bool debug() {
  return debug_; 
}

void debug(bool _debug ) {
  debug_ = _debug;  
}



bool backupEnabled( ) {
  return enableBackup_; 
}

void enableBackup(bool _enableBackup ) {
  enableBackup_ = _enableBackup;
}

bool openingIni( ) {
  return openingIni_; 
}
  
void openingIni(bool _openingIni ) {
  openingIni_ = _openingIni; 
}


}
}

//=============================================================================