Commit deb332e8 authored by Jan Möbius's avatar Jan Möbius

Updated changelog



git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@15425 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 3c36e4f6
/*! \page changelog Changelog
- <b>OpenFlipper 1.4 ( ?? , 15246 )</b>
- <b>OpenFlipper 1.4 ( ?? , 15424 )</b>
- <b>Significant interface changes and Bugfixes</b>
- Interface: Don't use allow addEmpty in FileInterface anymore (deprecated long time ago and basically unused! The type plugins handle this signal anyway.)
- Interface: Renamed and extended functions to block scenegraph updates. OpenFlipper::Options::loadingSettings replaced by
......@@ -17,6 +17,8 @@
- Added directional BSP ray shooting including unit tests
- Fixed undirected shooting function returning wrong nearest triangle (was always the one with the most negative distance)
- Interface: RayCollision is now a sorted vector combining standard pairs of the hit handles and their distance to the hit
- Heap
- gcc-4.7 build fixes
- Unittests
- Unittests for BSP
- Unittests for algorithms
......@@ -28,6 +30,7 @@
- Speedup: Don't send view updates to plugin, if scenegraph updates are locked
- Speedup: Removed unnecessary update function from resetSceneGraph (already updated on demand)
- Speedup: Removed redundant call in BaseObjects next function
- Fix: Fixed action mode toggling via meta or alt keys (only worked, if already switched between modes before hitting the keys)
- PerObjectData
- Added set of standard per object datas
- <b>Interfaces</b>
......@@ -36,6 +39,8 @@
- <b>ObjectTypes</b>
- General
- Speedup: Removed the get_unique_name functions when adding any object, as this would cause linear time when adding new objects.
- Skeleton
- Added include guard to AnimationHandle class
- VolumeMesh
- Added draw mode for colored vertices
- <b>Plugins</b>
......@@ -44,21 +49,31 @@
- Speedup: Accellerate Treeitem lookup for child by a map. This should speedup large object count handling significantly.
- Speedup: Remove duplicate function calls
- Speedup: Only handle lightsources in file opened, if they are added
- Decimater
- Added multiple choice decimater (up to 4 times faster but with less accuracy)
- File Bundler
- New Plugin
- Read output from bundler (SplatCloud, Cameras)
- File PLY
- Fixed wrong casting of colors ( written files contained only black and white colors
- Isotropic Remesher
- Increased toolbox maximum
- Info Mesh Object
- Use a hash map to cash the target objects to avoid linear time lookup for the targets
- MeshRepair
- Fix: flip orientation does not produce holes anymore
- New snap boundary function
- Primitives Generator
- Added cylinder generator (with scriptable parameters)
- Property Vis
- Increased maximal allowed scaling factor for vectors
- Support build without skeleton data type
- Render DepthPeeling
- Fixed shader not working correctly on mac
- SelectionBase
- Speedup selection base plugin by caching the number of objects of the specific types (no linear time check anymore)
- SelectionMeshObject
- Fixed action mode toggling via meta or alt keys
- Skeletal Animation
- Speedup Skeletal Animation Plugin by only caching skeletons.
- Type Splat Cloud
......@@ -67,6 +82,7 @@
- Core: Added getToolbox method to scripting interface.
- Core: Added scipting functions to block and unblock the scenegraph (speedup while handling large object counts)
- <b>Documentation</b>
- Added documentation about core keys
- Removed example path from doxyfiles for user documentation
- Added colored point rendering stuff.
- <b>Build system</b>
......
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