Commit ad1076ac authored by Jan Möbius's avatar Jan Möbius

Include polyLine header

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@6290 383ad7c9-94d9-4d36-a494-682f7c89f535
parent d8c00607
......@@ -12,12 +12,12 @@
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
//
// OpenFlipper is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenFlipper. If not, see <http://www.gnu.org/licenses/>.
//
......@@ -32,12 +32,13 @@
#include "MovePlugin.hh"
#include "../OpenFlipper/BasePlugin/PluginFunctions.hh"
#include <ObjectTypes/PolyLine/PolyLine.hh>
#include <MeshTools/MeshFunctions.hh>
/** \brief Set Descriptions for Scripting Slots
*
*
*/
void MovePlugin::setDescriptions(){
......@@ -136,7 +137,7 @@ void MovePlugin::translate( int _objectId , Vector _vector) {
//------------------------------------------------------------------------------
/** \brief translate a set of vertex handles
*
*
* @param _objectId id of an object
* @param _vHandles list of vertex handles
* @param _vector translation vector
......@@ -185,7 +186,7 @@ void MovePlugin::translate( int _objectId , idList _vHandles, Vector _vector ){
//------------------------------------------------------------------------------
/** \brief translate vertex selection
*
*
* @param _objectId id of an object
* @param _vector translation vector
*/
......@@ -233,7 +234,7 @@ void MovePlugin::translateSelection( int _objectId , Vector _vector) {
//------------------------------------------------------------------------------
/** \brief tranform an object
*
*
* @param _objectId object id
* @param _matrix transformation matrix
*/
......@@ -287,7 +288,7 @@ void MovePlugin::transform( int _objectId , Matrix4x4 _matrix ){
//------------------------------------------------------------------------------
/** \brief Tranform a set of vertex handles
*
*
* @param _objectId id of an object
* @param _vHandles list of vertex handles
* @param _matrix transformation matrix
......@@ -346,7 +347,7 @@ void MovePlugin::transform( int _objectId , idList _vHandles, Matrix4x4 _matrix
//------------------------------------------------------------------------------
/** \brief transform vertex selection
*
*
* @param _objectId id of an object
* @param _matrix transformation matrix
*/
......@@ -404,7 +405,7 @@ void MovePlugin::transformVertexSelection( int _objectId , Matrix4x4 _matrix ){
//------------------------------------------------------------------------------
/** \brief transform face selection
*
*
* @param _objectId id of an object
* @param _matrix transformation matrix
*/
......@@ -486,7 +487,7 @@ void MovePlugin::transformFaceSelection( int _objectId , Matrix4x4 _matrix ){
//------------------------------------------------------------------------------
/** \brief transform edge selection
*
*
* @param _objectId id of an object
* @param _matrix transformation matrix
*/
......@@ -572,7 +573,7 @@ void MovePlugin::transformEdgeSelection( int _objectId , Matrix4x4 _matrix ){
//------------------------------------------------------------------------------
/** \brief set the position of the manipulator
*
*
* @param _objectId id of an object
* @param _position new position
*/
......@@ -616,7 +617,7 @@ void MovePlugin::setManipulatorPosition( int _objectId , Vector _position ){
//------------------------------------------------------------------------------
/** \brief Get the position of the manipulator
*
*
* @param _objectId id of an object
* @return current manipulator position
*/
......@@ -635,7 +636,7 @@ Vector MovePlugin::manipulatorPosition( int _objectId ){
//------------------------------------------------------------------------------
/** \brief set the direction of the manipulator
*
*
* @param _objectId id of an object
* @param _directionX vector for the X direction
* @param _directionY vector for the Y direction
......@@ -668,7 +669,7 @@ void MovePlugin::setManipulatorDirection( int _objectId , Vector _directionX, Ve
//------------------------------------------------------------------------------
/** \brief Get the x-direction of the manipulator
*
*
* @param _objectId id of an object
* @return x-direction of the manipulator
*/
......@@ -687,7 +688,7 @@ Vector MovePlugin::manipulatorDirectionX( int _objectId ){
//------------------------------------------------------------------------------
/** \brief Get the y-direction of the manipulator
*
*
* @param _objectId id of an object
* @return y-direction of the manipulator
*/
......@@ -706,7 +707,7 @@ Vector MovePlugin::manipulatorDirectionY( int _objectId ){
//------------------------------------------------------------------------------
/** \brief Get the z-direction of the manipulator
*
*
* @param _objectId id of an object
* @return z-direction of the manipulator
*/
......
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