Commit 8cd6bf91 authored by Jan Möbius's avatar Jan Möbius

Fixed doxygen errors

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@18812 383ad7c9-94d9-4d36-a494-682f7c89f535
parent f831abfc
......@@ -46,7 +46,7 @@ The following naming conventions for uniforms, stage input/output and local vari
Modifiers and templates can not actually control any shader code provided by the ShaderGenerator,
but they can add additional code lines that may overwrite or extend the results of the generated code.
\section shaderUniforms Default defines
\section shaderDefines Default defines
The ShaderGenerator writes the current configuration given in ShaderGenDesc to a shader with the help of defines.
These defines in the generated shader reflect the state of the active ShaderGenDesc.
......@@ -76,8 +76,6 @@ Additionally the light setup is passed to the shader with the following defines.
\endcode
\section shaderUniforms Default uniforms
The following default uniforms are guaranteed to be added to any generated shader:
......
......@@ -75,7 +75,7 @@ in the reference pose to global coordinates in another pose. If the global matri
Functions to access the unified matrices of a pose are defined in the \ref UnifiedMatrices "Unified Matrices section".
\section Skeleton Tutorial 1: Simple Skeletal Animation
\section skeleton_tutorial_1 Skeleton Tutorial 1: Simple Skeletal Animation
This section shows and explains a sample code to construct a simple skeletal animation. Images from the resulting animation are shown
below:
......@@ -187,7 +187,7 @@ and after the animation is constructed we have to inform OpenFlipper about the c
PluginFunctions::viewAll();
\endcode
\section Skeleton Tutorial 2: Skinning
\section skeleton_tutorial_2 Skeleton Tutorial 2: Skinning
In this tutorial we extend the first tutorial by adding a mesh which deforms with the rotation of the skeleton. For simplicity we just
construct a mesh without faces. Additionally, the skin weights for the points of the mesh are also computed using a very simple method
......
......@@ -96,7 +96,7 @@ The security Interface can be used to add a license management to your plugin. W
plugins will only start, if a valid license is available. The license is bound to a machine
(Processor,network,...) and expires after a specified date.
\section Usage
\section security_interface_usage Usage
To use this interface do the following steps:
\subsection license_includes Includes
......
......@@ -188,7 +188,7 @@ to appear with a fancy icon, we just have to call ViewModeInterface::defineViewM
emit defineViewModeIcon("My Custom View Mode", "myIconFile.png");
\endcode
\section Usage
\section view_mode_interface_usage Usage
To use the ViewModeInterface:
<ul>
<li> include ViewModeInterface.hh in your plugins header file
......
/*! \page datatypes_adding_custom Adding custom datatypes
\section Overview
\section adding_custom_datatypes_overview Overview
OpenFlipper data types consist of several components.
......
......@@ -46,7 +46,7 @@
- const correctness in mesh compiler refs #2060
- implemented GL_TRIANGLES_ADJACENCY mode in meshcompiler
- ShaderGenerator
- Add support for #include in ACG shader load function
- Add support for include statement in ACG shader load function
- Write source location of shader input files as comments into code
- ShaderGen: control glsl version in shader descriptor
- Extension to replace lightingcode
......
/** \page dataFlow Dataflow
*
* \section quickref Quick references
* \section quickref_dataflow Quick references
* - \ref startup
* - \ref loadSettings
* - \ref saveSettings
......
/** \page objectDataStructure Object Data Structures
\section Overview
\section object_data_structure_overview Overview
\image html ObjectTree.png
......
......@@ -281,7 +281,7 @@ CLASS_DIAGRAMS = YES
MSCGEN_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = YES
DOT_FONTNAME = FreeSans
DOT_FONTNAME = Helvetica
DOT_FONTPATH =
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
......
/** \page pluginProgramming Plugin Programming
*
*
* \section quickref Quick references
* \section quickref_plugin_programming Quick references
* - \ref plugin_sec
* - \ref plugin_startup
* - \ref plugin_prog_sec
......
......@@ -2137,7 +2137,7 @@ DOT_NUM_THREADS = 0
# The default value is: Helvetica.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_FONTNAME = FreeSans
DOT_FONTNAME = Helvetica
# The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
# dot graphs.
......
......@@ -2137,7 +2137,7 @@ DOT_NUM_THREADS = 0
# The default value is: Helvetica.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_FONTNAME = FreeSans
DOT_FONTNAME = Helvetica
# The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
# dot graphs.
......
......@@ -2138,7 +2138,7 @@ DOT_NUM_THREADS = 0
# The default value is: Helvetica.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_FONTNAME = FreeSans
DOT_FONTNAME = Helvetica
# The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
# dot graphs.
......
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