Commit 89671c38 authored by Jan Möbius's avatar Jan Möbius

Updated changelog

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@18551 383ad7c9-94d9-4d36-a494-682f7c89f535
parent e9650cea
/*! \page changelog Changelog
- <b>OpenFlipper 2.1 ( ?/?/? , 18405 )</b>
- <b>OpenFlipper 2.1 ( ?/?/? , 18550 )</b>
- <b>ACG</b>
- GL
- DrawModes: Convenience function to add property based drawmodes. refs 1895
......@@ -9,21 +9,41 @@
- Shader Generator: Extension to replace lightingcode
- Shader Generator: Add comments to shaders to keep track of input files used to compose shaders
- Support shininess in lighting code
- improve MSAA support in FBO
- rename MSFilterWeights file to AntiAliasing
- documentation update in FBO, AntiAliasing, IRenderer
- check link status before calling glUseProgram refs #2064
- fix resizing of msaa fbos
- update msaa helper utils
- FBO: init texparams only for non msaa textures to avoid glerrors
- IRenderer
- Additional functions to make sure, the fbos are handled correctly
- Convenience functions added
- save/restoreActiveFbo(fboId, viewport)
- copyDepthToBackBuffer(tex, scale)
- Fix specular lighting of directional lights in the shader pipeline
- add setting for alpha testing function in render objects refs #398
- compute size of attributes for missing input buffers refs #2069
- Line Node
- use quad extrusion shader in line node to control the width refs #1305
- MeshNode
- Fixed 0 pointer deref in meshnode. Closes 2048
- RenderObjects of the MeshNode: fetch texture bound to opengl slot 0, if no textureMap was specified refs #2050
- apply small depth offset in wireframe shaders refs #2081
- optimized picking in meshnode (via shaders)
- MeshCompiler and DrawMesh
- Fix for face colors on wrong faces by Christopher.
- const correctness in mesh compiler refs #2060
- ShaderGenerator
- Add support for #include in ACG shader load function
- Write source location of shader input files as comments into code
- ShaderCache
- Added clear function
- add function which compares shader files with the last modified timestamp
- Add support to query static shader programs from the shader cache
- Shader Pipeline
- Shader based pipeline takes the global ambient light into account now.
- Lighting in fixed function and shader pipeline should be unified now.
- Tools
- Unified color generator interfaces.
- workaround for memory corruption, when a multisampled FBO is resized
......@@ -37,26 +57,50 @@
- Documentation
- Renderer tutorial
- <b>Core</b>
- General
- Output more information on crash
- Disallow copy construction of Stackwalker
- Interface
- PluginFunctions: Added fovy function.
- ViewerProperties: Added const accessor for glState.
- remove double updating of menubar it fixed crash on macos refs #2036
- UI
- add gui elements for shader timestemp function (see options -> files) and reload shaders
- QtBaseViewer
- Cleaned up QtBaseViewer code a bit.
- Let the glwidget do the buffer clearing, not the renderers (simplified renderer plugins)
- <b>Plugins</b>
- Components
- Add nogui support
- Datacontrol
- Allow copy and pasting of materials (Requires json support)
- Depth Peeling
- Code refactoring and cleanup
- Front to back peeling back to work
- User can switch between dual peeling and front to back peeling via options menu
- Post-processor support: Output of front depth layers in hardware depth buffer
- File-OBJ
- fix: load pointclouds from obj files doesn't insert a face anymore refs #1995
- File-VTK
- fix wrong count in the POLYGONS header (Thanks to Vladimir Chalupecky for the patch)
- Info Meshobject
- set minimum size of the bounding box image closes #2121
- set minimum size for the whole window refs #2121
- adjust size of dialog after setting all the variables
- add scrollbar
- reduces base height closes #2121
- Move
- no crash, if the manipulator is sized too small
- Primitives
- Added Sphere generator based on subdivision (Thanks to Vladimir Chalupecky for the original patch). closes #2041
- PropertyViz
- Added new vector viz mode.
- Remesher
- Fix cppcheck warning in Remesher
- Renderer Toon
- Add options dialog for toon renderer
- Selection MeshObject
- patch for lasso selection of point clouds, mapping function is correct refs #2056
- Shader Pipeline
- Stereo support and new buffer handling in shader pipeline renderer
- Skeletal Animation
......@@ -68,8 +112,24 @@
- Updated Vsi xml
- Toon Shader
- Added new renderer plugin for toon shading
- <b>Data Types</b>
- Plane Object
- update plane for the new renderer
- deferred updating and creation of the plane vbo it fixes gpu crash on mac refs #1896
- Mesh Object
- avoid initialization of ward shader, which might cause trouble on intel graphics refs #2064
- remove old ward shader refs #2068
- VolumeMesh Object
- Fixed issue #2061 -> Comparison of boolean to itself.
- <b>Build System</b>
- set debug/release output_dir for mac with bundles enabled closes 1993
- enable stacktrace for macos refs #2055
- remove duplicates in the argument list of moc closes #2062
- Find tetgen quietly, Prefer global 1.5 version of tetgen
- Get cgal path from environment variable
- Find 64 bit poco dir
- Strange glut include fixed
- <b>Documentation</b>
- Raised Doxygen version of files to 1.8.6
- Added documentation for shader generator
......
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