Commit 21c2acdb authored by Jan Möbius's avatar Jan Möbius

Updated changelog



git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@15248 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 9645c920
/*! \page changelog Changelog /*! \page changelog Changelog
- <b>OpenFlipper 1.4 ( ?? , 15205 )</b> - <b>OpenFlipper 1.4 ( ?? , 15246 )</b>
- <b>Significant interface changes and Bugfixes</b> - <b>Significant interface changes and Bugfixes</b>
- Interface: Don't use allow addEmpty in FileInterface anymore (deprecated long time ago and basically unused! The type plugins handle this signal anyway.) - Interface: Don't use allow addEmpty in FileInterface anymore (deprecated long time ago and basically unused! The type plugins handle this signal anyway.)
- Interface: Renamed and extended functions to block scenegraph updates. OpenFlipper::Options::loadingSettings replaced by - Interface: Renamed and extended functions to block scenegraph updates. OpenFlipper::Options::loadingSettings replaced by
...@@ -8,7 +8,7 @@ ...@@ -8,7 +8,7 @@
- blockSceneGraphUpdates() - blockSceneGraphUpdates()
- unblockSceneGraphUpdates() - unblockSceneGraphUpdates()
- Bugfix: Fixed undirected shooting function returning wrong nearest triangle (was always the one with the most negative distance) - Bugfix: Fixed undirected shooting function returning wrong nearest triangle (was always the one with the most negative distance)
- Interface: Renamed the hit_vertices in tree to hit_handles for the RayCollision struct - Interface: RayCollision is now a sorted vector conbining standard pairs of the hit handles and their distance to the hit
- <b>ACG</b> - <b>ACG</b>
- General - General
- Added simple scenegraph analysis function to get bounding box and multipass number - Added simple scenegraph analysis function to get bounding box and multipass number
...@@ -16,7 +16,7 @@ ...@@ -16,7 +16,7 @@
- Removed dependency from bsp to OpenFlipper (not required and causes unnecessary linking) - Removed dependency from bsp to OpenFlipper (not required and causes unnecessary linking)
- Added directional BSP ray shooting including unit tests - Added directional BSP ray shooting including unit tests
- Fixed undirected shooting function returning wrong nearest triangle (was always the one with the most negative distance) - Fixed undirected shooting function returning wrong nearest triangle (was always the one with the most negative distance)
- Renamed the hit_vertices in tree to hit_handles for the RayCollision struct - Interface: RayCollision is now a sorted vector combining standard pairs of the hit handles and their distance to the hit
- Unittests - Unittests
- Unittests for BSP - Unittests for BSP
- Unittests for algorithms - Unittests for algorithms
...@@ -28,6 +28,8 @@ ...@@ -28,6 +28,8 @@
- Speedup: Don't send view updates to plugin, if scenegraph updates are locked - Speedup: Don't send view updates to plugin, if scenegraph updates are locked
- Speedup: Removed unnecessary update function from resetSceneGraph (already updated on demand) - Speedup: Removed unnecessary update function from resetSceneGraph (already updated on demand)
- Speedup: Removed redundant call in BaseObjects next function - Speedup: Removed redundant call in BaseObjects next function
- PerObjectData
- Added set of standard per object datas
- <b>Interfaces</b> - <b>Interfaces</b>
- RPC Interface - RPC Interface
- Support for rpc calls with return value and up to 6 parameters - Support for rpc calls with return value and up to 6 parameters
...@@ -45,10 +47,14 @@ ...@@ -45,10 +47,14 @@
- File Bundler - File Bundler
- New Plugin - New Plugin
- Read output from bundler (SplatCloud, Cameras) - Read output from bundler (SplatCloud, Cameras)
- Isotropic Remesher
- Increased toolbox maximum
- Info Mesh Object - Info Mesh Object
- Use a hash map to cash the target objects to avoid linear time lookup for the targets - Use a hash map to cash the target objects to avoid linear time lookup for the targets
- Primitives Generator - Primitives Generator
- Added cylinder generator (with scriptable parameters) - Added cylinder generator (with scriptable parameters)
- Property Vis
- Increased maximal allowed scaling factor for vectors
- Render DepthPeeling - Render DepthPeeling
- Fixed shader not working correctly on mac - Fixed shader not working correctly on mac
- SelectionBase - SelectionBase
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment