/*===========================================================================*\ * * * OpenFlipper * * Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen * * www.openflipper.org * * * *---------------------------------------------------------------------------* * This file is part of OpenFlipper. * * * * OpenFlipper is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenFlipper is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenFlipper. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $Author$ * * $Date$ * * * \*===========================================================================*/ //============================================================================= // // CLASS PointNode // //============================================================================= #ifndef ACG_POINTNODE_HH #define ACG_POINTNODE_HH //== INCLUDES ================================================================= #include "BaseNode.hh" #include "DrawModes.hh" #include //== NAMESPACES =============================================================== namespace ACG { namespace SceneGraph { //== CLASS DEFINITION ========================================================= /** \class PointNode PointNode.hh PointNode renders points and normals. These elements are internally stored in arrays and rendered using OpenGL vertex and normal arrays. **/ class ACGDLLEXPORT PointNode : public BaseNode { public: // typedefs typedef std::vector PointVector; typedef PointVector::iterator PointIter; typedef PointVector::const_iterator ConstPointIter; typedef std::vector ColorVector; typedef ColorVector::iterator ColorIter; typedef ColorVector::const_iterator ConstColorIter; /// default constructor PointNode( BaseNode* _parent=0, std::string _name="" ) : BaseNode(_parent, _name) {} /// destructor ~PointNode() {} /// static name of this class ACG_CLASSNAME(PointNode); /// return available draw modes DrawModes::DrawMode availableDrawModes() const; /// update bounding box void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax); /// draw points and normals void draw(GLState& _state, const DrawModes::DrawMode& _drawMode); /// reserve mem for _np points and _nn normals void reserve(unsigned int _np, unsigned int _nn, unsigned int _nc) { points_.reserve(_np); normals_.reserve(_nn); colors_.reserve(_nc); } /// add point void add_point(const ACG::Vec3d& _p) { points_.push_back(_p); } /// add normal void add_normal(const ACG::Vec3d& _n) { normals_.push_back(_n); } /// add color void add_color(const ACG::Vec4f& _c) { colors_.push_back(_c); } /// how many points? unsigned int n_points() const { return points_.size(); } /// clear points void clear_points() { points_.clear(); } /// clear normals void clear_normals() { normals_.clear(); } /// clear colors void clear_colors() { colors_.clear(); } /// clear points and normals and colors void clear() { clear_points(); clear_normals(); clear_colors(); } /// get point container PointVector& points() { return points_; } /// get normal container PointVector& normals() { return normals_; } /// get color container ColorVector& colors() { return colors_; } private: PointVector points_, normals_; ColorVector colors_; }; //============================================================================= } // namespace SceneGraph } // namespace ACG //============================================================================= #endif // ACG_POINTNODE_HH defined //=============================================================================