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OpenFlipper-Free
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OpenFlipper-Free
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23
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146
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169
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Manual
Cleanup assimp plugin and add to Free branch
#116
· opened
Jun 28, 2017
by
Jan Möbius
OpenFlipper-4.0
localized
4
updated
Jun 05, 2018
Texturecontrol reuse uploaded textures (e.g. Environment maps)
#11
· opened
Nov 16, 2015
by
Jan Möbius
OpenFlipper 3.1
performance
2
updated
Jul 26, 2017
Panning broken when zooming in?
#180
· opened
Nov 10, 2020
by
Jan Möbius
1
0
updated
Nov 24, 2020
Include what you use job for OpenFlipper
#178
· opened
Nov 09, 2020
by
Jan Möbius
Feature Request
1
0
updated
Nov 24, 2020
Bad remesh and .stl export
#175
· opened
Jul 22, 2020
by
Valentin Nigolian
2
updated
Jul 30, 2020
Uniform Remeshing produces degenerate patches using vertex selection
#174
· opened
Jul 06, 2020
by
Zain Selman
bug
2
updated
Jul 30, 2020
Selection Line Width
#172
· opened
Apr 22, 2020
by
Max Lyon
bug
0
updated
Apr 22, 2020
Infinite loop in DrawMeshT when deleted elements are present
#169
· opened
Feb 14, 2020
by
Max Lyon
bug
critical
0
updated
Feb 14, 2020
TextNode (Ruler): Garbled text on HiDPI display
#165
· opened
Jul 03, 2019
by
Martin Heistermann
bug
3
updated
Nov 24, 2020
Docs: Example Plugins should be tested by CI
#163
· opened
Mar 07, 2019
by
Martin Heistermann
0
updated
Mar 07, 2019
ShaderPipeline does not show colored halfedges
#162
· opened
Feb 08, 2019
by
Max Lyon
bug
0
updated
Feb 08, 2019
Show halfedge selection for Volume meshes
#158
· opened
Jun 13, 2018
by
Martin Heistermann
enhancement
0
updated
Jun 13, 2018
Using Volume Vertex picking on a TriMesh freezes the whole GUI
#154
· opened
May 15, 2018
by
Martin Heistermann
bug
0
updated
May 15, 2018
VolumeMeshPicking Sausage and Cheese
#151
· opened
May 07, 2018
by
Martin Schultz
bug
0
updated
May 15, 2018
HiDPI Support on macOS
#135
· opened
Oct 26, 2017
by
Martin Heistermann
Feature Request
3
updated
Feb 16, 2018
Outdated OSX/MacOS Build Documentation
#134
· opened
Oct 26, 2017
by
Martin Heistermann
documentation
1
updated
Feb 22, 2018
windows coreprofile embedded logger is not working
#129
· opened
Sep 20, 2017
by
Martin Schultz
Compatibility
freezed
0
updated
Sep 20, 2017
ShaderPipeline: Overlay Flag Handling Buggy
#74
· opened
Sep 30, 2016
by
Hans-Christian Ebke
2
updated
Jul 26, 2017
Stop rendering to back buffer
#61
· opened
Jun 09, 2016
by
Christopher Tenter
2
updated
Jul 26, 2017
Tesselation Shader based Subdivision Surface rendering of Polymeshes
#60
· opened
Jun 07, 2016
by
Hans-Christian Ebke
Feature Request
0
updated
Jul 26, 2017
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