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Manual
Enabling reflections changes global visualisation mode
#36
· created
Feb 02, 2016
by
Martin Schultz
bug
CLOSED
0
updated
Oct 20, 2016
Write a small plugin to optimize valence
#35
· created
Feb 02, 2016
by
Jan Möbius
enhancement
suggestion
CLOSED
0
updated
Jul 26, 2017
obj loader assertion in debug mode
#33
· created
Feb 01, 2016
by
Martin Schultz
bug
information required
localized
CLOSED
2
updated
Apr 08, 2016
MemInfo Plugin shows incorrect data on OS X
#32
· created
Jan 28, 2016
by
Alexander Dielen
CLOSED
0
updated
May 11, 2016
PolyLine Coloring Crashes without warning when number of vertices is equal to 0
#31
· created
Jan 22, 2016
by
Peter Collienne
bug
cannot reproduce
CLOSED
3
updated
Apr 25, 2016
Flat Shading Broken in Shader Pipeline
#30
· created
Jan 13, 2016
by
Hans-Christian Ebke
bug
CLOSED
2
updated
Oct 20, 2016
After changing texture coordinates, screen update takes very long
#29
· created
Jan 12, 2016
by
Hans-Christian Ebke
performance
11
updated
Jul 26, 2017
Disable Scenegraph Updates While Loading Multiple Files
#28
· created
Jan 04, 2016
by
Hans-Christian Ebke
performance
CLOSED
0
updated
Feb 07, 2019
Missing Opengl extensions with Qt 5.5.1
#27
· created
Dec 30, 2015
by
Martin Schultz
CLOSED
20
updated
May 08, 2018
EDGE_COLORS outputs wrong color for last edge
#25
· created
Dec 11, 2015
by
Peter Collienne
bug
CLOSED
0
updated
Dec 13, 2015
(un)blockSceneGraphUpdates
#23
· created
Dec 07, 2015
by
Max Lyon
CLOSED
1
updated
Dec 07, 2015
Crash before Main(...)
#22
· created
Dec 01, 2015
by
Ghost User
information required
CLOSED
5
updated
Dec 02, 2015
Core Profile functionality
#21
· created
Dec 01, 2015
by
Martin Schultz
CLOSED
8
updated
May 08, 2018
Replace GLEW
#20
· created
Dec 01, 2015
by
Martin Schultz
CLOSED
5
updated
May 11, 2016
Shader Pipeline Renderer: lines ignore depth test
#18
· created
Nov 24, 2015
by
Janis Born
CLOSED
2
updated
Dec 01, 2015
Rendering many PolyLines
#17
· created
Nov 20, 2015
by
Peter Collienne
performance
CLOSED
2
updated
Apr 25, 2016
OBJ Reader / Writer optimization
#16
· created
Nov 20, 2015
by
Martin Schultz
performance
0
updated
Jul 26, 2017
cannot set a texture for B-Spline surfaces
#13
· created
Nov 17, 2015
by
Janis Born
CLOSED
0
updated
Oct 20, 2016
Render PolyLine Edge or Vertex Colors
#12
· created
Nov 16, 2015
by
Peter Collienne
enhancement
CLOSED
0
updated
Nov 19, 2015
Unusually high gpu ram usage by small poly meshes
#10
· created
Nov 13, 2015
by
Christopher Tenter
CLOSED
1
updated
Jun 01, 2016
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