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Manual
Uniform Remeshing produces degenerate patches using vertex selection
#174
· opened
Jul 06, 2020
by
Zain Selman
bug
2
updated
Jul 30, 2020
Infinite loop in DrawMeshT when deleted elements are present
#169
· opened
Feb 14, 2020
by
Max Lyon
bug
critical
0
updated
Feb 14, 2020
ShaderPipeline does not show colored halfedges
#162
· opened
Feb 08, 2019
by
Max Lyon
bug
0
updated
Feb 08, 2019
Using Volume Vertex picking on a TriMesh freezes the whole GUI
#154
· opened
May 15, 2018
by
Martin Heistermann
bug
0
updated
May 15, 2018
VolumeMeshPicking Sausage and Cheese
#151
· opened
May 07, 2018
by
Martin Schultz
bug
0
updated
May 15, 2018