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  • #174

Closed
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Opened Jul 06, 2020 by Zain Selman@zselman💬Developer

Uniform Remeshing produces degenerate patches using vertex selection

When using the Remesher Plugin (Uniform) on a simple mesh (cube1.off) the remesher produces broken patches. Steps to reproduce:

  • Open the cube1.off in /path/to/OpenFlipper-Free/OpenFlipper/
  • Select a large proportion of a side of the cube cube1
  • Set the edge length (0.02 here) cube2
  • Remesh cube3
  • Close up of degenerate path cube4

If you compare the result to the input and edge length of 0.02 is not too small compared to the average. Starting with a value of 0.025 and then choosing 0.02 also results in this kind of behavior.

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Reference: OpenFlipper-Free/OpenFlipper-Free#174