Uniform Remeshing produces degenerate patches using vertex selection
When using the Remesher Plugin (Uniform) on a simple mesh (cube1.off) the remesher produces broken patches. Steps to reproduce:
- Open the cube1.off in
- Select a large proportion of a side of the cube
- Set the edge length (0.02 here)
- Close up of degenerate path
If you compare the result to the input and edge length of 0.02 is not too small compared to the average. Starting with a value of 0.025 and then choosing 0.02 also results in this kind of behavior.