Commit f3f1811f authored by Isaak Lim's avatar Isaak Lim

another attempt at fixing Skeleton related doxygen warnings

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@15037 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 33309968
......@@ -47,16 +47,6 @@
//-----------------------------------------------------------------------------
/**
* @brief Constructor - Creates a new animation consisting of a single pose
*
* The animation will hold a single frame, made up by a copy of the given pose. After this call returns the
* pose given by \e _pose is no longer needed and independent from this instance.
*
* You can use this operation to clone the reference pose as new instance, then modify the pose.
*
* @param _pose This pose will make up the only frame in this new animation
*/
template<class PointT>
FrameAnimationT<PointT>::FrameAnimationT(const PoseT<PointT> &_pose) :
skeleton_(_pose.skeleton_)
......@@ -66,10 +56,6 @@ FrameAnimationT<PointT>::FrameAnimationT(const PoseT<PointT> &_pose) :
//-----------------------------------------------------------------------------
/** \brief Constructor - Creates a new empty animation
*
* @param _skeleton The skeleton that will hold this animation
*/
template<class PointT>
FrameAnimationT<PointT>::FrameAnimationT(Skeleton* _skeleton) :
skeleton_(_skeleton)
......@@ -78,15 +64,6 @@ FrameAnimationT<PointT>::FrameAnimationT(Skeleton* _skeleton) :
//-----------------------------------------------------------------------------
/**
* @brief Constructor - Creates a new animation with the given number of frames
*
* The poses in the given number of frames will all hold identity matrices for all joints. Make sure you write
* data to the poses before you use it.
*
* @param _skeleton The skeleton that will hold this animation
* @param _iNumFrames The number of frames for this animation
*/
template<class PointT>
FrameAnimationT<PointT>::FrameAnimationT(Skeleton* _skeleton, unsigned int _iNumFrames) :
skeleton_(_skeleton)
......@@ -97,14 +74,6 @@ FrameAnimationT<PointT>::FrameAnimationT(Skeleton* _skeleton, unsigned int _iNum
//-----------------------------------------------------------------------------
/**
* @brief Copy constructor
*
* This animation will copy all frames from the given animation. After the call returns they are completely
* independent.
*
* @param _other The animation to copy from
*/
template<class PointT>
FrameAnimationT<PointT>::FrameAnimationT(const FrameAnimationT<PointT> &_other) :
AnimationT<PointT>(),
......@@ -167,7 +136,7 @@ void FrameAnimationT<PointT>::setFrameCount(unsigned int _frames)
poses_.pop_back();
delete pose;
}
//add poses
while ( _frames > poses_.size() )
poses_.push_back(new Pose(skeleton_));
......
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