Commit bc4ba63d authored by Jan Möbius's avatar Jan Möbius

Documentation



git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@12908 383ad7c9-94d9-4d36-a494-682f7c89f535
parent d0154671
...@@ -122,18 +122,18 @@ public: ...@@ -122,18 +122,18 @@ public:
* @name Modifying the tree structure * @name Modifying the tree structure
* Use these methods to edit the skeleton tree. * Use these methods to edit the skeleton tree.
*/ */
//@{ ///@{
void addJoint(typename SkeletonT<PointT>::Joint *_pParent, typename SkeletonT<PointT>::Joint *_pJoint); void addJoint(typename SkeletonT<PointT>::Joint *_pParent, typename SkeletonT<PointT>::Joint *_pJoint);
void removeJoint(typename SkeletonT<PointT>::Joint *_pJoint); void removeJoint(typename SkeletonT<PointT>::Joint *_pJoint);
inline void clear(); inline void clear();
//@} ///@}
/** \anchor JointAccess /** \anchor JointAccess
* @name Basic Joint Access * @name Basic Joint Access
* *
* Use these methods to access joints in the skeleton. * Use these methods to access joints in the skeleton.
*/ */
//@{ ///@{
inline Joint *root(); inline Joint *root();
inline Joint *joint(const unsigned int &_index); inline Joint *joint(const unsigned int &_index);
int parent(unsigned int _joint); int parent(unsigned int _joint);
...@@ -144,14 +144,14 @@ public: ...@@ -144,14 +144,14 @@ public:
/// Iterator over joints of the skeletal tree in TOP-DOWN order (from root to leafs) /// Iterator over joints of the skeletal tree in TOP-DOWN order (from root to leafs)
Iterator begin(); Iterator begin();
Iterator end(); Iterator end();
//@} ///@}
/** \anchor AnimationAccess /** \anchor AnimationAccess
* @name Animation * @name Animation
* Use these methods to equip the skeleton with animation data. * Use these methods to equip the skeleton with animation data.
*/ */
//@{ ///@{
inline Pose *pose(const AnimationHandle &_hAni); inline Pose *pose(const AnimationHandle &_hAni);
inline Pose *referencePose(); inline Pose *referencePose();
...@@ -167,7 +167,7 @@ public: ...@@ -167,7 +167,7 @@ public:
unsigned int animationCount(); unsigned int animationCount();
const std::string &animationName(unsigned int _index); const std::string &animationName(unsigned int _index);
//@} ///@}
protected: protected:
......
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