Commit 8863f318 authored by Isaak Lim's avatar Isaak Lim

fixed doxygen warnings regarding SkeletonT<>::joint


git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@15025 383ad7c9-94d9-4d36-a494-682f7c89f535
parent b6b053ec
......@@ -131,7 +131,7 @@ void PoseT<PointT>::setLocalMatrix(unsigned int _joint, const Matrix& _local, bo
* The local translation vector describes the translation from the origin of the parent joint
* coordinate system to the origin of the local joint coordinate system in local coordinates.
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @param _joint The joints index, same as for SkeletonT<>::joint
* @return The local translation vector (the 4th column in the local matrix)
*/
template<typename PointT>
......@@ -152,7 +152,7 @@ inline typename PoseT<PointT>::Vector PoseT<PointT>::localTranslation(unsigned i
* The matrix is otherwise not modified. The change is automatically propagated to all children. Also the
* global coordinate frames will be updated.
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @param _joint The joints index, same as for SkeletonT<>::joint
* @param _position The new local translation vector
* @param _keepLocalChildPositions If true, the positions of the children will be kept
*/
......@@ -185,7 +185,7 @@ typename PoseT<PointT>::Matrix PoseT<PointT>::localMatrixInv(unsigned int _joint
*
* The global Matrix defines the transformation from bone coordinates back into global world coordinates.
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @param _joint The joints index, same as for SkeletonT<>::joint
* @return The global matrix, relative to world coordinates
*/
template<typename PointT>
......@@ -202,7 +202,7 @@ inline const typename PoseT<PointT>::Matrix& PoseT<PointT>::globalMatrix(unsigne
* The global Matrix defines the transformation from bone coordinates back into global world coordinates.
* The change will automatically be propagated to all children. Also the local matrices will be updated.
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @param _joint The joints index, same as for SkeletonT<>::joint
* @param _global The new global matrix
* @param _keepGlobalChildPositions Do the children stay at the same position or do they move with their parent joint
*/
......@@ -219,7 +219,7 @@ void PoseT<PointT>::setGlobalMatrix(unsigned int _joint, const Matrix &_global,
/**
* \brief Returns the global translation vector
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @param _joint The joints index, same as for SkeletonT<>::joint
* @return The global translation vector (the 4th column in the global matrix)
*/
template<typename PointT>
......@@ -240,7 +240,7 @@ inline typename PoseT<PointT>::Vector PoseT<PointT>::globalTranslation(unsigned
* The matrix is otherwise not modified. The change is automatically propagated to all children. Also the
* local coordinate frames will be updated.
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @param _joint The joints index, same as for SkeletonT<>::joint
* @param _position The new global translation vector
* @param _keepGlobalChildPositions Do the children stay at the same position or do they move with their parent joint
*/
......@@ -390,7 +390,7 @@ void PoseT<PointT>::updateFromGlobal(unsigned int _joint, bool _keepChildPositio
* coordinates will therefore follow the skeleton.
* \f[ v_{pose} = M_{unified} \cdot v_{reference} \f]
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @param _joint The joints index, same as for SkeletonT<>::joint
*/
template<typename PointT>
inline const typename PoseT<PointT>::Matrix& PoseT<PointT>::unifiedMatrix(unsigned int _joint)
......@@ -407,7 +407,7 @@ inline const typename PoseT<PointT>::Matrix& PoseT<PointT>::unifiedMatrix(unsign
*
* The rotational part of the unified matrix is stored in the real part of the dual quaternion
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @param _joint The joints index, same as for SkeletonT<>::joint
* @return The rotational part of the unified matrix
*/
template<typename PointT>
......@@ -423,7 +423,7 @@ inline const typename PoseT<PointT>::Quaternion& PoseT<PointT>::unifiedRotation(
*
* This is used by the Dual Quaternion blend skinning.
*
* @param _joint The joints index, same as for SkeletonT::joints_
* @param _joint The joints index, same as for SkeletonT<>::joint
* @return The rotational part of the unified matrix
*/
template<typename PointT>
......
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