Commit 0c93ec07 authored by Jan Möbius's avatar Jan Möbius
Browse files

Updated changelog

git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@13446 383ad7c9-94d9-4d36-a494-682f7c89f535
parent 8c487595
/*! \page changelog Changelog
- <b>OpenFlipper 1.2 ( ? , 13366 )</b>
- <b>OpenFlipper 1.2 ( ? , 13441 )</b>
- <b>ACG</b>
- DrawMesh
- Fixed crash with some empty meshes
......@@ -16,6 +16,8 @@
- SceneGraph
- CoordsysNode
- Rendering fix for colors of coordsys
- LineNode
- added Vec4f color support and blending for LineNode (in segment mode)
- MeshNode
- Don't texture edges, halfedges and points in meshnode
- Fixed picking bug, not updating the buffers when switching between any and face picking
......@@ -39,6 +41,7 @@
- <b>Core</b>
- General
- Bugfix for ++ operator in UpdateType
- Bugfix: Avoid target counter underflow when copying objects
- Rendering
- Rendermanager/PostprocessorManager bugfix (crash when illegal viewer id -1 was used)
- Fixed bug in renderinfo not setting viewer to a renderer mode
......@@ -113,6 +116,10 @@
- Basic inverse kinematics implementation
- When a joint is translated via the Plugin, its parent joint and itself are rotated now, such that their coordinate systems stay constant w.r.t the bone axis.
- Automatically switch to depth peeling renderer when editing skeletons
- fixed "rotate manipulator"-button doesn't deactivate "transform joint"-button
- "splitJoint" depends on "splitBone" in "skeletonEditingScritpting.cc"
- it should not be possible to add/delete/split joints when not in reference pose
- fix: joint inserted by "splitJoint" will not be deleted, when you click on "addJoint"-Button and then press on another Button
- VSI
- Description for remeshing algorithms
- <b>Documentation</b>
......@@ -131,6 +138,7 @@
- Added code style template for eclipse
- Add option to for windows large memory support (enabled by default)
- Default warnings now contain -Wextra
- Moved OpenMesh sources to libs_required subfolder
- <b>OpenFlipper 1.1 ( 2011.09.26 , 12468 )</b>
- <b>ACG</b>
......@@ -172,12 +180,14 @@
- Options
- Fixed bug where translations could not be switched in the options dialog
- Added sliders to options widget to support smaller screens
- Options Setting for MaxRecent
- Rendering
- Moved flyTo animations to animation framework (no more ugly processEvents)
- Fixed fly to animation not working when rotation ofthe viewer was locked
- Snapshot functions now have asynchronus file writers
- Removed philips stereo code from core ( moved into postprocessor plugin)
- Scripting
- Scripting
- If qt scripttools are available, integrate them into the scripting plugin (Script debugger)
- More slot documentations
- added deleteObject function
- Changed snapshot functions to count filenames with leading zeros
......@@ -223,6 +233,8 @@
- Fixed bug where sphere selection sometimes failed (pciking itself instead of object)
- SkeletonEditing
- Fixed flickering when adding skeleton joints
- Topology
- added split_edge supporting PolyMeshes
- Texturecontrol
- Don't switch drawmode when texture is switched ( ==== You have to switch the drawmode yourself in a plugin now) ===== )
- Bugfix to react on switching to texture based drawmodes
......
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