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Christopher Tenter authored
- IRenderer: renderobjects can request a depth map of the scene, which is optionally rendered in a z-prepass - GLMatrix: extraction of clipping planes in a projection matrix _ ShaderGen: control glsl version in shader descriptor - GLSL::Shader: add suppport for tessellation shaders git-svn-id: http://www.openflipper.org/svnrepo/OpenFlipper/branches/Free@18555 383ad7c9-94d9-4d36-a494-682f7c89f535
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