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/*===========================================================================*\
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 *                              OpenFlipper                                  *
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 *      Copyright (C) 2001-2011 by Computer Graphics Group, RWTH Aachen      *
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 *                           www.openflipper.org                             *
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 *  This file is part of OpenFlipper.                                        *
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 *  OpenFlipper is free software: you can redistribute it and/or modify      *
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\*===========================================================================*/

/*===========================================================================*\
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 *   $Revision$                                                       *
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 *   $Author$                                                      *
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\*===========================================================================*/
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//=============================================================================
//
//  CLASS ColorTranslator
//
//=============================================================================

#ifndef ACG_COLORTRANSLATOR_HH
#define ACG_COLORTRANSLATOR_HH


//== INCLUDES =================================================================


#include "gl.hh"
#include "../Math/VectorT.hh"


//== NAMESPACES ===============================================================


namespace ACG {


//== CLASS DEFINITION =========================================================


/** This class can be used to translate colors to integers. Use this
    e.g. for color index picking, i.e. drawing objects using a color
    corresponding to an unique index.
*/
class ACGDLLEXPORT ColorTranslator
{
public:
   
  /// Default constructor.
  ColorTranslator() : initialized_(false) {};
   /// Destructor.
  ~ColorTranslator() {};

  
  /// init (takes current GL context)
  void initialize();
  /// has it been initialized?
  bool initialized() const { return initialized_; }


  /// index -> color (one buffer)
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  Vec4uc index2color(unsigned int _idx) const;
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  /// color -> index (one buffer)
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  int color2index(Vec4uc _rgba) const;
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  /// returns maximal convertable index
  unsigned int max_index() const;
  
  
private:

  bool     initialized_;
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  GLint    red_bits_, green_bits_, blue_bits_, alpha_bits_;
  GLuint   red_mask_, green_mask_, blue_mask_, alpha_mask_;
  GLuint   red_shift_, green_shift_, blue_shift_, alpha_shift_;
  GLuint   red_round_, green_round_, blue_round_, alpha_round_;
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};


//=============================================================================
} // namespace ACG
//=============================================================================
#endif // ACG_COLORTRANSLATOR_HH defined
//=============================================================================