Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
    • Help
    • Support
    • Submit feedback
    • Contribute to GitLab
  • Sign in
G
glow
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 77
    • Issues 77
    • List
    • Boards
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Glow
  • glow
  • Issues

  • Open 58
  • Closed 28
  • All 86
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • color3 and color4 structs
    #15 · opened Nov 23, 2017 by Philip Trettner   enhancement
    • CLOSED
    • 1
    updated Oct 14, 2019
  • Warn if drawing without a shader used
    #46 · opened Dec 08, 2017 by Philip Trettner   0.9   enhancement
    • CLOSED
    • 0
    updated Dec 19, 2018
  • scopedGl overloads with more convenient types
    #113 · opened Mar 23, 2018 by Philip Trettner   enhancement
    • CLOSED
    • 0
    updated Dec 19, 2018
  • Check if texture is depth or stencil target when attached to framebuffer
    #93 · opened Jan 18, 2018 by Philip Trettner   0.9   enhancement
    • CLOSED
    • 0
    updated Dec 19, 2018
  • Seamless cubemaps?
    #70 · opened Dec 13, 2017 by Philip Trettner   0.9   enhancement
    • CLOSED
    • 0
    updated Dec 19, 2018
  • Think about requiring colorspace for every texture load
    #50 · opened Dec 09, 2017 by Philip Trettner   0.9   breaking change enhancement
    • CLOSED
    • 0
    updated Dec 19, 2018
  • ArrayBuffer::create with vertices
    #29 · opened Dec 05, 2017 by Philip Trettner   0.9   breaking change enhancement
    • CLOSED
    • 0
    updated Dec 19, 2018
  • enableIf and disableIf in GLOW_SCOPED
    #80 · opened Dec 16, 2017 by Philip Trettner   enhancement
    • CLOSED
    • 0
    updated Dec 19, 2018
  • Revisit size_t vs int in glow
    #51 · opened Dec 09, 2017 by Philip Trettner   0.9   enhancement
    • CLOSED
    • 1
    updated Dec 19, 2018
  • Depth Compare for textures
    #21 · opened Dec 05, 2017 by Philip Trettner   enhancement
    • CLOSED
    • 0
    updated Dec 14, 2018
  • Expose more texture parameters
    #23 · opened Dec 05, 2017 by Philip Trettner   enhancement
    • CLOSED
    • 0
    updated Dec 14, 2018
  • Warn if no shader is found without truncating paths
    #91 · opened Jan 09, 2018 by Philip Trettner   enhancement
    • CLOSED
    • 0
    updated Dec 14, 2018
  • Warn if no vertex shader (but fsh)
    #90 · opened Jan 08, 2018 by Philip Trettner   enhancement
    • CLOSED
    • 0
    updated Dec 14, 2018
  • Do a type check when setting uniforms
    #33 · opened Dec 06, 2017 by Philip Trettner   enhancement
    • CLOSED
    • 0
    updated Dec 14, 2018
  • Warn on uniforms that are not uploaded / changed from default
    #87 · opened Dec 21, 2017 by Philip Trettner   enhancement
    • CLOSED
    • 0
    updated Dec 14, 2018
  • Framebuffer::create with single name+tex
    #92 · opened Jan 17, 2018 by Philip Trettner   enhancement
    • CLOSED
    • 1
    updated Dec 14, 2018
  • TextureMaterialSample: Animate flag does not animate
    #112 · opened Mar 22, 2018 by Kersten Schuster   enhancement
    • CLOSED
    • 0
    updated Jun 14, 2018
  • Modernize Samples
    #28 · opened Dec 05, 2017 by Philip Trettner   0.9   enhancement
    • CLOSED
    • 0
    updated Mar 22, 2018
  • Try to make GlfwApp get a core context (for RenderDoc)
    #32 · opened Dec 05, 2017 by Philip Trettner   0.9   enhancement
    • CLOSED
    • 0
    updated Mar 21, 2018
  • getMouseRay in genericcamera
    #39 · opened Dec 06, 2017 by Philip Trettner   0.9   enhancement
    • CLOSED
    • 0
    updated Mar 21, 2018
  • Prev
  • 1
  • 2
  • Next