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color3 and color4 structs
#15
· opened
Nov 23, 2017
by
Philip Trettner
enhancement
CLOSED
1
updated
Oct 14, 2019
Warn if drawing without a shader used
#46
· opened
Dec 08, 2017
by
Philip Trettner
0.9
enhancement
CLOSED
0
updated
Dec 19, 2018
scopedGl overloads with more convenient types
#113
· opened
Mar 23, 2018
by
Philip Trettner
enhancement
CLOSED
0
updated
Dec 19, 2018
Check if texture is depth or stencil target when attached to framebuffer
#93
· opened
Jan 18, 2018
by
Philip Trettner
0.9
enhancement
CLOSED
0
updated
Dec 19, 2018
Seamless cubemaps?
#70
· opened
Dec 13, 2017
by
Philip Trettner
0.9
enhancement
CLOSED
0
updated
Dec 19, 2018
Think about requiring colorspace for every texture load
#50
· opened
Dec 09, 2017
by
Philip Trettner
0.9
breaking change
enhancement
CLOSED
0
updated
Dec 19, 2018
ArrayBuffer::create with vertices
#29
· opened
Dec 05, 2017
by
Philip Trettner
0.9
breaking change
enhancement
CLOSED
0
updated
Dec 19, 2018
enableIf and disableIf in GLOW_SCOPED
#80
· opened
Dec 16, 2017
by
Philip Trettner
enhancement
CLOSED
0
updated
Dec 19, 2018
Revisit size_t vs int in glow
#51
· opened
Dec 09, 2017
by
Philip Trettner
0.9
enhancement
CLOSED
1
updated
Dec 19, 2018
Depth Compare for textures
#21
· opened
Dec 05, 2017
by
Philip Trettner
enhancement
CLOSED
0
updated
Dec 14, 2018
Expose more texture parameters
#23
· opened
Dec 05, 2017
by
Philip Trettner
enhancement
CLOSED
0
updated
Dec 14, 2018
Warn if no shader is found without truncating paths
#91
· opened
Jan 09, 2018
by
Philip Trettner
enhancement
CLOSED
0
updated
Dec 14, 2018
Warn if no vertex shader (but fsh)
#90
· opened
Jan 08, 2018
by
Philip Trettner
enhancement
CLOSED
0
updated
Dec 14, 2018
Do a type check when setting uniforms
#33
· opened
Dec 06, 2017
by
Philip Trettner
enhancement
CLOSED
0
updated
Dec 14, 2018
Warn on uniforms that are not uploaded / changed from default
#87
· opened
Dec 21, 2017
by
Philip Trettner
enhancement
CLOSED
0
updated
Dec 14, 2018
Framebuffer::create with single name+tex
#92
· opened
Jan 17, 2018
by
Philip Trettner
enhancement
CLOSED
1
updated
Dec 14, 2018
TextureMaterialSample: Animate flag does not animate
#112
· opened
Mar 22, 2018
by
Kersten Schuster
enhancement
CLOSED
0
updated
Jun 14, 2018
Modernize Samples
#28
· opened
Dec 05, 2017
by
Philip Trettner
0.9
enhancement
CLOSED
0
updated
Mar 22, 2018
Try to make GlfwApp get a core context (for RenderDoc)
#32
· opened
Dec 05, 2017
by
Philip Trettner
0.9
enhancement
CLOSED
0
updated
Mar 21, 2018
getMouseRay in genericcamera
#39
· opened
Dec 06, 2017
by
Philip Trettner
0.9
enhancement
CLOSED
0
updated
Mar 21, 2018
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