Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
    • Help
    • Support
    • Submit feedback
    • Contribute to GitLab
  • Sign in
G
glow
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 77
    • Issues 77
    • List
    • Boards
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Glow
  • glow
  • Issues

  • Open 58
  • Closed 28
  • All 86
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Reloading a shader program where the changes cause compilation errors leads to an invalid program object
    #4 · opened May 30, 2016 by Dario Seyb   enhancement
    • 2
    updated May 24, 2019
  • Don't use glTexImageND if same size and same internal format
    #8 · opened Jun 15, 2016 by Philip Trettner   enhancement
    • 0
    updated Sep 13, 2017
  • Implement save to jpg and different formats
    #9 · opened Jun 20, 2016 by Philip Trettner   enhancement
    • 1
    updated Nov 23, 2017
  • Create direct state access functions
    #19 · opened Dec 05, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 05, 2017
  • check if GL_PATCH_VERTICES must be set every draw call
    #24 · opened Dec 05, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 05, 2017
  • VertexArray create function with patch vertex count?
    #25 · opened Dec 05, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 05, 2017
  • Better interface for default texture parameters (see TextureData)
    #26 · opened Dec 05, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 05, 2017
  • AntTweakBar helper for callbacks
    #27 · opened Dec 05, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 05, 2017
  • Copy textures
    #36 · opened Dec 06, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 06, 2017
  • Add Sampler objects
    #37 · opened Dec 06, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 06, 2017
  • mesh reload
    #38 · opened Dec 06, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 06, 2017
  • Easy clipboard support
    #42 · opened Dec 07, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 07, 2017
  • Proper texture clear fallback for non-OGL 4.4
    #43 · opened Dec 07, 2017 by Philip Trettner   critical enhancement
    • 1
    updated Dec 07, 2017
  • Virtual point lights for Area Lights should adjust specular to reflected ray and diffuse to normal ray
    #44 · opened Dec 07, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 07, 2017
  • Wang random function: int vs uint warnings
    #45 · opened Dec 08, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 08, 2017
  • Stack traces for GLOW and OpenGL errors
    #47 · opened Dec 09, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 09, 2017
  • Add project folders for MSVC solutions
    #48 · opened Dec 09, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 09, 2017
  • Revisit FXAA
    #49 · opened Dec 09, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 09, 2017
  • Texture post-processors
    #52 · opened Dec 11, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 11, 2017
  • Easy way to aggregate textures
    #53 · opened Dec 11, 2017 by Philip Trettner   enhancement
    • 0
    updated Dec 11, 2017
  • Prev
  • 1
  • 2
  • 3
  • Next