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Manual
Reloading a shader program where the changes cause compilation errors leads to an invalid program object
#4
· opened
May 30, 2016
by
Dario Seyb
enhancement
2
updated
May 24, 2019
Don't use glTexImageND if same size and same internal format
#8
· opened
Jun 15, 2016
by
Philip Trettner
enhancement
0
updated
Sep 13, 2017
Implement save to jpg and different formats
#9
· opened
Jun 20, 2016
by
Philip Trettner
enhancement
1
updated
Nov 23, 2017
Create direct state access functions
#19
· opened
Dec 05, 2017
by
Philip Trettner
enhancement
0
updated
Dec 05, 2017
check if GL_PATCH_VERTICES must be set every draw call
#24
· opened
Dec 05, 2017
by
Philip Trettner
enhancement
0
updated
Dec 05, 2017
VertexArray create function with patch vertex count?
#25
· opened
Dec 05, 2017
by
Philip Trettner
enhancement
0
updated
Dec 05, 2017
Better interface for default texture parameters (see TextureData)
#26
· opened
Dec 05, 2017
by
Philip Trettner
enhancement
0
updated
Dec 05, 2017
AntTweakBar helper for callbacks
#27
· opened
Dec 05, 2017
by
Philip Trettner
enhancement
0
updated
Dec 05, 2017
Copy textures
#36
· opened
Dec 06, 2017
by
Philip Trettner
enhancement
0
updated
Dec 06, 2017
Add Sampler objects
#37
· opened
Dec 06, 2017
by
Philip Trettner
enhancement
0
updated
Dec 06, 2017
mesh reload
#38
· opened
Dec 06, 2017
by
Philip Trettner
enhancement
0
updated
Dec 06, 2017
Easy clipboard support
#42
· opened
Dec 07, 2017
by
Philip Trettner
enhancement
0
updated
Dec 07, 2017
Proper texture clear fallback for non-OGL 4.4
#43
· opened
Dec 07, 2017
by
Philip Trettner
critical
enhancement
1
updated
Dec 07, 2017
Virtual point lights for Area Lights should adjust specular to reflected ray and diffuse to normal ray
#44
· opened
Dec 07, 2017
by
Philip Trettner
enhancement
0
updated
Dec 07, 2017
Wang random function: int vs uint warnings
#45
· opened
Dec 08, 2017
by
Philip Trettner
enhancement
0
updated
Dec 08, 2017
Stack traces for GLOW and OpenGL errors
#47
· opened
Dec 09, 2017
by
Philip Trettner
enhancement
0
updated
Dec 09, 2017
Add project folders for MSVC solutions
#48
· opened
Dec 09, 2017
by
Philip Trettner
enhancement
0
updated
Dec 09, 2017
Revisit FXAA
#49
· opened
Dec 09, 2017
by
Philip Trettner
enhancement
0
updated
Dec 09, 2017
Texture post-processors
#52
· opened
Dec 11, 2017
by
Philip Trettner
enhancement
0
updated
Dec 11, 2017
Easy way to aggregate textures
#53
· opened
Dec 11, 2017
by
Philip Trettner
enhancement
0
updated
Dec 11, 2017
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