glow issueshttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues2019-05-24T12:21:13Zhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/86Framebuffer location 0 must be bound apparently2019-05-24T12:21:13ZPhilip TrettnerFramebuffer location 0 must be bound apparentlyProblems if a shader is used for two separate sets of framebuffers
Doesn't really work for the shader anyways!
Maybe diagnostic is sufficient.Problems if a shader is used for two separate sets of framebuffers
Doesn't really work for the shader anyways!
Maybe diagnostic is sufficient.Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/97Check if reading from and writing to the same texture2019-05-24T12:21:10ZPhilip TrettnerCheck if reading from and writing to the same texturePhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/4Reloading a shader program where the changes cause compilation errors leads t...2019-05-24T12:20:33ZDario SeybReloading a shader program where the changes cause compilation errors leads to an invalid program objectThis issue forces users to be very careful when editing shaders which are currently in use and reduces the usefulness of shader hot reloading.
The common solution is:
Instead of leaving the shader in an invalid state, switch it wit...This issue forces users to be very careful when editing shaders which are currently in use and reduces the usefulness of shader hot reloading.
The common solution is:
Instead of leaving the shader in an invalid state, switch it with an "error shader" (e.g. the offensively pink material in Unity3D). Of course this does not solve issues where other parts of the pipeline depend on the output of the program.
It might be simpler to switch back to the previous version of the program if compilation errors are detected. I implemented this [here](https://www.graphics.rwth-aachen.de:9000/dseyb/glow/commit/94eb7747f0d94fe57bbdebf25ca53fbcc5463120) naively and it works fine, but I need to make sure I'm cleaning up memory and OpenGL resource properly.Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/123Add TIF/TIFF loader2018-12-04T07:00:53ZPhilip TrettnerAdd TIF/TIFF loaderhttps://github.com/jkriege2/TinyTIFFhttps://github.com/jkriege2/TinyTIFFPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/121Add SizeT versions to texture interface2018-07-31T08:42:12ZPhilip TrettnerAdd SizeT versions to texture interfacePhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/120Make GL_DEBUG_OUTPUT_SYNCHRONOUS configurable2018-06-13T11:39:56ZPhilip TrettnerMake GL_DEBUG_OUTPUT_SYNCHRONOUS configurabledue to performance implicationsdue to performance implicationsPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/117setImage should verify type2018-05-09T08:45:24ZPhilip TrettnersetImage should verify typePhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/116setImage with std::string2018-05-09T08:45:11ZPhilip TrettnersetImage with std::stringcan be queried via uniformInfocan be queried via uniformInfoPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/114Improve TextureData interface2018-04-20T09:33:05ZPhilip TrettnerImprove TextureData interfaceEspecially for loading 2DArrays and 3D texturesEspecially for loading 2DArrays and 3D texturesPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/109"Start Project" script2018-03-22T12:20:42ZPhilip Trettner"Start Project" scriptdefault CMakeLists with libs and src and so ondefault CMakeLists with libs and src and so onPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/107setImage via uniform string2018-03-22T11:57:29ZPhilip TrettnersetImage via uniform stringlook up bindinglook up bindingPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/106Screen Capturing for screenshots/videos2018-03-22T07:42:06ZKersten SchusterScreen Capturing for screenshots/videosglow-extras should have some functionality for screen capturingglow-extras should have some functionality for screen capturinghttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/74Attribute-less rendering2018-03-21T15:03:50ZPhilip TrettnerAttribute-less renderinghttp://renderingpipeline.com/2012/03/attribute-less-rendering/
call on shader?http://renderingpipeline.com/2012/03/attribute-less-rendering/
call on shader?Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/104Renderbuffer support2018-03-19T10:17:18ZPhilip TrettnerRenderbuffer supportPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/85Check defaults for anisotropic filtering2018-03-06T11:44:56ZPhilip TrettnerCheck defaults for anisotropic filteringTexture2D from files get AF
All others notTexture2D from files get AF
All others notPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/98Skeletal animation in glow extras2018-02-19T11:46:52ZPhilip TrettnerSkeletal animation in glow extrasPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/96OpenGL version checks: texture params2018-01-26T12:57:47ZPhilip TrettnerOpenGL version checks: texture paramsGL_DEPTH_STENCIL_TEXTURE_MODE is available only if the GL version is 4.3 or greater.
GL_MIRROR_CLAMP_TO_EDGE is available only if the GL version is 4.4 or greater.GL_DEPTH_STENCIL_TEXTURE_MODE is available only if the GL version is 4.3 or greater.
GL_MIRROR_CLAMP_TO_EDGE is available only if the GL version is 4.4 or greater.Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/95Convenient loading and uploading of arrays textures and 3D textures2018-01-24T08:59:18ZPhilip TrettnerConvenient loading and uploading of arrays textures and 3D texturesPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/94Double uniforms2018-01-22T08:59:00ZPhilip TrettnerDouble uniformsPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/89Async texture loading2018-01-08T12:26:15ZPhilip TrettnerAsync texture loadingOnly read file header, fill in bogus textureOnly read file header, fill in bogus texturePhilip TrettnerPhilip Trettner