glow issueshttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues2018-12-19T03:26:14Zhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/113scopedGl overloads with more convenient types2018-12-19T03:26:14ZPhilip TrettnerscopedGl overloads with more convenient typese.g. `clearColor` with `vec3` or `vec4`e.g. `clearColor` with `vec3` or `vec4`Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/112TextureMaterialSample: Animate flag does not animate2018-06-14T10:47:48ZKersten SchusterTextureMaterialSample: Animate flag does not animateKersten SchusterKersten Schusterhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/93Check if texture is depth or stencil target when attached to framebuffer2018-12-19T03:26:14ZPhilip TrettnerCheck if texture is depth or stencil target when attached to framebuffer0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/92Framebuffer::create with single name+tex2018-12-14T02:17:38ZPhilip TrettnerFramebuffer::create with single name+texPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/91Warn if no shader is found without truncating paths2018-12-14T02:17:38ZPhilip TrettnerWarn if no shader is found without truncating pathsPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/90Warn if no vertex shader (but fsh)2018-12-14T02:17:38ZPhilip TrettnerWarn if no vertex shader (but fsh)Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/87Warn on uniforms that are not uploaded / changed from default2018-12-14T02:17:38ZPhilip TrettnerWarn on uniforms that are not uploaded / changed from defaultDisable per shader
But most likely an error!Disable per shader
But most likely an error!Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/80enableIf and disableIf in GLOW_SCOPED2018-12-19T03:26:14ZPhilip TrettnerenableIf and disableIf in GLOW_SCOPEDand maybe a toggle? and a "set flag to"?and maybe a toggle? and a "set flag to"?Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/70Seamless cubemaps?2018-12-19T03:26:14ZPhilip TrettnerSeamless cubemaps?Check if this is activatedCheck if this is activated0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/57Use creation time instead of pointer value for deciding which VAO/Shader loca...2017-12-15T14:18:44ZPhilip TrettnerUse creation time instead of pointer value for deciding which VAO/Shader location mapping to keepShould work way better with dynamically created VAOsShould work way better with dynamically created VAOsPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/56Write conditional versions of GLOW_SCOPED2018-03-21T11:10:56ZPhilip TrettnerWrite conditional versions of GLOW_SCOPEDTo prevent this:
GLOW_SCOPED(enable, GL_CULL_FACE);
if (mWireframe)
glDisable(GL_CULL_FACE);To prevent this:
GLOW_SCOPED(enable, GL_CULL_FACE);
if (mWireframe)
glDisable(GL_CULL_FACE);0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/54Assimp rebuilds after every restart / Cmake exec?2017-12-16T19:18:31ZPhilip TrettnerAssimp rebuilds after every restart / Cmake exec?Maybe relates to #40Maybe relates to #40Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/51Revisit size_t vs int in glow2018-12-19T03:26:14ZPhilip TrettnerRevisit size_t vs int in glowand fix warningsand fix warnings0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/50Think about requiring colorspace for every texture load2018-12-19T03:26:14ZPhilip TrettnerThink about requiring colorspace for every texture loadThis is a breaking change though!
Maybe deprecation?
https://stackoverflow.com/questions/295120/c-mark-as-deprecatedThis is a breaking change though!
Maybe deprecation?
https://stackoverflow.com/questions/295120/c-mark-as-deprecated0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/46Warn if drawing without a shader used2018-12-19T03:26:14ZPhilip TrettnerWarn if drawing without a shader usedmake sure that it can be disabled for manual renderingmake sure that it can be disabled for manual rendering0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/40assimp under windows modifies the repository2017-12-16T19:18:31ZPhilip Trettnerassimp under windows modifies the repositorydon't do that.don't do that.Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/39getMouseRay in genericcamera2018-03-21T14:31:42ZPhilip TrettnergetMouseRay in genericcamera0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/33Do a type check when setting uniforms2018-12-14T02:17:38ZPhilip TrettnerDo a type check when setting uniformsBut only once (performance). Maybe when populating the cache?But only once (performance). Maybe when populating the cache?Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/32Try to make GlfwApp get a core context (for RenderDoc)2018-03-21T14:52:18ZPhilip TrettnerTry to make GlfwApp get a core context (for RenderDoc)0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/30Program createFromFile - search for base names2017-12-16T19:57:59ZPhilip TrettnerProgram createFromFile - search for base namesE.g. files
* `fluid.advect.fsh`
* `fluid.update.fsh`
* `fluid.vsh`
Then `Program::createFromFile("fluid.advect")` should find fsh and vsh.E.g. files
* `fluid.advect.fsh`
* `fluid.update.fsh`
* `fluid.vsh`
Then `Program::createFromFile("fluid.advect")` should find fsh and vsh.Philip TrettnerPhilip Trettner