glow issueshttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues2017-12-16T19:18:31Zhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/54Assimp rebuilds after every restart / Cmake exec?2017-12-16T19:18:31ZPhilip TrettnerAssimp rebuilds after every restart / Cmake exec?Maybe relates to #40Maybe relates to #40Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/40assimp under windows modifies the repository2017-12-16T19:18:31ZPhilip Trettnerassimp under windows modifies the repositorydon't do that.don't do that.Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/33Do a type check when setting uniforms2018-12-14T02:17:38ZPhilip TrettnerDo a type check when setting uniformsBut only once (performance). Maybe when populating the cache?But only once (performance). Maybe when populating the cache?Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/30Program createFromFile - search for base names2017-12-16T19:57:59ZPhilip TrettnerProgram createFromFile - search for base namesE.g. files
* `fluid.advect.fsh`
* `fluid.update.fsh`
* `fluid.vsh`
Then `Program::createFromFile("fluid.advect")` should find fsh and vsh.E.g. files
* `fluid.advect.fsh`
* `fluid.update.fsh`
* `fluid.vsh`
Then `Program::createFromFile("fluid.advect")` should find fsh and vsh.Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/23Expose more texture parameters2018-12-14T02:17:38ZPhilip TrettnerExpose more texture parameters* Min/Max LOD
* LOD Bias
* Border?* Min/Max LOD
* LOD Bias
* Border?Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/21Depth Compare for textures2018-12-14T02:17:38ZPhilip TrettnerDepth Compare for texturesFor shadow samplersFor shadow samplersPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/16Texture hasMipmapsEnabled override2017-12-06T09:57:59ZPhilip TrettnerTexture hasMipmapsEnabled overrideNot sure what is meant though.Not sure what is meant though.Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/15color3 and color4 structs2019-10-14T08:34:54ZPhilip Trettnercolor3 and color4 structsBasically 3-byte and 4-byte color structs
* proper support in attributes (normalized GL_TRUE)
* conversion from/to vec3/4
* conversion from/to uint32_t/intBasically 3-byte and 4-byte color structs
* proper support in attributes (normalized GL_TRUE)
* conversion from/to vec3/4
* conversion from/to uint32_t/intPhilip TrettnerPhilip Trettner