glow issueshttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues2018-12-19T03:26:14Zhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/29ArrayBuffer::create with vertices2018-12-19T03:26:14ZPhilip TrettnerArrayBuffer::create with vertices0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/28Modernize Samples2018-03-22T17:06:38ZPhilip TrettnerModernize Samples* remove glfw-main and samples.hh
* migrate to GlfwApp
* let them work out of the box (static paths)
* rename "Apps" to "Samples"* remove glfw-main and samples.hh
* migrate to GlfwApp
* let them work out of the box (static paths)
* rename "Apps" to "Samples"0.9Kersten SchusterKersten Schusterhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/23Expose more texture parameters2018-12-14T02:17:38ZPhilip TrettnerExpose more texture parameters* Min/Max LOD
* LOD Bias
* Border?* Min/Max LOD
* LOD Bias
* Border?Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/21Depth Compare for textures2018-12-14T02:17:38ZPhilip TrettnerDepth Compare for texturesFor shadow samplersFor shadow samplersPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/17Rethink Shared and Unique pointers2018-03-19T09:48:04ZPhilip TrettnerRethink Shared and Unique pointersMaybe remove unused typedefs from shared macro for less pollutionMaybe remove unused typedefs from shared macro for less pollution0.9Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/16Texture hasMipmapsEnabled override2017-12-06T09:57:59ZPhilip TrettnerTexture hasMipmapsEnabled overrideNot sure what is meant though.Not sure what is meant though.Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/15color3 and color4 structs2019-10-14T08:34:54ZPhilip Trettnercolor3 and color4 structsBasically 3-byte and 4-byte color structs
* proper support in attributes (normalized GL_TRUE)
* conversion from/to vec3/4
* conversion from/to uint32_t/intBasically 3-byte and 4-byte color structs
* proper support in attributes (normalized GL_TRUE)
* conversion from/to vec3/4
* conversion from/to uint32_t/intPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/14Use OpenGL debug names2018-03-21T10:05:34ZPhilip TrettnerUse OpenGL debug names* for everything loaded from files
* for auto-generated stuff
* customizable
Extend error messages with that* for everything loaded from files
* for auto-generated stuff
* customizable
Extend error messages with that0.9Philip TrettnerPhilip Trettner