glow issueshttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues2017-12-18T10:19:23Zhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/83Geometry math helper in either glow or glow-extras2017-12-18T10:19:23ZPhilip TrettnerGeometry math helper in either glow or glow-extrasRay-casting
intersection tests
bounding volumesRay-casting
intersection tests
bounding volumesPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/82Cascaded shadow maps via GS instancing and Layered Rendering2017-12-16T21:12:37ZPhilip TrettnerCascaded shadow maps via GS instancing and Layered RenderingPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/81Layered rendering2017-12-16T21:11:30ZPhilip TrettnerLayered renderingPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/79Preserve lines and file names in shader errors2017-12-16T19:45:35ZPhilip TrettnerPreserve lines and file names in shader errorsPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/78Virtual Texturing2017-12-14T05:43:17ZPhilip TrettnerVirtual Texturingsee http://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdfsee http://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdfPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/77Make samples for g-truc OGL samples?2017-12-14T05:33:51ZPhilip TrettnerMake samples for g-truc OGL samples?http://www.g-truc.net/post-0445.htmlhttp://www.g-truc.net/post-0445.htmlPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/76Macro to encapsulate pathof(__FILE__) pattern2017-12-14T05:33:35ZPhilip TrettnerMacro to encapsulate pathof(__FILE__) patternmaybe in GlfwApp.hhmaybe in GlfwApp.hhPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/74Attribute-less rendering2018-03-21T15:03:50ZPhilip TrettnerAttribute-less renderinghttp://renderingpipeline.com/2012/03/attribute-less-rendering/
call on shader?http://renderingpipeline.com/2012/03/attribute-less-rendering/
call on shader?Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/73check required cmake version2017-12-14T04:13:11ZPhilip Trettnercheck required cmake versionand make it tightand make it tightPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/72Try to fix MSVC warnings2017-12-14T04:12:00ZPhilip TrettnerTry to fix MSVC warningsalso see https://blogs.msdn.microsoft.com/vcblog/2017/12/13/broken-warnings-theory/also see https://blogs.msdn.microsoft.com/vcblog/2017/12/13/broken-warnings-theory/Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/69Async loaded textures2017-12-13T09:35:40ZPhilip TrettnerAsync loaded textureswith LOD bias and min/max LODwith LOD bias and min/max LODPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/68Improve loading times for textures2017-12-13T09:35:19ZPhilip TrettnerImprove loading times for texturesespecially pngespecially pngPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/67Proper OpenGL 3.3+ version detection and branching (dynamic vs static detection)2017-12-13T08:56:07ZPhilip TrettnerProper OpenGL 3.3+ version detection and branching (dynamic vs static detection)Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/63Add strong debug mode that checks all FBO attachments2017-12-13T07:17:53ZPhilip TrettnerAdd strong debug mode that checks all FBO attachmentsand maybe even moreand maybe even morePhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/61Add glPushDebug Group at various points2017-12-13T07:00:55ZPhilip TrettnerAdd glPushDebug Group at various pointsoptionally ofcoptionally ofcPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/60Check if all SharedObjects are properly deleted2017-12-13T05:39:02ZPhilip TrettnerCheck if all SharedObjects are properly deletedIntroduce weak_ptrs where appropriateIntroduce weak_ptrs where appropriatePhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/59Correct normal map mip map generation2017-12-13T03:57:41ZPhilip TrettnerCorrect normal map mip map generationMaybe a general mip-map create framework
CPU and GPUMaybe a general mip-map create framework
CPU and GPUPhilip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/58Track global statistics of what happens under the hood2017-12-12T06:59:46ZPhilip TrettnerTrack global statistics of what happens under the hoodMaybe even per frame.
Stuff tracked:
* Shader relinking
* Uniform restoration
* Location lookup
* Uniform lookup?
* ...
Devise some warnings for abnormal behavior.Maybe even per frame.
Stuff tracked:
* Shader relinking
* Uniform restoration
* Location lookup
* Uniform lookup?
* ...
Devise some warnings for abnormal behavior.Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/53Easy way to aggregate textures2017-12-11T04:16:04ZPhilip TrettnerEasy way to aggregate texturesE.g. pack normal + height + cone map
CPU or GPU?E.g. pack normal + height + cone map
CPU or GPU?Philip TrettnerPhilip Trettnerhttps://gitlab.vci.rwth-aachen.de:9000/Glow/glow/-/issues/52Texture post-processors2017-12-11T03:46:13ZPhilip TrettnerTexture post-processorsConvert:
* Height Map to Normal Map
* Height Map to Cone Step Map
* Normal Map to Height Map?Convert:
* Height Map to Normal Map
* Height Map to Cone Step Map
* Normal Map to Height Map?Philip TrettnerPhilip Trettner