1. 07 Oct, 2015 1 commit
  2. 20 Mar, 2015 1 commit
  3. 14 Dec, 2014 1 commit
  4. 04 Sep, 2013 1 commit
  5. 01 Sep, 2013 1 commit
  6. 30 Aug, 2013 1 commit
  7. 24 Jun, 2013 1 commit
  8. 02 Apr, 2013 1 commit
  9. 24 Jan, 2013 1 commit
  10. 30 Dec, 2012 1 commit
    • Robert Menzel's avatar
      Initial commit of internal OpenGL loader. · 68912e1a
      Robert Menzel authored
      This loader gets the OpenGL function pointers and checks for extensions. It is an alternative to GLEW and has the advantage that it works out of the box on MacOS with a core profile and also allows only to include the defines and function declarations of a specific OpenGL version. This way the usage of 'wrong' functions can get caught during compile time (e.g. when developing for 3.2 on a machine that supports GL 4+). GLEW can still be used if desired!
      The loader code is based on a modified output of glLoadGen (1.0.3), a bunch of LUA scripts that create the loader code. It's not a ready to use external library so the resulting code gets embedded directly into ACGL.
      68912e1a
  11. 26 Aug, 2012 1 commit
  12. 24 Aug, 2012 1 commit
  13. 05 Feb, 2012 1 commit
  14. 12 Sep, 2011 1 commit
    • Robert Menzel's avatar
      Reduced warnings, minor setUniform bug fixed · 2bed8313
      Robert Menzel authored
      * Reduced warnings (by adding casts, removing unused variables etc)
      * Deactivated warnings inside of GLM (gcc only)
      * Fixed setUniform bug where the transposed parameter for matrixes was ignored
      2bed8313
  15. 05 Sep, 2011 2 commits
    • Robert Menzel's avatar
      MacOS X 10.7 compatibility · c477eacc
      Robert Menzel authored
      * improved compatibility with pure core profiles
      * minor typos
      c477eacc
    • Robert Menzel's avatar
      Improved compatibility for AutoShader · 09129e4e
      Robert Menzel authored
      * ShaderProgramControlAutoFiles now only tries to (re)load geometry and tessellation shaders if
        they are supported
      * desktop support is checked at runtime, OpenGL ES does not compile support for these stages at all
      09129e4e
  16. 04 Sep, 2011 2 commits
  17. 10 Aug, 2011 1 commit
  18. 05 Aug, 2011 1 commit
    • Robert Menzel's avatar
      Added more error checks, comments, minor bugfixes · 3541659a
      Robert Menzel authored
      * Added additional OpenGL error checks
      * OpenGL error checks are better usable with namespaces
      * Removed checks for OpenGL objects == 0 which would get ignored by OpenGL anyway and are rare
      * Added comments
      * improved OpenGL ES compatibility
      3541659a
  19. 04 Aug, 2011 1 commit
  20. 27 Jul, 2011 1 commit