Commit 28aafbe1 authored by Janis Born's avatar Janis Born

remove spurious escape sequence from inline shader code in SimpleRiftController

parent 27c2d9a9
......@@ -479,7 +479,7 @@ const char *FS_SOURCE_TWO_TEXTURE = "#version 150 core\n\
}\n\
\n\
// vector from the lens center to the current point:\n\
vec2 theta = (position - LensCenter) * ScaleIn;\n\ // Scales to [-1, 1]\n\
vec2 theta = (position - LensCenter) * ScaleIn; // Scales to [-1, 1]\n\
\n\
// scaled distance from the lens center:\n\
float rSq = theta.x * theta.x + theta.y * theta.y;\n\
......
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