1. 05 Jun, 2014 1 commit
  2. 02 May, 2014 1 commit
  3. 04 Sep, 2013 2 commits
  4. 29 Jan, 2013 1 commit
  5. 06 Jan, 2013 1 commit
  6. 24 Aug, 2012 1 commit
  7. 21 Jun, 2012 1 commit
  8. 01 Mar, 2012 1 commit
  9. 28 Feb, 2012 1 commit
  10. 15 Feb, 2012 1 commit
  11. 09 Feb, 2012 1 commit
  12. 07 Feb, 2012 1 commit
  13. 03 Feb, 2012 1 commit
  14. 02 Feb, 2012 3 commits
  15. 01 Feb, 2012 1 commit
  16. 18 Jan, 2012 1 commit
  17. 12 Sep, 2011 1 commit
  18. 23 Aug, 2011 1 commit
    • Lars Krecklau's avatar
      -Created the RenderObject from the State. The RenderObject now only composes... · d9ad3dcc
      Lars Krecklau authored
      -Created the RenderObject from the State. The RenderObject now only composes VBOs, SPOs and FBOs and automatically creates the right mappings between them.
      -Removed the pre processor from the shader class, since we now only work with the gl getters to retrieve any locations (uniform, attribute, fragdata).
      -The ShaderProgram controllers have the possibility to define the order of the attributes manually (so the programmer can work with conventions).
      d9ad3dcc
  19. 19 Aug, 2011 1 commit
  20. 16 Aug, 2011 1 commit
  21. 12 Aug, 2011 2 commits
    • Lars Krecklau's avatar
      Started to constify everything. The FileManager now returns a... · 177f61b8
      Lars Krecklau authored
      Started to constify everything. The FileManager now returns a ConstSharedResource to prevent changes.
      177f61b8
    • Lars Krecklau's avatar
      Removed static contexts from the opengl object. In future, this has to be... · 21585e94
      Lars Krecklau authored
      Removed static contexts from the opengl object. In future, this has to be handled by our opengl wrapper, which will hold a copy of the gl state on cpu side.
      Made all opengl contexts not copyable.
      Created a macro for the shared typedefs which directly creates a const version of the pointer.
      Started to change some opengl object functions to be non-const although they might not change any class members, because the function still might change something on gpu side. Therfore, returning the context of any opengl object is also non-const now!
      Changed the renderbuffer constructor to just create the context and moved the rest to its corresponding controller.
      Removed own type enums in opengl objects => ONLY use the orginial GLenums here!
      21585e94
  22. 11 Aug, 2011 1 commit
    • Andreas Neu's avatar
      Usage of static GL Contexts in basic OpenGL Objects incorporated. · 1bc851f7
      Andreas Neu authored
      Until now only the class Texture used it. Now it has been added to ElementArrayBuffer, ArrayBuffer, FrameBuffer and ShaderProgram.
      Static class members have to be initialized outside the header, so the file ElementArrayBuffer.cc had to be added.
      Unbind calls e.g. glBindBuffer(GL_ARRAY_BUFFER, 0) outside of the specific class are not useful anymore, because it
      would not reset the static context variable and thus lead to bugs/crashes.
      1bc851f7
  23. 10 Aug, 2011 1 commit
  24. 05 Aug, 2011 1 commit
    • Robert Menzel's avatar
      Added more error checks, comments, minor bugfixes · 3541659a
      Robert Menzel authored
      * Added additional OpenGL error checks
      * OpenGL error checks are better usable with namespaces
      * Removed checks for OpenGL objects == 0 which would get ignored by OpenGL anyway and are rare
      * Added comments
      * improved OpenGL ES compatibility
      3541659a
  25. 04 Aug, 2011 1 commit
  26. 01 Aug, 2011 1 commit
  27. 27 Jul, 2011 1 commit