1. 24 Jun, 2013 4 commits
  2. 17 Feb, 2013 1 commit
  3. 24 Aug, 2012 1 commit
  4. 11 Apr, 2012 1 commit
  5. 01 Mar, 2012 1 commit
  6. 14 Feb, 2012 1 commit
  7. 09 Feb, 2012 1 commit
  8. 24 Nov, 2011 1 commit
  9. 09 Nov, 2011 1 commit
  10. 06 Sep, 2011 1 commit
    • Robert Menzel's avatar
      Compatibility improvements · 256338d1
      Robert Menzel authored
      * Some GL 2.1 compatibility improvements:
        * On GL 2.1 the shaderfiles are read from a different folder by default
        * 3.0+ functions are not compiled for 2.1 any more
        * The RenderObject is not 2.1 compatible, so it's not compiled for old systems
          atm. A port could be possible.
        * ACGL compiles for GL 2.1 now
      * Added compile warning in case the desired OpenGL version is not defined by
        the build system (which could screw up conditional compile)
      * Minor fixes
      256338d1
  11. 23 Aug, 2011 1 commit
    • Lars Krecklau's avatar
      -Created the RenderObject from the State. The RenderObject now only composes... · d9ad3dcc
      Lars Krecklau authored
      -Created the RenderObject from the State. The RenderObject now only composes VBOs, SPOs and FBOs and automatically creates the right mappings between them.
      -Removed the pre processor from the shader class, since we now only work with the gl getters to retrieve any locations (uniform, attribute, fragdata).
      -The ShaderProgram controllers have the possibility to define the order of the attributes manually (so the programmer can work with conventions).
      d9ad3dcc
  12. 19 Aug, 2011 3 commits
  13. 10 Aug, 2011 2 commits