1. 18 Jan, 2012 1 commit
    • Janis Born's avatar
      refactoring of ArrayBuffer and VertexArrayObject · a9cebf32
      Janis Born authored
      * move mMode fom ArrayBuffer to VAO
      * add attachAllAttributes method to VAO
      * allow adding VAO attributes without binding them (location == -1)
      * store state of previous VAO binding in static field
      a9cebf32
  2. 01 Dec, 2011 3 commits
  3. 29 Nov, 2011 2 commits
  4. 24 Nov, 2011 1 commit
  5. 23 Nov, 2011 1 commit
  6. 09 Nov, 2011 1 commit
  7. 14 Oct, 2011 1 commit
  8. 11 Oct, 2011 1 commit
  9. 20 Sep, 2011 1 commit
    • Janis Born's avatar
      Texture, TextureControl · b9b47af8
      Janis Born authored
      * setWrap() will now only be called if a wrap value was explicitly set before
      * added rare error check
      b9b47af8
  10. 19 Sep, 2011 1 commit
  11. 13 Sep, 2011 2 commits
  12. 12 Sep, 2011 4 commits
  13. 11 Sep, 2011 1 commit
  14. 07 Sep, 2011 1 commit
  15. 06 Sep, 2011 3 commits
    • Robert Menzel's avatar
      GL2.1 specific mipmap generation · 950910a7
      Robert Menzel authored
      950910a7
    • Robert Menzel's avatar
      Compatibility improvements · 256338d1
      Robert Menzel authored
      * Some GL 2.1 compatibility improvements:
        * On GL 2.1 the shaderfiles are read from a different folder by default
        * 3.0+ functions are not compiled for 2.1 any more
        * The RenderObject is not 2.1 compatible, so it's not compiled for old systems
          atm. A port could be possible.
        * ACGL compiles for GL 2.1 now
      * Added compile warning in case the desired OpenGL version is not defined by
        the build system (which could screw up conditional compile)
      * Minor fixes
      256338d1
    • Robert Menzel's avatar
      Improved OpenGL core profile compatibility and added optional error checks · 257a0859
      Robert Menzel authored
      * GLEW is not core profile campatible, new ACGL::init() code tries to work around that
        NOTE: on core profile systems (like OSX 10.7 Lion) no extension will be detected by GLEW
      * Added some optional error checks that helped finding compatibility errors
      257a0859
  16. 05 Sep, 2011 1 commit
  17. 04 Sep, 2011 2 commits
  18. 01 Sep, 2011 1 commit
  19. 24 Aug, 2011 2 commits
    • Robert Menzel's avatar
      added comments · 0be9b454
      Robert Menzel authored
      0be9b454
    • Robert Menzel's avatar
      Added support for direct state access · d3706471
      Robert Menzel authored
      * Added support for direct state access based uniform setting in the ShaderProgram
      * functions from the EXT_direct_state_access extension can get emulated if the extension is not present
        in this case ACGL will map the simulated versions automatically to the *EXT function pointers
        so a programmer can just call the *EXT versions and doesn't have to care if the machine the code
        will get run on does support this extension (as long a simulated version already exists)
      * not all functions have emulated version right now, so check if an alternative exists before relying on
        functions from this extension in ACGL lib or implement the missing simulation function to support
        machines without this extension
      * all glProgramUniform functions can be emulated (plus some others that were quick to implement)
      * dummy functions for all other simulation functions exist
      d3706471
  20. 23 Aug, 2011 2 commits
  21. 19 Aug, 2011 8 commits