1. 01 Feb, 2013 1 commit
  2. 24 Jan, 2013 1 commit
  3. 06 Jan, 2013 2 commits
  4. 30 Dec, 2012 1 commit
    • Robert Menzel's avatar
      Initial commit of internal OpenGL loader. · 68912e1a
      Robert Menzel authored
      This loader gets the OpenGL function pointers and checks for extensions. It is an alternative to GLEW and has the advantage that it works out of the box on MacOS with a core profile and also allows only to include the defines and function declarations of a specific OpenGL version. This way the usage of 'wrong' functions can get caught during compile time (e.g. when developing for 3.2 on a machine that supports GL 4+). GLEW can still be used if desired!
      The loader code is based on a modified output of glLoadGen (1.0.3), a bunch of LUA scripts that create the loader code. It's not a ready to use external library so the resulting code gets embedded directly into ACGL.
      68912e1a
  5. 19 Oct, 2012 1 commit
  6. 26 Aug, 2012 1 commit
  7. 24 Aug, 2012 1 commit
  8. 02 Feb, 2012 1 commit
  9. 05 Sep, 2011 1 commit
    • Robert Menzel's avatar
      Improved compatibility for AutoShader · 09129e4e
      Robert Menzel authored
      * ShaderProgramControlAutoFiles now only tries to (re)load geometry and tessellation shaders if
        they are supported
      * desktop support is checked at runtime, OpenGL ES does not compile support for these stages at all
      09129e4e
  10. 04 Sep, 2011 1 commit
    • Robert Menzel's avatar
      Improved glProgramUniform support · 48e0db85
      Robert Menzel authored
      * OpenGL 4.1 style glProgramUniform functions are provided as mappings
        from an extension or emulation
      * mapping functions now consider OpenGL ES and native support for iOS 5
      * ShaderProgram uses glProgramUniform instead of the EXT version like
        in OpenGL 4.1
      * Easy to query OpenGL version numbers in OpenGL::Tools added
      * clean up in ACGL::init()
      * namespaces in the extension file
      48e0db85
  11. 10 Aug, 2011 2 commits
  12. 05 Aug, 2011 1 commit
    • Robert Menzel's avatar
      Added more error checks, comments, minor bugfixes · 3541659a
      Robert Menzel authored
      * Added additional OpenGL error checks
      * OpenGL error checks are better usable with namespaces
      * Removed checks for OpenGL objects == 0 which would get ignored by OpenGL anyway and are rare
      * Added comments
      * improved OpenGL ES compatibility
      3541659a
  13. 04 Aug, 2011 1 commit
  14. 27 Jul, 2011 1 commit