1. 08 Feb, 2012 1 commit
  2. 07 Feb, 2012 1 commit
  3. 05 Feb, 2012 4 commits
  4. 02 Feb, 2012 1 commit
    • Robert Menzel's avatar
      Moved shared pointer includes · 795bcd09
      Robert Menzel authored
      The shared and weak pointers are now included via ACGL.hh, this way there is one
      one central place to replace the pointers if needed (C++11, TR1, boost, own variant).
      For this, they are placed in a ptr namespace so std:: (C++11) and str::tr1:: (C++98)
      variants as well as boost and own implementations can all get redirected.
      C++11 detection added and correct non-tr1 header include added (should make VS2010
      porting easier).
      795bcd09
  5. 09 Nov, 2011 1 commit
  6. 11 Oct, 2011 1 commit
  7. 20 Sep, 2011 1 commit
    • Janis Born's avatar
      Texture, TextureControl · b9b47af8
      Janis Born authored
      * setWrap() will now only be called if a wrap value was explicitly set before
      * added rare error check
      b9b47af8
  8. 19 Sep, 2011 1 commit
  9. 12 Sep, 2011 1 commit
  10. 07 Sep, 2011 1 commit
  11. 06 Sep, 2011 1 commit
  12. 05 Sep, 2011 1 commit
  13. 24 Aug, 2011 1 commit
  14. 23 Aug, 2011 1 commit
  15. 16 Aug, 2011 1 commit
  16. 12 Aug, 2011 1 commit
    • Lars Krecklau's avatar
      Removed static contexts from the opengl object. In future, this has to be... · 21585e94
      Lars Krecklau authored
      Removed static contexts from the opengl object. In future, this has to be handled by our opengl wrapper, which will hold a copy of the gl state on cpu side.
      Made all opengl contexts not copyable.
      Created a macro for the shared typedefs which directly creates a const version of the pointer.
      Started to change some opengl object functions to be non-const although they might not change any class members, because the function still might change something on gpu side. Therfore, returning the context of any opengl object is also non-const now!
      Changed the renderbuffer constructor to just create the context and moved the rest to its corresponding controller.
      Removed own type enums in opengl objects => ONLY use the orginial GLenums here!
      21585e94
  17. 11 Aug, 2011 2 commits
  18. 10 Aug, 2011 2 commits
  19. 05 Aug, 2011 1 commit
    • Robert Menzel's avatar
      Added more error checks, comments, minor bugfixes · 3541659a
      Robert Menzel authored
      * Added additional OpenGL error checks
      * OpenGL error checks are better usable with namespaces
      * Removed checks for OpenGL objects == 0 which would get ignored by OpenGL anyway and are rare
      * Added comments
      * improved OpenGL ES compatibility
      3541659a
  20. 04 Aug, 2011 1 commit
  21. 27 Jul, 2011 1 commit