1. 24 Aug, 2011 1 commit
  2. 23 Aug, 2011 1 commit
    • Lars Krecklau's avatar
      -Created the RenderObject from the State. The RenderObject now only composes... · d9ad3dcc
      Lars Krecklau authored
      -Created the RenderObject from the State. The RenderObject now only composes VBOs, SPOs and FBOs and automatically creates the right mappings between them.
      -Removed the pre processor from the shader class, since we now only work with the gl getters to retrieve any locations (uniform, attribute, fragdata).
      -The ShaderProgram controllers have the possibility to define the order of the attributes manually (so the programmer can work with conventions).
      d9ad3dcc
  3. 19 Aug, 2011 6 commits
  4. 18 Aug, 2011 3 commits
  5. 16 Aug, 2011 1 commit
  6. 10 Aug, 2011 4 commits
  7. 04 Aug, 2011 1 commit
  8. 27 Jul, 2011 1 commit