Commit fbbddb3d authored by Robert Menzel's avatar Robert Menzel

added comments

parent 481fdd89
......@@ -32,8 +32,14 @@
* - a ViewMatrix
* - a ProjectionMatrix for Mono view
* - ProjectionMatrices for Stereo view
* - etc.
*
*
* Note: To get from world to camera space, the translation is applied first, then the
* rotation. getViewMatrix() provides one matrix for this.
* Other camera models rotate first and translate later (e.g. bundler)! The rotation
* is the same, the translation differs.
*
* TODO: support stereo!
*/
......
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