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ACGL
acgl
Commits
e6c41482
Commit
e6c41482
authored
Feb 07, 2012
by
Robert Menzel
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Plain Diff
overloaded operator removed due to problems with shared pointers
parent
89eede10
Changes
8
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8 changed files
with
0 additions
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8 deletions
+0
-8
include/ACGL/OpenGL/Objects/FrameBufferObject.hh
include/ACGL/OpenGL/Objects/FrameBufferObject.hh
+0
-1
include/ACGL/OpenGL/Objects/ProgramPipeline.hh
include/ACGL/OpenGL/Objects/ProgramPipeline.hh
+0
-1
include/ACGL/OpenGL/Objects/RenderBuffer.hh
include/ACGL/OpenGL/Objects/RenderBuffer.hh
+0
-1
include/ACGL/OpenGL/Objects/Sampler.hh
include/ACGL/OpenGL/Objects/Sampler.hh
+0
-1
include/ACGL/OpenGL/Objects/Shader.hh
include/ACGL/OpenGL/Objects/Shader.hh
+0
-1
include/ACGL/OpenGL/Objects/ShaderProgram.hh
include/ACGL/OpenGL/Objects/ShaderProgram.hh
+0
-1
include/ACGL/OpenGL/Objects/Texture.hh
include/ACGL/OpenGL/Objects/Texture.hh
+0
-1
include/ACGL/OpenGL/Objects/VertexArrayObject.hh
include/ACGL/OpenGL/Objects/VertexArrayObject.hh
+0
-1
No files found.
include/ACGL/OpenGL/Objects/FrameBufferObject.hh
View file @
e6c41482
...
...
@@ -92,7 +92,6 @@ public:
// ============================================================================================ GETTERS \/
// ==================================================================================================== \/
public:
inline
GLuint
operator
()
(
void
)
const
{
return
mObjectName
;
}
inline
GLuint
getObjectName
(
void
)
const
{
return
mObjectName
;
}
inline
const
AttachmentVec
&
getColorAttachments
(
void
)
const
{
return
mColorAttachments
;
}
inline
const
Attachment
&
getDepthAttachment
(
void
)
const
{
return
mDepthAttachment
;
}
...
...
include/ACGL/OpenGL/Objects/ProgramPipeline.hh
View file @
e6c41482
...
...
@@ -41,7 +41,6 @@ public:
// ============================================================================================ GETTERS \/
// ==================================================================================================== \/
public:
inline
GLuint
operator
()
(
void
)
const
{
return
mObjectName
;
}
inline
GLuint
getObjectName
(
void
)
const
{
return
mObjectName
;
}
// ===================================================================================================== \/
...
...
include/ACGL/OpenGL/Objects/RenderBuffer.hh
View file @
e6c41482
...
...
@@ -52,7 +52,6 @@ public:
// ============================================================================================ GETTERS \/
// ==================================================================================================== \/
public:
inline
GLuint
operator
()
(
void
)
const
{
return
mObjectName
;
}
inline
GLuint
getObjectName
(
void
)
const
{
return
mObjectName
;
}
inline
GLenum
getInternalFormat
(
void
)
const
{
return
mInternalFormat
;
}
inline
GLsizei
getWidth
(
void
)
const
{
return
mWidth
;
}
...
...
include/ACGL/OpenGL/Objects/Sampler.hh
View file @
e6c41482
...
...
@@ -33,7 +33,6 @@ public:
// ============================================================================================ GETTERS \/
// ==================================================================================================== \/
public:
inline
GLuint
operator
()
(
void
)
const
{
return
mObjectName
;
}
inline
GLuint
getObjectName
(
void
)
const
{
return
mObjectName
;
}
// ===================================================================================================== \/
...
...
include/ACGL/OpenGL/Objects/Shader.hh
View file @
e6c41482
...
...
@@ -51,7 +51,6 @@ public:
// ============================================================================================ GETTERS \/
// ==================================================================================================== \/
public:
inline
GLuint
operator
()
(
void
)
const
{
return
mObjectName
;
}
inline
GLuint
getObjectName
(
void
)
const
{
return
mObjectName
;
}
inline
GLenum
getType
(
void
)
const
{
return
mType
;
}
...
...
include/ACGL/OpenGL/Objects/ShaderProgram.hh
View file @
e6c41482
...
...
@@ -85,7 +85,6 @@ public:
// ============================================================================================ GETTERS \/
// ==================================================================================================== \/
public:
inline
GLuint
operator
()
(
void
)
const
{
return
mObjectName
;
}
inline
GLuint
getObjectName
(
void
)
const
{
return
mObjectName
;
}
inline
const
ConstSharedShaderVec
&
getShaders
(
void
)
const
{
return
mShaders
;
}
...
...
include/ACGL/OpenGL/Objects/Texture.hh
View file @
e6c41482
...
...
@@ -66,7 +66,6 @@ public:
// ============================================================================================ GETTERS \/
// ==================================================================================================== \/
public:
inline
GLuint
operator
()
(
void
)
const
{
return
mObjectName
;
}
inline
GLuint
getObjectName
(
void
)
const
{
return
mObjectName
;
}
inline
GLenum
getTarget
(
void
)
const
{
return
mTarget
;
}
inline
GLsizei
getWidth
(
void
)
const
{
return
mWidth
;
}
...
...
include/ACGL/OpenGL/Objects/VertexArrayObject.hh
View file @
e6c41482
...
...
@@ -93,7 +93,6 @@ public:
// ============================================================================================ GETTERS \/
// ==================================================================================================== \/
public:
inline
GLuint
operator
()
(
void
)
const
{
return
mObjectName
;
}
inline
GLuint
getObjectName
(
void
)
const
{
return
mObjectName
;
}
inline
const
AttributeVec
&
getAttributes
(
void
)
const
{
return
mAttributes
;
}
inline
GLenum
getMode
(
void
)
const
{
return
mMode
;
}
...
...
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