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ACGL
acgl
Commits
d256bd81
Commit
d256bd81
authored
Aug 24, 2012
by
Robert Menzel
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Plain Diff
reduced warnings, added GL 4.3 define, added compute shaders to shader filetype detection
parent
4229a2e0
Changes
7
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7 changed files
with
22 additions
and
9 deletions
+22
-9
include/ACGL/OpenGL/Controller/ShaderProgramControlFiles.hh
include/ACGL/OpenGL/Controller/ShaderProgramControlFiles.hh
+1
-1
include/ACGL/OpenGL/GL.hh
include/ACGL/OpenGL/GL.hh
+2
-0
src/ACGL/OpenGL/Controller/GeometryDataControlFileATB.cc
src/ACGL/OpenGL/Controller/GeometryDataControlFileATB.cc
+1
-1
src/ACGL/OpenGL/Controller/GeometryDataControlFileOBJ.cc
src/ACGL/OpenGL/Controller/GeometryDataControlFileOBJ.cc
+3
-3
src/ACGL/OpenGL/Controller/ShaderControlFile.cc
src/ACGL/OpenGL/Controller/ShaderControlFile.cc
+10
-2
src/ACGL/OpenGL/Controller/ShaderProgramControlFiles.cc
src/ACGL/OpenGL/Controller/ShaderProgramControlFiles.cc
+3
-0
src/ACGL/OpenGL/Objects/FrameBufferObject.cc
src/ACGL/OpenGL/Objects/FrameBufferObject.cc
+2
-2
No files found.
include/ACGL/OpenGL/Controller/ShaderProgramControlFiles.hh
View file @
d256bd81
...
...
@@ -82,7 +82,7 @@ public:
inline
ShaderProgramControlFiles
&
andFile
(
const
std
::
string
&
_fileName
)
{
addFile
(
_fileName
);
mShaderType
.
push_back
(
GL_INVALID_VALUE
);
return
*
this
;
}
//! adds a single file, the shader type is explicitly given and must be one of:
//! GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER
//! GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER
, GL_COMPUTE_SHADER
inline
ShaderProgramControlFiles
&
andFile
(
const
std
::
string
&
_fileName
,
GLenum
_type
)
{
addFile
(
_fileName
);
mShaderType
.
push_back
(
_type
);
return
*
this
;
}
//! adds all files begining with the given name, the shader type will be guessed by the ending:
...
...
include/ACGL/OpenGL/GL.hh
View file @
d256bd81
...
...
@@ -54,6 +54,8 @@
# define ACGL_OPENGL_VERSION 41
#elif defined (ACGL_OPENGL_VERSION_42)
# define ACGL_OPENGL_VERSION 42
#elif defined (ACGL_OPENGL_VERSION_43)
# define ACGL_OPENGL_VERSION 43
#else
// failback:
#warning "NO ACGL_OPENGL_VERSION_XY SET! Default to 3.2"
...
...
src/ACGL/OpenGL/Controller/GeometryDataControlFileATB.cc
View file @
d256bd81
...
...
@@ -157,7 +157,7 @@ bool GeometryDataControlFileATB::load(SharedGeometryData& _geometry) const
std
::
memcpy
(
data
,
&
dataVector
[
0
],
dataVector
.
size
()
*
sizeof
(
GLfloat
));
// Name the attribute according to the filename
ArrayBuffer
::
Attribute
attr
=
{
mAttributeName
,
GL_FLOAT
,
attributeDimension
,
0
,
GL_FALSE
,
0
};
ArrayBuffer
::
Attribute
attr
=
{
mAttributeName
,
GL_FLOAT
,
attributeDimension
,
0
,
GL_FALSE
,
0
,
GL_FALSE
};
_geometry
->
mAttributes
.
push_back
(
attr
);
// Tell the _geometry object where it finds the data
...
...
src/ACGL/OpenGL/Controller/GeometryDataControlFileOBJ.cc
View file @
d256bd81
...
...
@@ -280,18 +280,18 @@ bool GeometryDataControlFileOBJ::load(SharedGeometryData& geometry) const
geometry
->
setData
(
(
GLubyte
*
)
data
);
geometry
->
setStrideSize
(
components
*
sizeof
(
float
)
);
ArrayBuffer
::
Attribute
apos
=
{
"aPosition"
,
GL_FLOAT
,
4
,
0
,
GL_FALSE
,
0
};
ArrayBuffer
::
Attribute
apos
=
{
"aPosition"
,
GL_FLOAT
,
4
,
0
,
GL_FALSE
,
0
,
GL_FALSE
};
geometry
->
mAttributes
.
push_back
(
apos
);
if
(
hasNormals
)
{
ArrayBuffer
::
Attribute
anorm
=
{
"aNormal"
,
GL_FLOAT
,
3
,
4
*
sizeof
(
float
),
GL_FALSE
,
0
};
ArrayBuffer
::
Attribute
anorm
=
{
"aNormal"
,
GL_FLOAT
,
3
,
4
*
sizeof
(
float
),
GL_FALSE
,
0
,
GL_FALSE
};
geometry
->
mAttributes
.
push_back
(
anorm
);
}
if
(
texCoordDimension
>
0
)
{
int
offset
=
(
hasNormals
?
7
:
4
);
offset
*=
sizeof
(
float
);
ArrayBuffer
::
Attribute
atex
=
{
"aTexCoord"
,
GL_FLOAT
,
texCoordDimension
,
offset
,
GL_FALSE
,
0
};
ArrayBuffer
::
Attribute
atex
=
{
"aTexCoord"
,
GL_FLOAT
,
texCoordDimension
,
offset
,
GL_FALSE
,
0
,
GL_FALSE
};
geometry
->
mAttributes
.
push_back
(
atex
);
}
...
...
src/ACGL/OpenGL/Controller/ShaderControlFile.cc
View file @
d256bd81
...
...
@@ -23,14 +23,22 @@ SharedShader ShaderControlFile::create(void)
if
(
extension
==
"vsh"
)
mType
=
GL_VERTEX_SHADER
;
else
if
(
extension
==
"fsh"
)
mType
=
GL_FRAGMENT_SHADER
;
#if (ACGL_OPENGL_VERSION >= 43)
else
if
(
extension
==
"csh"
)
mType
=
GL_COMPUTE_SHADER
;
#endif
#if (ACGL_OPENGL_VERSION >= 40)
else
if
(
extension
==
"tcsh"
)
mType
=
GL_TESS_CONTROL_SHADER
;
else
if
(
extension
==
"tesh"
)
mType
=
GL_TESS_EVALUATION_SHADER
;
#endif
#if (ACGL_OPENGL_VERSION >= 32)
else
if
(
extension
==
"gsh"
)
mType
=
GL_GEOMETRY_SHADER
;
else
if
(
extension
==
"fsh"
)
mType
=
GL_FRAGMENT_SHADER
;
#endif
else
return
SharedShader
();
}
...
...
src/ACGL/OpenGL/Controller/ShaderProgramControlFiles.cc
View file @
d256bd81
...
...
@@ -29,6 +29,9 @@ const ShaderProgramControlFiles::ShaderEndings ShaderProgramControlFiles::sShade
{
"tesh"
,
GL_TESS_EVALUATION_SHADER
},
{
"gsh"
,
GL_GEOMETRY_SHADER
},
{
"geo"
,
GL_GEOMETRY_SHADER
},
#if (ACGL_OPENGL_VERSION >= 43)
{
"csh"
,
GL_COMPUTE_SHADER
},
#endif
#endif
{
"vsh"
,
GL_VERTEX_SHADER
},
{
"vert"
,
GL_VERTEX_SHADER
},
...
...
src/ACGL/OpenGL/Objects/FrameBufferObject.cc
View file @
d256bd81
...
...
@@ -93,7 +93,7 @@ bool FrameBufferObject::attachColorAttachment( const Attachment &_attachment )
if
(
mColorAttachments
[
i
].
name
==
_attachment
.
name
)
{
// replace this attachment
GLuint
newLocation
=
_attachment
.
location
;
if
(
newLocation
>
maxColorBuffers
)
{
if
(
newLocation
>
(
GLuint
)
maxColorBuffers
)
{
// we have to find a place, but luckily we can use the old location of the same-named attachment:
newLocation
=
mColorAttachments
[
i
].
location
;
}
...
...
@@ -105,7 +105,7 @@ bool FrameBufferObject::attachColorAttachment( const Attachment &_attachment )
if
(
realLocation
==
-
1
)
{
// it's a new attachment
GLuint
newLocation
=
_attachment
.
location
;
if
(
newLocation
>
maxColorBuffers
)
{
if
(
newLocation
>
(
GLuint
)
maxColorBuffers
)
{
// we have to find a place:
newLocation
=
mColorAttachments
.
size
();
}
...
...
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