Commit b77d4d33 authored by Robert Menzel's avatar Robert Menzel

removed unused ResourceTypes header

parent 92fa58c9
......@@ -9,7 +9,6 @@
#include <ACGL/ACGL.hh>
#include <ACGL/Resource/BasicController.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/ArrayBuffer.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -9,7 +9,6 @@
#include <ACGL/ACGL.hh>
#include <ACGL/Resource/BasicController.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/ElementArrayBuffer.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -9,7 +9,6 @@
#include <ACGL/ACGL.hh>
#include <ACGL/Resource/BasicController.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/FrameBuffer.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -9,7 +9,6 @@
#include <ACGL/ACGL.hh>
#include <ACGL/Resource/BasicController.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/RenderBuffer.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -10,7 +10,6 @@
#include <ACGL/Resource/FileController.hh>
#include <ACGL/Base/Settings.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/Shader.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -9,7 +9,6 @@
#include <ACGL/ACGL.hh>
#include <ACGL/Resource/FileController.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/ShaderProgram.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -9,7 +9,6 @@
#include <ACGL/ACGL.hh>
#include <ACGL/Resource/BasicController.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/Texture.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -10,7 +10,6 @@
#include <ACGL/Resource/FileController.hh>
#include <ACGL/Base/Settings.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/Texture.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -9,7 +9,6 @@
#include <ACGL/ACGL.hh>
#include <ACGL/Resource/BasicController.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/VertexBuffer.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -10,7 +10,6 @@
#include <ACGL/Resource/FileController.hh>
#include <ACGL/Base/Settings.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/VertexBuffer.hh>
#include <ACGL/OpenGL/GL.hh>
......
......@@ -27,7 +27,6 @@
#include <ACGL/OpenGL/GL.hh>
#include <ACGL/OpenGL/Tools.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/RenderBuffer.hh>
#include <ACGL/OpenGL/Objects/Texture.hh>
#include <ACGL/Base/StringOperations.hh>
......
......@@ -9,7 +9,6 @@
#include <ACGL/ACGL.hh>
#include <ACGL/OpenGL/GL.hh>
#include <ACGL/OpenGL/ResourceTypes.hh>
#include <ACGL/OpenGL/Objects/ArrayBuffer.hh>
#include <ACGL/OpenGL/Objects/ElementArrayBuffer.hh>
......
////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2011, Computer Graphics Group RWTH Aachen University //
// All rights reserved. //
////////////////////////////////////////////////////////////////////////////////
#ifndef ACGL_RESOURCETYPES_HH
#define ACGL_RESOURCETYPES_HH
/*
#include <tr1/memory>
#include <ACGL/ACGL.hh>
namespace ACGL{
namespace OpenGL{
template<typename RESOURCE>
class NameManager;
template<typename RESOURCE>
class FileManager;
class Shader;
class ShaderProgram;
class Texture;
class FrameBuffer;
class RenderBuffer;
class VertexBuffer;
class ArrayBuffer;
class ElementArrayBuffer;
typedef NameManager<Shader> ShaderNameManager;
typedef FileManager<Shader> ShaderFileManager;
typedef std::tr1::shared_ptr<Shader> SharedShader;
typedef NameManager<ShaderProgram> ShaderProgramNameManager;
typedef FileManager<ShaderProgram> ShaderProgramFileManager;
typedef std::tr1::shared_ptr<ShaderProgram> SharedShaderProgram;
typedef NameManager<Texture> TextureNameManager;
typedef FileManager<Texture> TextureFileManager;
typedef std::tr1::shared_ptr<Texture> SharedTexture;
typedef NameManager<FrameBuffer> FrameBufferNameManager;
typedef std::tr1::shared_ptr<FrameBuffer> SharedFrameBuffer;
typedef NameManager<RenderBuffer> RenderBufferNameManager;
typedef std::tr1::shared_ptr<RenderBuffer> SharedRenderBuffer;
typedef NameManager<VertexBuffer> VertexBufferNameManager;
typedef FileManager<VertexBuffer> VertexBufferFileManager;
typedef std::tr1::shared_ptr<VertexBuffer> SharedVertexBuffer;
typedef NameManager<ArrayBuffer> ArrayBufferNameManager;
typedef std::tr1::shared_ptr<ArrayBuffer> SharedArrayBuffer;
typedef NameManager<ElementArrayBuffer> ElementArrayBufferNameManager;
typedef std::tr1::shared_ptr<ElementArrayBuffer> SharedElementArrayBuffer;
} // OpenGL
} // ACGL
*/
#endif // ACGL_RESOURCETYPES_HH
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