Commit 8e8ec3bd authored by Robert Menzel's avatar Robert Menzel

Added gcc 4.3 & 4.4 compatibility

parent b77d4d33
......@@ -23,7 +23,7 @@ class ShaderControlFile : public Resource::FileController<Shader>
// ========================================================================================================= \/
public:
ShaderControlFile(const std::string& _filename)
: FileController<Shader>(_filename, Base::Settings::the()->getFullShaderPath()),
: Resource::FileController<Shader>(_filename, Base::Settings::the()->getFullShaderPath()),
mType(Shader::ShaderTypeInvalid)
{}
virtual ~ShaderControlFile(void) {}
......
......@@ -24,7 +24,7 @@ class ShaderProgramControlAutoFiles : public Resource::FileController<ShaderProg
// ========================================================================================================= \/
public:
ShaderProgramControlAutoFiles(const std::string& _filename)
: FileController<ShaderProgram>(_filename)
: Resource::FileController<ShaderProgram>(_filename)
{}
virtual ~ShaderProgramControlAutoFiles(void) {}
......
......@@ -22,7 +22,7 @@ class TextureControl : public Resource::BasicController<Texture>
// ========================================================================================================= \/
public:
TextureControl(void)
: BasicController<Texture>(),
: Resource::BasicController<Texture>(),
mWidth(0),
mHeight(0),
mDepth(0),
......
......@@ -23,7 +23,7 @@ class TextureControlFileJPG : public Resource::FileController<Texture>
// ========================================================================================================= \/
public:
TextureControlFileJPG(const std::string& _filename)
: FileController<Texture>(_filename, Base::Settings::the()->getFullTexturePath()),
: Resource::FileController<Texture>(_filename, Base::Settings::the()->getFullTexturePath()),
mMinFilter(0),
mMagFilter(0)
{}
......
......@@ -39,7 +39,7 @@ public:
// ========================================================================================================= \/
public:
VertexBufferControl(void)
: BasicController<VertexBuffer>(),
: Resource::BasicController<VertexBuffer>(),
mpElementArrayBuffer(),
mArrayBuffers(),
mAttributeDefines()
......
......@@ -23,7 +23,7 @@ class VertexBufferControlFileOBJ : public Resource::FileController<VertexBuffer>
// ========================================================================================================= \/
public:
VertexBufferControlFileOBJ(const std::string& _filename)
: FileController<VertexBuffer>(_filename, Base::Settings::the()->getFullGeometryPath())
: Resource::FileController<VertexBuffer>(_filename, Base::Settings::the()->getFullGeometryPath())
{}
virtual ~VertexBufferControlFileOBJ() {}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment