diff --git a/include/ACGL/OpenGL/Objects/TextureBuffer.hh b/include/ACGL/OpenGL/Objects/TextureBuffer.hh index a026c5470b3b4846eca6160b47306010b33a1ed8..19f9a157411ab3368c698e2b5425ff6a507cbee2 100644 --- a/include/ACGL/OpenGL/Objects/TextureBuffer.hh +++ b/include/ACGL/OpenGL/Objects/TextureBuffer.hh @@ -8,7 +8,7 @@ #define ACGL_OPENGL_OBJECTS_TEXTUREBUFFER_HH /** - * A Texture wrapps the OpenGL texture buffer. + * A Texture wraps the OpenGL texture buffer. * * TextureBuffers are 1D textures which store there data in a Buffer. * They are useful to access large chunks of data from within a shader. @@ -17,7 +17,7 @@ * texture caches. * Use these if the data doesn't fit into a UniformBufferObject. * - * Data gets stored in the Buffer, no glTexImage calles are allowed! + * Data gets stored in the Buffer, no glTexImage calls are allowed! */ #include @@ -26,6 +26,8 @@ #include #include +#include + #if (ACGL_OPENGL_VERSION >= 31) namespace ACGL{