Commit 5948eb2d authored by Robert Menzel's avatar Robert Menzel
Browse files

marked coordinate system unsupported, fixed typo

parent f79fa94c
...@@ -112,7 +112,7 @@ public: ...@@ -112,7 +112,7 @@ public:
glm::vec4 getChromAbParam(); glm::vec4 getChromAbParam();
//! the full physical screen resolution, offscreen rendering should get performed at a higher resolution! //! the full physical screen resolution, offscreen rendering should get performed at a higher resolution!
//! 'full' means it's the size used fpr both eyes! //! 'full' means it's the size used for both eyes!
glm::uvec2 getPhysicalScreenResolution(); glm::uvec2 getPhysicalScreenResolution();
//! returns the stereo projection from the stored camera adjusted for the rift //! returns the stereo projection from the stored camera adjusted for the rift
......
...@@ -4,6 +4,8 @@ ...@@ -4,6 +4,8 @@
* Distributed under the terms of the MIT License (see LICENSE.TXT). * * Distributed under the terms of the MIT License (see LICENSE.TXT). *
**********************************************************************/ **********************************************************************/
#ifdef ACGL_INCLUDE_UNSUPPORTED
#ifndef ACGL_SCENE_COORDINATESYSTEM_HH #ifndef ACGL_SCENE_COORDINATESYSTEM_HH
#define ACGL_SCENE_COORDINATESYSTEM_HH #define ACGL_SCENE_COORDINATESYSTEM_HH
...@@ -66,3 +68,5 @@ private: ...@@ -66,3 +68,5 @@ private:
} // ACGL } // ACGL
#endif // ACGL_SCENE_COORDINATESYSTEM_HH #endif // ACGL_SCENE_COORDINATESYSTEM_HH
#endif
...@@ -4,6 +4,8 @@ ...@@ -4,6 +4,8 @@
* Distributed under the terms of the MIT License (see LICENSE.TXT). * * Distributed under the terms of the MIT License (see LICENSE.TXT). *
**********************************************************************/ **********************************************************************/
#ifdef ACGL_INCLUDE_UNSUPPORTED
#include <ACGL/Scene/CoordinateSystem.hh> #include <ACGL/Scene/CoordinateSystem.hh>
using namespace ACGL; using namespace ACGL;
...@@ -119,3 +121,4 @@ template void CoordinateSystem::adjust<0,2,1>(const glm::vec3&, const glm::vec3& ...@@ -119,3 +121,4 @@ template void CoordinateSystem::adjust<0,2,1>(const glm::vec3&, const glm::vec3&
template void CoordinateSystem::adjust<1,0,2>(const glm::vec3&, const glm::vec3&); template void CoordinateSystem::adjust<1,0,2>(const glm::vec3&, const glm::vec3&);
template void CoordinateSystem::adjust<1,2,0>(const glm::vec3&, const glm::vec3&); template void CoordinateSystem::adjust<1,2,0>(const glm::vec3&, const glm::vec3&);
#endif
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