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ACGL
acgl
Commits
5948eb2d
Commit
5948eb2d
authored
Feb 12, 2014
by
Robert Menzel
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Plain Diff
marked coordinate system unsupported, fixed typo
parent
f79fa94c
Changes
3
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3 changed files
with
8 additions
and
1 deletion
+8
-1
include/ACGL/HardwareSupport/SimpleRiftController.hh
include/ACGL/HardwareSupport/SimpleRiftController.hh
+1
-1
include/ACGL/Scene/CoordinateSystem.hh
include/ACGL/Scene/CoordinateSystem.hh
+4
-0
src/ACGL/Scene/CoordinateSystem.cc
src/ACGL/Scene/CoordinateSystem.cc
+3
-0
No files found.
include/ACGL/HardwareSupport/SimpleRiftController.hh
View file @
5948eb2d
...
...
@@ -112,7 +112,7 @@ public:
glm
::
vec4
getChromAbParam
();
//! the full physical screen resolution, offscreen rendering should get performed at a higher resolution!
//! 'full' means it's the size used f
p
r both eyes!
//! 'full' means it's the size used f
o
r both eyes!
glm
::
uvec2
getPhysicalScreenResolution
();
//! returns the stereo projection from the stored camera adjusted for the rift
...
...
include/ACGL/Scene/CoordinateSystem.hh
View file @
5948eb2d
...
...
@@ -4,6 +4,8 @@
* Distributed under the terms of the MIT License (see LICENSE.TXT). *
**********************************************************************/
#ifdef ACGL_INCLUDE_UNSUPPORTED
#ifndef ACGL_SCENE_COORDINATESYSTEM_HH
#define ACGL_SCENE_COORDINATESYSTEM_HH
...
...
@@ -66,3 +68,5 @@ private:
}
// ACGL
#endif // ACGL_SCENE_COORDINATESYSTEM_HH
#endif
src/ACGL/Scene/CoordinateSystem.cc
View file @
5948eb2d
...
...
@@ -4,6 +4,8 @@
* Distributed under the terms of the MIT License (see LICENSE.TXT). *
**********************************************************************/
#ifdef ACGL_INCLUDE_UNSUPPORTED
#include <ACGL/Scene/CoordinateSystem.hh>
using
namespace
ACGL
;
...
...
@@ -119,3 +121,4 @@ template void CoordinateSystem::adjust<0,2,1>(const glm::vec3&, const glm::vec3&
template
void
CoordinateSystem
::
adjust
<
1
,
0
,
2
>(
const
glm
::
vec3
&
,
const
glm
::
vec3
&
);
template
void
CoordinateSystem
::
adjust
<
1
,
2
,
0
>(
const
glm
::
vec3
&
,
const
glm
::
vec3
&
);
#endif
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