Commit 16ae5ae8 authored by Janis Born's avatar Janis Born

only check for EAB binding bug in VertexArrayObject::bind() in Debug mode

parent afa4fff1
......@@ -28,6 +28,7 @@ void VertexArrayObject::bind() const
{
glBindVertexArray( mObjectName );
#ifdef ACGL_DEBUG
// check if the EAB actually bound is the same as the one this ACGL object has stored:
GLint myEAB = 0;
GLint boundEAB = 0;
......@@ -43,6 +44,7 @@ void VertexArrayObject::bind() const
// an we end up in an infinite recursion...
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, myEAB);
}
#endif
}
void VertexArrayObject::attachElementArrayBuffer( const ConstSharedElementArrayBuffer& _elementArrayBuffer )
......
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