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ACGL
acgl
Commits
16ae5ae8
Commit
16ae5ae8
authored
Mar 07, 2014
by
Janis Born
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only check for EAB binding bug in VertexArrayObject::bind() in Debug mode
parent
afa4fff1
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src/ACGL/OpenGL/Objects/VertexArrayObject.cc
src/ACGL/OpenGL/Objects/VertexArrayObject.cc
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src/ACGL/OpenGL/Objects/VertexArrayObject.cc
View file @
16ae5ae8
...
...
@@ -28,6 +28,7 @@ void VertexArrayObject::bind() const
{
glBindVertexArray
(
mObjectName
);
#ifdef ACGL_DEBUG
// check if the EAB actually bound is the same as the one this ACGL object has stored:
GLint
myEAB
=
0
;
GLint
boundEAB
=
0
;
...
...
@@ -43,6 +44,7 @@ void VertexArrayObject::bind() const
// an we end up in an infinite recursion...
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
myEAB
);
}
#endif
}
void
VertexArrayObject
::
attachElementArrayBuffer
(
const
ConstSharedElementArrayBuffer
&
_elementArrayBuffer
)
...
...
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