Commit 13333421 authored by Robert Menzel's avatar Robert Menzel

added uniform buffer locations for extern, shared mappings

parent 89b187f0
......@@ -131,6 +131,8 @@ public:
//! adds a whole list of mappings
inline ShaderProgramControlFiles& uniformBufferLocations(SharedLocationMappings _mapping) { mUniformBufferLocations->addLocations(_mapping);return *this; }
inline ShaderProgramControlFiles& externUniformBufferLocations(SharedLocationMappings _mapping) { mUniformBufferLocations = _mapping; return *this; }
//
// Modifying the resource name:
// A ShaderProgram consists of multiple shader files, so associating the ShaderProgram with just one of those file names
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment