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ACGL
acgl
Commits
0d0a8a15
Commit
0d0a8a15
authored
Oct 19, 2012
by
Robert Menzel
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Plain Diff
added function to get the number of channels from a texture format enum
parent
a729fe77
Changes
3
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3 changed files
with
25 additions
and
2 deletions
+25
-2
include/ACGL/OpenGL/Data/TextureData.hh
include/ACGL/OpenGL/Data/TextureData.hh
+0
-1
include/ACGL/OpenGL/Tools.hh
include/ACGL/OpenGL/Tools.hh
+24
-0
src/ACGL/OpenGL/Objects/Texture.cc
src/ACGL/OpenGL/Objects/Texture.cc
+1
-1
No files found.
include/ACGL/OpenGL/Data/TextureData.hh
View file @
0d0a8a15
...
...
@@ -49,7 +49,6 @@ public:
GLsizei
getDepth
(
void
)
const
{
return
depth
;
}
GLenum
getFormat
(
void
)
const
{
return
format
;
}
GLenum
getType
(
void
)
const
{
return
type
;
}
// ========================================================================================================= \/
// ================================================================================================= SETTERS \/
// ========================================================================================================= \/
...
...
include/ACGL/OpenGL/Tools.hh
View file @
0d0a8a15
...
...
@@ -40,6 +40,30 @@ inline GLint getGLTypeSize ( GLenum _type )
return
0
;
}
inline
GLuint
getNumberOfChannels
(
GLenum
_format
)
{
if
(
_format
==
GL_R
||
_format
==
GL_R8I
||
_format
==
GL_R16I
||
_format
==
GL_R32I
||
_format
==
GL_R8UI
||
_format
==
GL_R16UI
||
_format
==
GL_R32UI
||
_format
==
GL_R16F
||
_format
==
GL_R32F
)
return
1
;
if
(
_format
==
GL_RED_INTEGER
||
_format
==
GL_GREEN_INTEGER
||
_format
==
GL_BLUE_INTEGER
||
_format
==
GL_ALPHA_INTEGER
)
return
1
;
if
(
_format
==
GL_RG
||
_format
==
GL_RG8I
||
_format
==
GL_RG16I
||
_format
==
GL_RG32I
||
_format
==
GL_RG8UI
||
_format
==
GL_RG16UI
||
_format
==
GL_RG32UI
||
_format
==
GL_RG16F
||
_format
==
GL_RG32F
)
return
2
;
if
(
_format
==
GL_RGB
||
_format
==
GL_RGB8I
||
_format
==
GL_RGB16I
||
_format
==
GL_RGB32I
||
_format
==
GL_RGB8UI
||
_format
==
GL_RGB16UI
||
_format
==
GL_RGB32UI
||
_format
==
GL_RGB16F
||
_format
==
GL_RGB32F
)
return
3
;
if
(
_format
==
GL_BGR
||
_format
==
GL_RGB_INTEGER
||
_format
==
GL_BGR_INTEGER
)
return
3
;
if
(
_format
==
GL_RGBA
||
_format
==
GL_RGBA8I
||
_format
==
GL_RGBA16I
||
_format
==
GL_RGBA32I
||
_format
==
GL_RGBA8UI
||
_format
==
GL_RGBA16UI
||
_format
==
GL_RGBA32UI
||
_format
==
GL_RGBA16F
||
_format
==
GL_RGBA32F
)
return
4
;
if
(
_format
==
GL_BGRA
||
_format
==
GL_RGBA_INTEGER
||
_format
==
GL_BGRA_INTEGER
)
return
4
;
return
1
;
// unknown number of channels, assume 1
}
uint32_t
getOpenGLMinorVersionNumber
();
uint32_t
getOpenGLMajorVersionNumber
();
...
...
src/ACGL/OpenGL/Objects/Texture.cc
View file @
0d0a8a15
...
...
@@ -114,7 +114,7 @@ SharedTextureData Texture::getImageData(GLint _lod, GLenum _type) const
dataObject
->
setHeight
(
height
);
dataObject
->
setDepth
(
depth
);
dataObject
->
setType
(
_type
);
dataObject
->
setFormat
(
GL_RGB
);
dataObject
->
setFormat
(
mFormat
);
dataObject
->
setData
(
imageData
);
// dataObject will take care of freeing imageData
return
dataObject
;
...
...
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