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Lars Krecklau authored
- VertexBuffer and FrameBuffer renamed to VertexBufferObject and FrameBufferObject respectively. This convention is more consistent regarding the State, which now gets a FrameBufferObject (FBO), VertexBufferObject (VBO) and ShaderProgramObject (SPO) - Added controllers and objects to the Controller.hh and Objects.hh respectively - Added corresponding managers
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