gl_core_43.hh 182 KB
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#pragma once
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#if defined(__glew_h__) || defined(__GLEW_H__)
#error Attempt to include auto-generated header after including glew.h
#endif
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#if defined(__gl_h_) || defined(__GL_H__)
#error Attempt to include auto-generated header after including gl.h
#endif
#if defined(__glext_h_) || defined(__GLEXT_H_)
#error Attempt to include auto-generated header after including glext.h
#endif
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#if defined(__gltypes_h_)
#error Attempt to include auto-generated header after gltypes.h
#endif
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#if defined(__gl_ATI_h_)
#error Attempt to include auto-generated header after including glATI.h
#endif

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#define __glew_h__
#define __GLEW_H__
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#define __gl_h_
#define __GL_H__
#define __glext_h_
#define __GLEXT_H_
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#define __gltypes_h_
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#define __gl_ATI_h_

#ifndef APIENTRY
	#if defined(__MINGW32__)
		#ifndef WIN32_LEAN_AND_MEAN
			#define WIN32_LEAN_AND_MEAN 1
		#endif
		#ifndef NOMINMAX
			#define NOMINMAX
		#endif
		#include <windows.h>
	#elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
		#ifndef WIN32_LEAN_AND_MEAN
			#define WIN32_LEAN_AND_MEAN 1
		#endif
		#ifndef NOMINMAX
			#define NOMINMAX
		#endif
		#include <windows.h>
	#else
		#define APIENTRY
	#endif
#endif /*APIENTRY*/

#ifndef CODEGEN_FUNCPTR
	#define CODEGEN_REMOVE_FUNCPTR
	#if defined(_WIN32)
		#define CODEGEN_FUNCPTR APIENTRY
	#else
		#define CODEGEN_FUNCPTR
	#endif
#endif /*CODEGEN_FUNCPTR*/

#ifndef GLAPI
	#define GLAPI extern
#endif


#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS

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#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/

#include <stddef.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
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	typedef unsigned int GLenum;
	typedef unsigned char GLboolean;
	typedef unsigned int GLbitfield;
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	typedef void GLvoid;
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	typedef signed char GLbyte;
	typedef short GLshort;
	typedef int GLint;
	typedef unsigned char GLubyte;
	typedef unsigned short GLushort;
	typedef unsigned int GLuint;
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	typedef int GLsizei;
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	typedef float GLfloat;
	typedef float GLclampf;
	typedef double GLdouble;
	typedef double GLclampd;
	typedef char GLchar;
	typedef char GLcharARB;
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	#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
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#endif
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		typedef unsigned short GLhalfARB;
		typedef unsigned short GLhalf;
		typedef GLint GLfixed;
		typedef ptrdiff_t GLintptr;
		typedef ptrdiff_t GLsizeiptr;
		typedef int64_t GLint64;
		typedef uint64_t GLuint64;
		typedef ptrdiff_t GLintptrARB;
		typedef ptrdiff_t GLsizeiptrARB;
		typedef int64_t GLint64EXT;
		typedef uint64_t GLuint64EXT;
		typedef struct __GLsync *GLsync;
		struct _cl_context;
		struct _cl_event;
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		typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
		typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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		typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
		typedef unsigned short GLhalfNV;
		typedef GLintptr GLvdpauSurfaceNV;
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		#ifdef __cplusplus
		extern "C" {
		#endif /*__cplusplus*/
		
		/////////////////////////
		// Extension Variables
		
		extern int ogl_ext_EXT_geometry_shader4;
		extern int ogl_ext_ARB_geometry_shader4;
		extern int ogl_ext_ARB_tessellation_shader;
		extern int ogl_ext_ARB_compute_shader;
		extern int ogl_ext_ARB_debug_output;
		extern int ogl_ext_KHR_debug;
		extern int ogl_ext_EXT_texture_compression_s3tc;
		extern int ogl_ext_EXT_texture_sRGB;
		extern int ogl_ext_EXT_texture_filter_anisotropic;
		extern int ogl_ext_ARB_compressed_texture_pixel_storage;
		extern int ogl_ext_ARB_conservative_depth;
		extern int ogl_ext_ARB_ES2_compatibility;
		extern int ogl_ext_ARB_get_program_binary;
		extern int ogl_ext_ARB_explicit_uniform_location;
		extern int ogl_ext_ARB_internalformat_query;
		extern int ogl_ext_ARB_internalformat_query2;
		extern int ogl_ext_ARB_map_buffer_alignment;
		extern int ogl_ext_ARB_program_interface_query;
		extern int ogl_ext_ARB_separate_shader_objects;
		extern int ogl_ext_ARB_shading_language_420pack;
		extern int ogl_ext_ARB_shading_language_packing;
		extern int ogl_ext_ARB_texture_buffer_range;
		extern int ogl_ext_ARB_texture_storage;
		extern int ogl_ext_ARB_texture_view;
		extern int ogl_ext_ARB_vertex_attrib_binding;
		extern int ogl_ext_ARB_viewport_array;
		extern int ogl_ext_ARB_arrays_of_arrays;
		extern int ogl_ext_ARB_clear_buffer_object;
		extern int ogl_ext_ARB_copy_image;
		extern int ogl_ext_ARB_ES3_compatibility;
		extern int ogl_ext_ARB_fragment_layer_viewport;
		extern int ogl_ext_ARB_framebuffer_no_attachments;
		extern int ogl_ext_ARB_invalidate_subdata;
		extern int ogl_ext_ARB_robust_buffer_access_behavior;
		extern int ogl_ext_ARB_stencil_texturing;
		extern int ogl_ext_ARB_texture_query_levels;
		extern int ogl_ext_ARB_texture_storage_multisample;
		extern int ogl_ext_NV_texture_barrier;
		extern int ogl_ext_NV_copy_image;
		
		//
		// OpenGL enums
		//
		// Extension: EXT_geometry_shader4
		#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
		#define GL_GEOMETRY_INPUT_TYPE_EXT       0x8DDB
		#define GL_GEOMETRY_OUTPUT_TYPE_EXT      0x8DDC
		#define GL_GEOMETRY_SHADER_EXT           0x8DD9
		#define GL_GEOMETRY_VERTICES_OUT_EXT     0x8DDA
		#define GL_LINES_ADJACENCY_EXT           0x000A
		#define GL_LINE_STRIP_ADJACENCY_EXT      0x000B
		#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
		#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
		#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
		#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
		#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
		#define GL_MAX_VARYING_COMPONENTS_EXT    0x8B4B
		#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
		#define GL_PROGRAM_POINT_SIZE_EXT        0x8642
		#define GL_TRIANGLES_ADJACENCY_EXT       0x000C
		#define GL_TRIANGLE_STRIP_ADJACENCY_EXT  0x000D
		
		// Extension: ARB_geometry_shader4
		#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
		#define GL_GEOMETRY_INPUT_TYPE_ARB       0x8DDB
		#define GL_GEOMETRY_OUTPUT_TYPE_ARB      0x8DDC
		#define GL_GEOMETRY_SHADER_ARB           0x8DD9
		#define GL_GEOMETRY_VERTICES_OUT_ARB     0x8DDA
		#define GL_LINES_ADJACENCY_ARB           0x000A
		#define GL_LINE_STRIP_ADJACENCY_ARB      0x000B
		#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
		#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
		#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
		#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
		#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
		#define GL_MAX_VARYING_COMPONENTS        0x8B4B
		#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
		#define GL_PROGRAM_POINT_SIZE_ARB        0x8642
		#define GL_TRIANGLES_ADJACENCY_ARB       0x000C
		#define GL_TRIANGLE_STRIP_ADJACENCY_ARB  0x000D
		
		// Extension: ARB_tessellation_shader
		#define GL_CCW                           0x0901
		#define GL_CW                            0x0900
		#define GL_EQUAL                         0x0202
		#define GL_FRACTIONAL_EVEN               0x8E7C
		#define GL_FRACTIONAL_ODD                0x8E7B
		#define GL_ISOLINES                      0x8E7A
		#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
		#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
		#define GL_MAX_PATCH_VERTICES            0x8E7D
		#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
		#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
		#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
		#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
		#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
		#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
		#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
		#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
		#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
		#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
		#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
		#define GL_MAX_TESS_GEN_LEVEL            0x8E7E
		#define GL_MAX_TESS_PATCH_COMPONENTS     0x8E84
		#define GL_PATCHES                       0x000E
		#define GL_PATCH_DEFAULT_INNER_LEVEL     0x8E73
		#define GL_PATCH_DEFAULT_OUTER_LEVEL     0x8E74
		#define GL_PATCH_VERTICES                0x8E72
		#define GL_QUADS                         0x0007
		#define GL_TESS_CONTROL_OUTPUT_VERTICES  0x8E75
		#define GL_TESS_CONTROL_SHADER           0x8E88
		#define GL_TESS_EVALUATION_SHADER        0x8E87
		#define GL_TESS_GEN_MODE                 0x8E76
		#define GL_TESS_GEN_POINT_MODE           0x8E79
		#define GL_TESS_GEN_SPACING              0x8E77
		#define GL_TESS_GEN_VERTEX_ORDER         0x8E78
		#define GL_TRIANGLES                     0x0004
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
		
		// Extension: ARB_compute_shader
		#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
		#define GL_COMPUTE_LOCAL_WORK_SIZE       0x8267
		#define GL_COMPUTE_SHADER                0x91B9
		#define GL_COMPUTE_SHADER_BIT            0x00000020
		#define GL_DISPATCH_INDIRECT_BUFFER      0x90EE
		#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
		#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
		#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
		#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
		#define GL_MAX_COMPUTE_IMAGE_UNIFORMS    0x91BD
		#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
		#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
		#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
		#define GL_MAX_COMPUTE_UNIFORM_BLOCKS    0x91BB
		#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
		#define GL_MAX_COMPUTE_WORK_GROUP_COUNT  0x91BE
		#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
		
		// Extension: ARB_debug_output
		#define GL_DEBUG_CALLBACK_FUNCTION_ARB   0x8244
		#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
		#define GL_DEBUG_LOGGED_MESSAGES_ARB     0x9145
		#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
		#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB  0x8242
		#define GL_DEBUG_SEVERITY_HIGH_ARB       0x9146
		#define GL_DEBUG_SEVERITY_LOW_ARB        0x9148
		#define GL_DEBUG_SEVERITY_MEDIUM_ARB     0x9147
		#define GL_DEBUG_SOURCE_API_ARB          0x8246
		#define GL_DEBUG_SOURCE_APPLICATION_ARB  0x824A
		#define GL_DEBUG_SOURCE_OTHER_ARB        0x824B
		#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
		#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB  0x8249
		#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
		#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
		#define GL_DEBUG_TYPE_ERROR_ARB          0x824C
		#define GL_DEBUG_TYPE_OTHER_ARB          0x8251
		#define GL_DEBUG_TYPE_PERFORMANCE_ARB    0x8250
		#define GL_DEBUG_TYPE_PORTABILITY_ARB    0x824F
		#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
		#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
		#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB  0x9143
		
		// Extension: KHR_debug
		#define GL_BUFFER                        0x82E0
		#define GL_CONTEXT_FLAG_DEBUG_BIT        0x00000002
		#define GL_DEBUG_CALLBACK_FUNCTION       0x8244
		#define GL_DEBUG_CALLBACK_USER_PARAM     0x8245
		#define GL_DEBUG_GROUP_STACK_DEPTH       0x826D
		#define GL_DEBUG_LOGGED_MESSAGES         0x9145
		#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
		#define GL_DEBUG_OUTPUT                  0x92E0
		#define GL_DEBUG_OUTPUT_SYNCHRONOUS      0x8242
		#define GL_DEBUG_SEVERITY_HIGH           0x9146
		#define GL_DEBUG_SEVERITY_LOW            0x9148
		#define GL_DEBUG_SEVERITY_MEDIUM         0x9147
		#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
		#define GL_DEBUG_SOURCE_API              0x8246
		#define GL_DEBUG_SOURCE_APPLICATION      0x824A
		#define GL_DEBUG_SOURCE_OTHER            0x824B
		#define GL_DEBUG_SOURCE_SHADER_COMPILER  0x8248
		#define GL_DEBUG_SOURCE_THIRD_PARTY      0x8249
		#define GL_DEBUG_SOURCE_WINDOW_SYSTEM    0x8247
		#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
		#define GL_DEBUG_TYPE_ERROR              0x824C
		#define GL_DEBUG_TYPE_MARKER             0x8268
		#define GL_DEBUG_TYPE_OTHER              0x8251
		#define GL_DEBUG_TYPE_PERFORMANCE        0x8250
		#define GL_DEBUG_TYPE_POP_GROUP          0x826A
		#define GL_DEBUG_TYPE_PORTABILITY        0x824F
		#define GL_DEBUG_TYPE_PUSH_GROUP         0x8269
		#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
		#define GL_DISPLAY_LIST                  0x82E7
		#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
		#define GL_MAX_DEBUG_LOGGED_MESSAGES     0x9144
		#define GL_MAX_DEBUG_MESSAGE_LENGTH      0x9143
		#define GL_MAX_LABEL_LENGTH              0x82E8
		#define GL_PROGRAM                       0x82E2
		#define GL_PROGRAM_PIPELINE              0x82E4
		#define GL_QUERY                         0x82E3
		#define GL_SAMPLER                       0x82E6
		#define GL_SHADER                        0x82E1
		#define GL_STACK_OVERFLOW                0x0503
		#define GL_STACK_UNDERFLOW               0x0504
		#define GL_VERTEX_ARRAY                  0x8074
		
		// Extension: EXT_texture_compression_s3tc
		#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
		#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
		#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
		#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT  0x83F0
		
		// Extension: EXT_texture_sRGB
		#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
		#define GL_COMPRESSED_SLUMINANCE_EXT     0x8C4A
		#define GL_COMPRESSED_SRGB_ALPHA_EXT     0x8C49
		#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
		#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
		#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
		#define GL_COMPRESSED_SRGB_EXT           0x8C48
		#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
		#define GL_SLUMINANCE8_ALPHA8_EXT        0x8C45
		#define GL_SLUMINANCE8_EXT               0x8C47
		#define GL_SLUMINANCE_ALPHA_EXT          0x8C44
		#define GL_SLUMINANCE_EXT                0x8C46
		#define GL_SRGB8_ALPHA8_EXT              0x8C43
		#define GL_SRGB8_EXT                     0x8C41
		#define GL_SRGB_ALPHA_EXT                0x8C42
		#define GL_SRGB_EXT                      0x8C40
		
		// Extension: EXT_texture_filter_anisotropic
		#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
		#define GL_TEXTURE_MAX_ANISOTROPY_EXT    0x84FE
		
		// Extension: ARB_compressed_texture_pixel_storage
		#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D
		#define GL_PACK_COMPRESSED_BLOCK_HEIGHT  0x912C
		#define GL_PACK_COMPRESSED_BLOCK_SIZE    0x912E
		#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B
		#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
		#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
		#define GL_UNPACK_COMPRESSED_BLOCK_SIZE  0x912A
		#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
		
		// Extension: ARB_ES2_compatibility
		#define GL_FIXED                         0x140C
		#define GL_HIGH_FLOAT                    0x8DF2
		#define GL_HIGH_INT                      0x8DF5
		#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
		#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
		#define GL_LOW_FLOAT                     0x8DF0
		#define GL_LOW_INT                       0x8DF3
		#define GL_MAX_FRAGMENT_UNIFORM_VECTORS  0x8DFD
		#define GL_MAX_VARYING_VECTORS           0x8DFC
		#define GL_MAX_VERTEX_UNIFORM_VECTORS    0x8DFB
		#define GL_MEDIUM_FLOAT                  0x8DF1
		#define GL_MEDIUM_INT                    0x8DF4
		#define GL_NUM_SHADER_BINARY_FORMATS     0x8DF9
		#define GL_RGB565                        0x8D62
		#define GL_SHADER_BINARY_FORMATS         0x8DF8
		#define GL_SHADER_COMPILER               0x8DFA
		
		// Extension: ARB_get_program_binary
		#define GL_NUM_PROGRAM_BINARY_FORMATS    0x87FE
		#define GL_PROGRAM_BINARY_FORMATS        0x87FF
		#define GL_PROGRAM_BINARY_LENGTH         0x8741
		#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
		
		// Extension: ARB_explicit_uniform_location
		#define GL_MAX_UNIFORM_LOCATIONS         0x826E
		
		// Extension: ARB_internalformat_query
		#define GL_NUM_SAMPLE_COUNTS             0x9380
		
		// Extension: ARB_internalformat_query2
		#define GL_AUTO_GENERATE_MIPMAP          0x8295
		#define GL_CAVEAT_SUPPORT                0x82B8
		#define GL_CLEAR_BUFFER                  0x82B4
		#define GL_COLOR_COMPONENTS              0x8283
		#define GL_COLOR_ENCODING                0x8296
		#define GL_COLOR_RENDERABLE              0x8286
		#define GL_COMPUTE_TEXTURE               0x82A0
		#define GL_DEPTH_COMPONENTS              0x8284
		#define GL_DEPTH_RENDERABLE              0x8287
		#define GL_FILTER                        0x829A
		#define GL_FRAGMENT_TEXTURE              0x829F
		#define GL_FRAMEBUFFER_BLEND             0x828B
		#define GL_FRAMEBUFFER_RENDERABLE        0x8289
		#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
		#define GL_FULL_SUPPORT                  0x82B7
		#define GL_GEOMETRY_TEXTURE              0x829E
		#define GL_GET_TEXTURE_IMAGE_FORMAT      0x8291
		#define GL_GET_TEXTURE_IMAGE_TYPE        0x8292
		#define GL_IMAGE_CLASS_10_10_10_2        0x82C3
		#define GL_IMAGE_CLASS_11_11_10          0x82C2
		#define GL_IMAGE_CLASS_1_X_16            0x82BE
		#define GL_IMAGE_CLASS_1_X_32            0x82BB
		#define GL_IMAGE_CLASS_1_X_8             0x82C1
		#define GL_IMAGE_CLASS_2_X_16            0x82BD
		#define GL_IMAGE_CLASS_2_X_32            0x82BA
		#define GL_IMAGE_CLASS_2_X_8             0x82C0
		#define GL_IMAGE_CLASS_4_X_16            0x82BC
		#define GL_IMAGE_CLASS_4_X_32            0x82B9
		#define GL_IMAGE_CLASS_4_X_8             0x82BF
		#define GL_IMAGE_COMPATIBILITY_CLASS     0x82A8
		#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
		#define GL_IMAGE_PIXEL_FORMAT            0x82A9
		#define GL_IMAGE_PIXEL_TYPE              0x82AA
		#define GL_IMAGE_TEXEL_SIZE              0x82A7
		#define GL_INTERNALFORMAT_ALPHA_SIZE     0x8274
		#define GL_INTERNALFORMAT_ALPHA_TYPE     0x827B
		#define GL_INTERNALFORMAT_BLUE_SIZE      0x8273
		#define GL_INTERNALFORMAT_BLUE_TYPE      0x827A
		#define GL_INTERNALFORMAT_DEPTH_SIZE     0x8275
		#define GL_INTERNALFORMAT_DEPTH_TYPE     0x827C
		#define GL_INTERNALFORMAT_GREEN_SIZE     0x8272
		#define GL_INTERNALFORMAT_GREEN_TYPE     0x8279
		#define GL_INTERNALFORMAT_PREFERRED      0x8270
		#define GL_INTERNALFORMAT_RED_SIZE       0x8271
		#define GL_INTERNALFORMAT_RED_TYPE       0x8278
		#define GL_INTERNALFORMAT_SHARED_SIZE    0x8277
		#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276
		#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D
		#define GL_INTERNALFORMAT_SUPPORTED      0x826F
		#define GL_MANUAL_GENERATE_MIPMAP        0x8294
		#define GL_MAX_COMBINED_DIMENSIONS       0x8282
		#define GL_MAX_DEPTH                     0x8280
		#define GL_MAX_HEIGHT                    0x827F
		#define GL_MAX_LAYERS                    0x8281
		#define GL_MAX_WIDTH                     0x827E
		#define GL_MIPMAP                        0x8293
		//GL_NUM_SAMPLE_COUNTS already defined in ARB_internalformat_query (0x9380)
		#define GL_READ_PIXELS                   0x828C
		#define GL_READ_PIXELS_FORMAT            0x828D
		#define GL_READ_PIXELS_TYPE              0x828E
		#define GL_RENDERBUFFER                  0x8D41
		#define GL_SAMPLES                       0x80A9
		#define GL_SHADER_IMAGE_ATOMIC           0x82A6
		#define GL_SHADER_IMAGE_LOAD             0x82A4
		#define GL_SHADER_IMAGE_STORE            0x82A5
		#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
		#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
		#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
		#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
		#define GL_SRGB_DECODE_ARB               0x8299
		#define GL_SRGB_READ                     0x8297
		#define GL_SRGB_WRITE                    0x8298
		#define GL_STENCIL_COMPONENTS            0x8285
		#define GL_STENCIL_RENDERABLE            0x8288
		#define GL_TESS_CONTROL_TEXTURE          0x829C
		#define GL_TESS_EVALUATION_TEXTURE       0x829D
		#define GL_TEXTURE_1D                    0x0DE0
		#define GL_TEXTURE_1D_ARRAY              0x8C18
		#define GL_TEXTURE_2D                    0x0DE1
		#define GL_TEXTURE_2D_ARRAY              0x8C1A
		#define GL_TEXTURE_2D_MULTISAMPLE        0x9100
		#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY  0x9102
		#define GL_TEXTURE_3D                    0x806F
		#define GL_TEXTURE_BUFFER                0x8C2A
		#define GL_TEXTURE_COMPRESSED            0x86A1
		#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
		#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
		#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
		#define GL_TEXTURE_CUBE_MAP              0x8513
		#define GL_TEXTURE_CUBE_MAP_ARRAY        0x9009
		#define GL_TEXTURE_GATHER                0x82A2
		#define GL_TEXTURE_GATHER_SHADOW         0x82A3
		#define GL_TEXTURE_IMAGE_FORMAT          0x828F
		#define GL_TEXTURE_IMAGE_TYPE            0x8290
		#define GL_TEXTURE_RECTANGLE             0x84F5
		#define GL_TEXTURE_SHADOW                0x82A1
		#define GL_TEXTURE_VIEW                  0x82B5
		#define GL_VERTEX_TEXTURE                0x829B
		#define GL_VIEW_CLASS_128_BITS           0x82C4
		#define GL_VIEW_CLASS_16_BITS            0x82CA
		#define GL_VIEW_CLASS_24_BITS            0x82C9
		#define GL_VIEW_CLASS_32_BITS            0x82C8
		#define GL_VIEW_CLASS_48_BITS            0x82C7
		#define GL_VIEW_CLASS_64_BITS            0x82C6
		#define GL_VIEW_CLASS_8_BITS             0x82CB
		#define GL_VIEW_CLASS_96_BITS            0x82C5
		#define GL_VIEW_CLASS_BPTC_FLOAT         0x82D3
		#define GL_VIEW_CLASS_BPTC_UNORM         0x82D2
		#define GL_VIEW_CLASS_RGTC1_RED          0x82D0
		#define GL_VIEW_CLASS_RGTC2_RG           0x82D1
		#define GL_VIEW_CLASS_S3TC_DXT1_RGB      0x82CC
		#define GL_VIEW_CLASS_S3TC_DXT1_RGBA     0x82CD
		#define GL_VIEW_CLASS_S3TC_DXT3_RGBA     0x82CE
		#define GL_VIEW_CLASS_S3TC_DXT5_RGBA     0x82CF
		#define GL_VIEW_COMPATIBILITY_CLASS      0x82B6
		
		// Extension: ARB_map_buffer_alignment
		#define GL_MIN_MAP_BUFFER_ALIGNMENT      0x90BC
		
		// Extension: ARB_program_interface_query
		#define GL_ACTIVE_RESOURCES              0x92F5
		#define GL_ACTIVE_VARIABLES              0x9305
		#define GL_ARRAY_SIZE                    0x92FB
		#define GL_ARRAY_STRIDE                  0x92FE
		#define GL_ATOMIC_COUNTER_BUFFER         0x92C0
		#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301
		#define GL_BLOCK_INDEX                   0x92FD
		#define GL_BUFFER_BINDING                0x9302
		#define GL_BUFFER_DATA_SIZE              0x9303
		#define GL_BUFFER_VARIABLE               0x92E5
		#define GL_COMPATIBLE_SUBROUTINES        0x8E4B
		#define GL_COMPUTE_SUBROUTINE            0x92ED
		#define GL_COMPUTE_SUBROUTINE_UNIFORM    0x92F3
		#define GL_FRAGMENT_SUBROUTINE           0x92EC
		#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2
		#define GL_GEOMETRY_SUBROUTINE           0x92EB
		#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1
		#define GL_IS_PER_PATCH                  0x92E7
		#define GL_IS_ROW_MAJOR                  0x9300
		#define GL_LOCATION                      0x930E
		#define GL_LOCATION_INDEX                0x930F
		#define GL_MATRIX_STRIDE                 0x92FF
		#define GL_MAX_NAME_LENGTH               0x92F6
		#define GL_MAX_NUM_ACTIVE_VARIABLES      0x92F7
		#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
		#define GL_NAME_LENGTH                   0x92F9
		#define GL_NUM_ACTIVE_VARIABLES          0x9304
		#define GL_NUM_COMPATIBLE_SUBROUTINES    0x8E4A
		#define GL_OFFSET                        0x92FC
		#define GL_PROGRAM_INPUT                 0x92E3
		#define GL_PROGRAM_OUTPUT                0x92E4
		#define GL_REFERENCED_BY_COMPUTE_SHADER  0x930B
		#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
		#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
		#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
		#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
		#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306
		#define GL_SHADER_STORAGE_BLOCK          0x92E6
		#define GL_TESS_CONTROL_SUBROUTINE       0x92E9
		#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
		#define GL_TESS_EVALUATION_SUBROUTINE    0x92EA
		#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
		#define GL_TOP_LEVEL_ARRAY_SIZE          0x930C
		#define GL_TOP_LEVEL_ARRAY_STRIDE        0x930D
		#define GL_TRANSFORM_FEEDBACK_VARYING    0x92F4
		#define GL_TYPE                          0x92FA
		#define GL_UNIFORM                       0x92E1
		#define GL_UNIFORM_BLOCK                 0x92E2
		#define GL_VERTEX_SUBROUTINE             0x92E8
		#define GL_VERTEX_SUBROUTINE_UNIFORM     0x92EE
		
		// Extension: ARB_separate_shader_objects
		#define GL_ACTIVE_PROGRAM                0x8259
		#define GL_ALL_SHADER_BITS               0xFFFFFFFF
		#define GL_FRAGMENT_SHADER_BIT           0x00000002
		#define GL_GEOMETRY_SHADER_BIT           0x00000004
		#define GL_PROGRAM_PIPELINE_BINDING      0x825A
		#define GL_PROGRAM_SEPARABLE             0x8258
		#define GL_TESS_CONTROL_SHADER_BIT       0x00000008
		#define GL_TESS_EVALUATION_SHADER_BIT    0x00000010
		#define GL_VERTEX_SHADER_BIT             0x00000001
		
		// Extension: ARB_texture_buffer_range
		#define GL_TEXTURE_BUFFER_OFFSET         0x919D
		#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
		#define GL_TEXTURE_BUFFER_SIZE           0x919E
		
		// Extension: ARB_texture_storage
		#define GL_TEXTURE_IMMUTABLE_FORMAT      0x912F
		
		// Extension: ARB_texture_view
		#define GL_TEXTURE_IMMUTABLE_LEVELS      0x82DF
		#define GL_TEXTURE_VIEW_MIN_LAYER        0x82DD
		#define GL_TEXTURE_VIEW_MIN_LEVEL        0x82DB
		#define GL_TEXTURE_VIEW_NUM_LAYERS       0x82DE
		#define GL_TEXTURE_VIEW_NUM_LEVELS       0x82DC
		
		// Extension: ARB_vertex_attrib_binding
		#define GL_MAX_VERTEX_ATTRIB_BINDINGS    0x82DA
		#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
		#define GL_VERTEX_ATTRIB_BINDING         0x82D4
		#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
		#define GL_VERTEX_BINDING_DIVISOR        0x82D6
		#define GL_VERTEX_BINDING_OFFSET         0x82D7
		#define GL_VERTEX_BINDING_STRIDE         0x82D8
		
		// Extension: ARB_viewport_array
		#define GL_DEPTH_RANGE                   0x0B70
		#define GL_FIRST_VERTEX_CONVENTION       0x8E4D
		#define GL_LAST_VERTEX_CONVENTION        0x8E4E
		#define GL_LAYER_PROVOKING_VERTEX        0x825E
		#define GL_MAX_VIEWPORTS                 0x825B
		#define GL_PROVOKING_VERTEX              0x8E4F
		#define GL_SCISSOR_BOX                   0x0C10
		#define GL_SCISSOR_TEST                  0x0C11
		#define GL_UNDEFINED_VERTEX              0x8260
		#define GL_VIEWPORT                      0x0BA2
		#define GL_VIEWPORT_BOUNDS_RANGE         0x825D
		#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
		#define GL_VIEWPORT_SUBPIXEL_BITS        0x825C
		
		// Extension: ARB_ES3_compatibility
		#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
		#define GL_COMPRESSED_R11_EAC            0x9270
		#define GL_COMPRESSED_RG11_EAC           0x9272
		#define GL_COMPRESSED_RGB8_ETC2          0x9274
		#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
		#define GL_COMPRESSED_RGBA8_ETC2_EAC     0x9278
		#define GL_COMPRESSED_SIGNED_R11_EAC     0x9271
		#define GL_COMPRESSED_SIGNED_RG11_EAC    0x9273
		#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
		#define GL_COMPRESSED_SRGB8_ETC2         0x9275
		#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
		#define GL_MAX_ELEMENT_INDEX             0x8D6B
		#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
		
		// Extension: ARB_framebuffer_no_attachments
		#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
		#define GL_FRAMEBUFFER_DEFAULT_HEIGHT    0x9311
		#define GL_FRAMEBUFFER_DEFAULT_LAYERS    0x9312
		#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313
		#define GL_FRAMEBUFFER_DEFAULT_WIDTH     0x9310
		#define GL_MAX_FRAMEBUFFER_HEIGHT        0x9316
		#define GL_MAX_FRAMEBUFFER_LAYERS        0x9317
		#define GL_MAX_FRAMEBUFFER_SAMPLES       0x9318
		#define GL_MAX_FRAMEBUFFER_WIDTH         0x9315
		
		// Extension: ARB_stencil_texturing
		#define GL_DEPTH_STENCIL_TEXTURE_MODE    0x90EA
		
		// Version: 1.1
		#define GL_ALPHA                         0x1906
		#define GL_ALWAYS                        0x0207
		#define GL_AND                           0x1501
		#define GL_AND_INVERTED                  0x1504
		#define GL_AND_REVERSE                   0x1502
		#define GL_BACK                          0x0405
		#define GL_BACK_LEFT                     0x0402
		#define GL_BACK_RIGHT                    0x0403
		#define GL_BLEND                         0x0BE2
		#define GL_BLEND_DST                     0x0BE0
		#define GL_BLEND_SRC                     0x0BE1
		#define GL_BLUE                          0x1905
		#define GL_BYTE                          0x1400
		//GL_CCW already defined in ARB_tessellation_shader (0x0901)
		#define GL_CLEAR                         0x1500
		#define GL_COLOR                         0x1800
		#define GL_COLOR_BUFFER_BIT              0x00004000
		#define GL_COLOR_CLEAR_VALUE             0x0C22
		#define GL_COLOR_LOGIC_OP                0x0BF2
		#define GL_COLOR_WRITEMASK               0x0C23
		#define GL_COPY                          0x1503
		#define GL_COPY_INVERTED                 0x150C
		#define GL_CULL_FACE                     0x0B44
		#define GL_CULL_FACE_MODE                0x0B45
		//GL_CW already defined in ARB_tessellation_shader (0x0900)
		#define GL_DECR                          0x1E03
		#define GL_DEPTH                         0x1801
		#define GL_DEPTH_BUFFER_BIT              0x00000100
		#define GL_DEPTH_CLEAR_VALUE             0x0B73
		#define GL_DEPTH_COMPONENT               0x1902
		#define GL_DEPTH_FUNC                    0x0B74
		//GL_DEPTH_RANGE already defined in ARB_viewport_array (0x0B70)
		#define GL_DEPTH_TEST                    0x0B71
		#define GL_DEPTH_WRITEMASK               0x0B72
		#define GL_DITHER                        0x0BD0
		#define GL_DONT_CARE                     0x1100
		#define GL_DOUBLE                        0x140A
		#define GL_DOUBLEBUFFER                  0x0C32
		#define GL_DRAW_BUFFER                   0x0C01
		#define GL_DST_ALPHA                     0x0304
		#define GL_DST_COLOR                     0x0306
		//GL_EQUAL already defined in ARB_tessellation_shader (0x0202)
		#define GL_EQUIV                         0x1509
		#define GL_EXTENSIONS                    0x1F03
		#define GL_FALSE                         0
		#define GL_FASTEST                       0x1101
		#define GL_FILL                          0x1B02
		#define GL_FLOAT                         0x1406
		#define GL_FRONT                         0x0404
		#define GL_FRONT_AND_BACK                0x0408
		#define GL_FRONT_FACE                    0x0B46
		#define GL_FRONT_LEFT                    0x0400
		#define GL_FRONT_RIGHT                   0x0401
		#define GL_GEQUAL                        0x0206
		#define GL_GREATER                       0x0204
		#define GL_GREEN                         0x1904
		#define GL_INCR                          0x1E02
		#define GL_INT                           0x1404
		#define GL_INVALID_ENUM                  0x0500
		#define GL_INVALID_OPERATION             0x0502
		#define GL_INVALID_VALUE                 0x0501
		#define GL_INVERT                        0x150A
		#define GL_KEEP                          0x1E00
		#define GL_LEFT                          0x0406
		#define GL_LEQUAL                        0x0203
		#define GL_LESS                          0x0201
		#define GL_LINE                          0x1B01
		#define GL_LINEAR                        0x2601
		#define GL_LINEAR_MIPMAP_LINEAR          0x2703
		#define GL_LINEAR_MIPMAP_NEAREST         0x2701
		#define GL_LINES                         0x0001
		#define GL_LINE_LOOP                     0x0002
		#define GL_LINE_SMOOTH                   0x0B20
		#define GL_LINE_SMOOTH_HINT              0x0C52
		#define GL_LINE_STRIP                    0x0003
		#define GL_LINE_WIDTH                    0x0B21
		#define GL_LINE_WIDTH_GRANULARITY        0x0B23
		#define GL_LINE_WIDTH_RANGE              0x0B22
		#define GL_LOGIC_OP_MODE                 0x0BF0
		#define GL_MAX_TEXTURE_SIZE              0x0D33
		#define GL_MAX_VIEWPORT_DIMS             0x0D3A
		#define GL_NAND                          0x150E
		#define GL_NEAREST                       0x2600
		#define GL_NEAREST_MIPMAP_LINEAR         0x2702
		#define GL_NEAREST_MIPMAP_NEAREST        0x2700
		#define GL_NEVER                         0x0200
		#define GL_NICEST                        0x1102
		#define GL_NONE                          0
		#define GL_NOOP                          0x1505
		#define GL_NOR                           0x1508
		#define GL_NOTEQUAL                      0x0205
		#define GL_NO_ERROR                      0
		#define GL_ONE                           1
		#define GL_ONE_MINUS_DST_ALPHA           0x0305
		#define GL_ONE_MINUS_DST_COLOR           0x0307
		#define GL_ONE_MINUS_SRC_ALPHA           0x0303
		#define GL_ONE_MINUS_SRC_COLOR           0x0301
		#define GL_OR                            0x1507
		#define GL_OR_INVERTED                   0x150D
		#define GL_OR_REVERSE                    0x150B
		#define GL_OUT_OF_MEMORY                 0x0505
		#define GL_PACK_ALIGNMENT                0x0D05
		#define GL_PACK_LSB_FIRST                0x0D01
		#define GL_PACK_ROW_LENGTH               0x0D02
		#define GL_PACK_SKIP_PIXELS              0x0D04
		#define GL_PACK_SKIP_ROWS                0x0D03
		#define GL_PACK_SWAP_BYTES               0x0D00
		#define GL_POINT                         0x1B00
		#define GL_POINTS                        0x0000
		#define GL_POINT_SIZE                    0x0B11
		#define GL_POINT_SIZE_GRANULARITY        0x0B13
		#define GL_POINT_SIZE_RANGE              0x0B12
		#define GL_POLYGON_MODE                  0x0B40
		#define GL_POLYGON_OFFSET_FACTOR         0x8038
		#define GL_POLYGON_OFFSET_FILL           0x8037
		#define GL_POLYGON_OFFSET_LINE           0x2A02
		#define GL_POLYGON_OFFSET_POINT          0x2A01
		#define GL_POLYGON_OFFSET_UNITS          0x2A00
		#define GL_POLYGON_SMOOTH                0x0B41
		#define GL_POLYGON_SMOOTH_HINT           0x0C53
		#define GL_PROXY_TEXTURE_1D              0x8063
		#define GL_PROXY_TEXTURE_2D              0x8064
		//GL_QUADS already defined in ARB_tessellation_shader (0x0007)
		#define GL_R3_G3_B2                      0x2A10
		#define GL_READ_BUFFER                   0x0C02
		#define GL_RED                           0x1903
		#define GL_RENDERER                      0x1F01
		#define GL_REPEAT                        0x2901
		#define GL_REPLACE                       0x1E01
		#define GL_RGB                           0x1907
		#define GL_RGB10                         0x8052
		#define GL_RGB10_A2                      0x8059
		#define GL_RGB12                         0x8053
		#define GL_RGB16                         0x8054
		#define GL_RGB4                          0x804F
		#define GL_RGB5                          0x8050
		#define GL_RGB5_A1                       0x8057
		#define GL_RGB8                          0x8051
		#define GL_RGBA                          0x1908
		#define GL_RGBA12                        0x805A
		#define GL_RGBA16                        0x805B
		#define GL_RGBA2                         0x8055
		#define GL_RGBA4                         0x8056
		#define GL_RGBA8                         0x8058
		#define GL_RIGHT                         0x0407
		//GL_SCISSOR_BOX already defined in ARB_viewport_array (0x0C10)
		//GL_SCISSOR_TEST already defined in ARB_viewport_array (0x0C11)
		#define GL_SET                           0x150F
		#define GL_SHORT                         0x1402
		#define GL_SRC_ALPHA                     0x0302
		#define GL_SRC_ALPHA_SATURATE            0x0308
		#define GL_SRC_COLOR                     0x0300
		//GL_STACK_OVERFLOW already defined in KHR_debug (0x0503)
		//GL_STACK_UNDERFLOW already defined in KHR_debug (0x0504)
		#define GL_STENCIL                       0x1802
		#define GL_STENCIL_BUFFER_BIT            0x00000400
		#define GL_STENCIL_CLEAR_VALUE           0x0B91
		#define GL_STENCIL_FAIL                  0x0B94
		#define GL_STENCIL_FUNC                  0x0B92
		#define GL_STENCIL_INDEX                 0x1901
		#define GL_STENCIL_PASS_DEPTH_FAIL       0x0B95
		#define GL_STENCIL_PASS_DEPTH_PASS       0x0B96
		#define GL_STENCIL_REF                   0x0B97
		#define GL_STENCIL_TEST                  0x0B90
		#define GL_STENCIL_VALUE_MASK            0x0B93
		#define GL_STENCIL_WRITEMASK             0x0B98
		#define GL_STEREO                        0x0C33
		#define GL_SUBPIXEL_BITS                 0x0D50
		#define GL_TEXTURE                       0x1702
		//GL_TEXTURE_1D already defined in ARB_internalformat_query2 (0x0DE0)
		//GL_TEXTURE_2D already defined in ARB_internalformat_query2 (0x0DE1)
		#define GL_TEXTURE_ALPHA_SIZE            0x805F
		#define GL_TEXTURE_BINDING_1D            0x8068
		#define GL_TEXTURE_BINDING_2D            0x8069
		#define GL_TEXTURE_BLUE_SIZE             0x805E
		#define GL_TEXTURE_BORDER_COLOR          0x1004
		#define GL_TEXTURE_GREEN_SIZE            0x805D
		#define GL_TEXTURE_HEIGHT                0x1001
		#define GL_TEXTURE_INTERNAL_FORMAT       0x1003
		#define GL_TEXTURE_MAG_FILTER            0x2800
		#define GL_TEXTURE_MIN_FILTER            0x2801
		#define GL_TEXTURE_RED_SIZE              0x805C
		#define GL_TEXTURE_WIDTH                 0x1000
		#define GL_TEXTURE_WRAP_S                0x2802
		#define GL_TEXTURE_WRAP_T                0x2803
		//GL_TRIANGLES already defined in ARB_tessellation_shader (0x0004)
		#define GL_TRIANGLE_FAN                  0x0006
		#define GL_TRIANGLE_STRIP                0x0005
		#define GL_TRUE                          1
		#define GL_UNPACK_ALIGNMENT              0x0CF5
		#define GL_UNPACK_LSB_FIRST              0x0CF1
		#define GL_UNPACK_ROW_LENGTH             0x0CF2
		#define GL_UNPACK_SKIP_PIXELS            0x0CF4
		#define GL_UNPACK_SKIP_ROWS              0x0CF3
		#define GL_UNPACK_SWAP_BYTES             0x0CF0
		#define GL_UNSIGNED_BYTE                 0x1401
		#define GL_UNSIGNED_INT                  0x1405
		#define GL_UNSIGNED_SHORT                0x1403
		#define GL_VENDOR                        0x1F00
		#define GL_VERSION                       0x1F02
		//GL_VERTEX_ARRAY already defined in KHR_debug (0x8074)
		//GL_VIEWPORT already defined in ARB_viewport_array (0x0BA2)
		#define GL_XOR                           0x1506
		#define GL_ZERO                          0
		
		// Version: 1.2
		#define GL_ALIASED_LINE_WIDTH_RANGE      0x846E
		#define GL_BGR                           0x80E0
		#define GL_BGRA                          0x80E1
		#define GL_CLAMP_TO_EDGE                 0x812F
		#define GL_MAX_3D_TEXTURE_SIZE           0x8073
		#define GL_MAX_ELEMENTS_INDICES          0x80E9
		#define GL_MAX_ELEMENTS_VERTICES         0x80E8
		#define GL_PACK_IMAGE_HEIGHT             0x806C
		#define GL_PACK_SKIP_IMAGES              0x806B
		#define GL_PROXY_TEXTURE_3D              0x8070
		#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
		#define GL_SMOOTH_LINE_WIDTH_RANGE       0x0B22
		#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
		#define GL_SMOOTH_POINT_SIZE_RANGE       0x0B12
		//GL_TEXTURE_3D already defined in ARB_internalformat_query2 (0x806F)
		#define GL_TEXTURE_BASE_LEVEL            0x813C
		#define GL_TEXTURE_BINDING_3D            0x806A
		#define GL_TEXTURE_DEPTH                 0x8071
		#define GL_TEXTURE_MAX_LEVEL             0x813D
		#define GL_TEXTURE_MAX_LOD               0x813B
		#define GL_TEXTURE_MIN_LOD               0x813A
		#define GL_TEXTURE_WRAP_R                0x8072
		#define GL_UNPACK_IMAGE_HEIGHT           0x806E
		#define GL_UNPACK_SKIP_IMAGES            0x806D
		#define GL_UNSIGNED_BYTE_2_3_3_REV       0x8362
		#define GL_UNSIGNED_BYTE_3_3_2           0x8032
		#define GL_UNSIGNED_INT_10_10_10_2       0x8036
		#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
		#define GL_UNSIGNED_INT_8_8_8_8          0x8035
		#define GL_UNSIGNED_INT_8_8_8_8_REV      0x8367
		#define GL_UNSIGNED_SHORT_1_5_5_5_REV    0x8366
		#define GL_UNSIGNED_SHORT_4_4_4_4        0x8033
		#define GL_UNSIGNED_SHORT_4_4_4_4_REV    0x8365
		#define GL_UNSIGNED_SHORT_5_5_5_1        0x8034
		#define GL_UNSIGNED_SHORT_5_6_5          0x8363
		#define GL_UNSIGNED_SHORT_5_6_5_REV      0x8364
		
		// Version: 1.3
		#define GL_ACTIVE_TEXTURE                0x84E0
		#define GL_CLAMP_TO_BORDER               0x812D
		#define GL_COMPRESSED_RGB                0x84ED
		#define GL_COMPRESSED_RGBA               0x84EE
		#define GL_COMPRESSED_TEXTURE_FORMATS    0x86A3
		#define GL_MAX_CUBE_MAP_TEXTURE_SIZE     0x851C
		#define GL_MULTISAMPLE                   0x809D
		#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
		#define GL_PROXY_TEXTURE_CUBE_MAP        0x851B
		//GL_SAMPLES already defined in ARB_internalformat_query2 (0x80A9)
		#define GL_SAMPLE_ALPHA_TO_COVERAGE      0x809E
		#define GL_SAMPLE_ALPHA_TO_ONE           0x809F
		#define GL_SAMPLE_BUFFERS                0x80A8
		#define GL_SAMPLE_COVERAGE               0x80A0
		#define GL_SAMPLE_COVERAGE_INVERT        0x80AB
		#define GL_SAMPLE_COVERAGE_VALUE         0x80AA
		#define GL_TEXTURE0                      0x84C0
		#define GL_TEXTURE1                      0x84C1
		#define GL_TEXTURE10                     0x84CA
		#define GL_TEXTURE11                     0x84CB
		#define GL_TEXTURE12                     0x84CC
		#define GL_TEXTURE13                     0x84CD
		#define GL_TEXTURE14                     0x84CE
		#define GL_TEXTURE15                     0x84CF
		#define GL_TEXTURE16                     0x84D0
		#define GL_TEXTURE17                     0x84D1
		#define GL_TEXTURE18                     0x84D2
		#define GL_TEXTURE19                     0x84D3
		#define GL_TEXTURE2                      0x84C2
		#define GL_TEXTURE20                     0x84D4
		#define GL_TEXTURE21                     0x84D5
		#define GL_TEXTURE22                     0x84D6
		#define GL_TEXTURE23                     0x84D7
		#define GL_TEXTURE24                     0x84D8
		#define GL_TEXTURE25                     0x84D9
		#define GL_TEXTURE26                     0x84DA
		#define GL_TEXTURE27                     0x84DB
		#define GL_TEXTURE28                     0x84DC
		#define GL_TEXTURE29                     0x84DD
		#define GL_TEXTURE3                      0x84C3
		#define GL_TEXTURE30                     0x84DE
		#define GL_TEXTURE31                     0x84DF
		#define GL_TEXTURE4                      0x84C4
		#define GL_TEXTURE5                      0x84C5
		#define GL_TEXTURE6                      0x84C6
		#define GL_TEXTURE7                      0x84C7
		#define GL_TEXTURE8                      0x84C8
		#define GL_TEXTURE9                      0x84C9
		#define GL_TEXTURE_BINDING_CUBE_MAP      0x8514
		//GL_TEXTURE_COMPRESSED already defined in ARB_internalformat_query2 (0x86A1)
		#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
		#define GL_TEXTURE_COMPRESSION_HINT      0x84EF
		//GL_TEXTURE_CUBE_MAP already defined in ARB_internalformat_query2 (0x8513)
		#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
		#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
		#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
		#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
		#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
		#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
		
		// Version: 1.4
		#define GL_BLEND_COLOR                   0x8005
		#define GL_BLEND_DST_ALPHA               0x80CA
		#define GL_BLEND_DST_RGB                 0x80C8
		#define GL_BLEND_EQUATION                0x8009
		#define GL_BLEND_SRC_ALPHA               0x80CB
		#define GL_BLEND_SRC_RGB                 0x80C9
		#define GL_CONSTANT_ALPHA                0x8003
		#define GL_CONSTANT_COLOR                0x8001
		#define GL_DECR_WRAP                     0x8508
		#define GL_DEPTH_COMPONENT16             0x81A5
		#define GL_DEPTH_COMPONENT24             0x81A6
		#define GL_DEPTH_COMPONENT32             0x81A7
		#define GL_FUNC_ADD                      0x8006
		#define GL_FUNC_REVERSE_SUBTRACT         0x800B
		#define GL_FUNC_SUBTRACT                 0x800A
		#define GL_INCR_WRAP                     0x8507
		#define GL_MAX                           0x8008
		#define GL_MAX_TEXTURE_LOD_BIAS          0x84FD
		#define GL_MIN                           0x8007
		#define GL_MIRRORED_REPEAT               0x8370
		#define GL_ONE_MINUS_CONSTANT_ALPHA      0x8004
		#define GL_ONE_MINUS_CONSTANT_COLOR      0x8002
		#define GL_POINT_FADE_THRESHOLD_SIZE     0x8128
		#define GL_TEXTURE_COMPARE_FUNC          0x884D
		#define GL_TEXTURE_COMPARE_MODE          0x884C
		#define GL_TEXTURE_DEPTH_SIZE            0x884A
		#define GL_TEXTURE_LOD_BIAS              0x8501
		
		// Version: 1.5
		#define GL_ARRAY_BUFFER                  0x8892
		#define GL_ARRAY_BUFFER_BINDING          0x8894
		#define GL_BUFFER_ACCESS                 0x88BB
		#define GL_BUFFER_MAPPED                 0x88BC
		#define GL_BUFFER_MAP_POINTER            0x88BD
		#define GL_BUFFER_SIZE                   0x8764
		#define GL_BUFFER_USAGE                  0x8765
		#define GL_CURRENT_QUERY                 0x8865
		#define GL_DYNAMIC_COPY                  0x88EA
		#define GL_DYNAMIC_DRAW                  0x88E8
		#define GL_DYNAMIC_READ                  0x88E9
		#define GL_ELEMENT_ARRAY_BUFFER          0x8893
		#define GL_ELEMENT_ARRAY_BUFFER_BINDING  0x8895
		#define GL_QUERY_COUNTER_BITS            0x8864
		#define GL_QUERY_RESULT                  0x8866
		#define GL_QUERY_RESULT_AVAILABLE        0x8867
		#define GL_READ_ONLY                     0x88B8
		#define GL_READ_WRITE                    0x88BA
		#define GL_SAMPLES_PASSED                0x8914
		#define GL_SRC1_ALPHA                    0x8589
		#define GL_STATIC_COPY                   0x88E6
		#define GL_STATIC_DRAW                   0x88E4
		#define GL_STATIC_READ                   0x88E5
		#define GL_STREAM_COPY                   0x88E2
		#define GL_STREAM_DRAW                   0x88E0
		#define GL_STREAM_READ                   0x88E1
		#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
		#define GL_WRITE_ONLY                    0x88B9
		
		// Version: 2.0
		#define GL_ACTIVE_ATTRIBUTES             0x8B89
		#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
		#define GL_ACTIVE_UNIFORMS               0x8B86
		#define GL_ACTIVE_UNIFORM_MAX_LENGTH     0x8B87
		#define GL_ATTACHED_SHADERS              0x8B85
		#define GL_BLEND_EQUATION_ALPHA          0x883D
		#define GL_BLEND_EQUATION_RGB            0x8009
		#define GL_BOOL                          0x8B56
		#define GL_BOOL_VEC2                     0x8B57
		#define GL_BOOL_VEC3                     0x8B58
		#define GL_BOOL_VEC4                     0x8B59
		#define GL_COMPILE_STATUS                0x8B81
		#define GL_CURRENT_PROGRAM               0x8B8D
		#define GL_CURRENT_VERTEX_ATTRIB         0x8626
		#define GL_DELETE_STATUS                 0x8B80
		#define GL_DRAW_BUFFER0                  0x8825
		#define GL_DRAW_BUFFER1                  0x8826
		#define GL_DRAW_BUFFER10                 0x882F
		#define GL_DRAW_BUFFER11                 0x8830
		#define GL_DRAW_BUFFER12                 0x8831
		#define GL_DRAW_BUFFER13                 0x8832
		#define GL_DRAW_BUFFER14                 0x8833
		#define GL_DRAW_BUFFER15                 0x8834
		#define GL_DRAW_BUFFER2                  0x8827
		#define GL_DRAW_BUFFER3                  0x8828
		#define GL_DRAW_BUFFER4                  0x8829
		#define GL_DRAW_BUFFER5                  0x882A
		#define GL_DRAW_BUFFER6                  0x882B
		#define GL_DRAW_BUFFER7                  0x882C
		#define GL_DRAW_BUFFER8                  0x882D
		#define GL_DRAW_BUFFER9                  0x882E
		#define GL_FLOAT_MAT2                    0x8B5A
		#define GL_FLOAT_MAT3                    0x8B5B
		#define GL_FLOAT_MAT4                    0x8B5C
		#define GL_FLOAT_VEC2                    0x8B50
		#define GL_FLOAT_VEC3                    0x8B51
		#define GL_FLOAT_VEC4                    0x8B52
		#define GL_FRAGMENT_SHADER               0x8B30
		#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
		#define GL_INFO_LOG_LENGTH               0x8B84
		#define GL_INT_VEC2                      0x8B53
		#define GL_INT_VEC3                      0x8B54
		#define GL_INT_VEC4                      0x8B55
		#define GL_LINK_STATUS                   0x8B82
		#define GL_LOWER_LEFT                    0x8CA1
		#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
		#define GL_MAX_DRAW_BUFFERS              0x8824
		#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
		#define GL_MAX_TEXTURE_IMAGE_UNITS       0x8872
		#define GL_MAX_VARYING_FLOATS            0x8B4B
		#define GL_MAX_VERTEX_ATTRIBS            0x8869
		#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
		#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
		#define GL_POINT_SPRITE_COORD_ORIGIN     0x8CA0
		#define GL_SAMPLER_1D                    0x8B5D
		#define GL_SAMPLER_1D_SHADOW             0x8B61
		#define GL_SAMPLER_2D                    0x8B5E
		#define GL_SAMPLER_2D_SHADOW             0x8B62
		#define GL_SAMPLER_3D                    0x8B5F
		#define GL_SAMPLER_CUBE                  0x8B60
		#define GL_SHADER_SOURCE_LENGTH          0x8B88
		#define GL_SHADER_TYPE                   0x8B4F
		#define GL_SHADING_LANGUAGE_VERSION      0x8B8C
		#define GL_STENCIL_BACK_FAIL             0x8801
		#define GL_STENCIL_BACK_FUNC             0x8800
		#define GL_STENCIL_BACK_PASS_DEPTH_FAIL  0x8802
		#define GL_STENCIL_BACK_PASS_DEPTH_PASS  0x8803
		#define GL_STENCIL_BACK_REF              0x8CA3
		#define GL_STENCIL_BACK_VALUE_MASK       0x8CA4
		#define GL_STENCIL_BACK_WRITEMASK        0x8CA5
		#define GL_UPPER_LEFT                    0x8CA2
		#define GL_VALIDATE_STATUS               0x8B83
		#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
		#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
		#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
		#define GL_VERTEX_ATTRIB_ARRAY_SIZE      0x8623
		#define GL_VERTEX_ATTRIB_ARRAY_STRIDE    0x8624
		#define GL_VERTEX_ATTRIB_ARRAY_TYPE      0x8625
		#define GL_VERTEX_PROGRAM_POINT_SIZE     0x8642
		#define GL_VERTEX_SHADER                 0x8B31
		
		// Version: 2.1
		#define GL_COMPRESSED_SRGB               0x8C48
		#define GL_COMPRESSED_SRGB_ALPHA         0x8C49
		#define GL_FLOAT_MAT2x3                  0x8B65
		#define GL_FLOAT_MAT2x4                  0x8B66
		#define GL_FLOAT_MAT3x2                  0x8B67
		#define GL_FLOAT_MAT3x4                  0x8B68
		#define GL_FLOAT_MAT4x2                  0x8B69
		#define GL_FLOAT_MAT4x3                  0x8B6A
		#define GL_PIXEL_PACK_BUFFER             0x88EB
		#define GL_PIXEL_PACK_BUFFER_BINDING     0x88ED
		#define GL_PIXEL_UNPACK_BUFFER           0x88EC
		#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
		#define GL_SRGB                          0x8C40
		#define GL_SRGB8                         0x8C41
		#define GL_SRGB8_ALPHA8                  0x8C43
		#define GL_SRGB_ALPHA                    0x8C42
		
		// Version: 3.0
		#define GL_BGRA_INTEGER                  0x8D9B
		#define GL_BGR_INTEGER                   0x8D9A
		#define GL_BLUE_INTEGER                  0x8D96
		#define GL_BUFFER_ACCESS_FLAGS           0x911F
		#define GL_BUFFER_MAP_LENGTH             0x9120
		#define GL_BUFFER_MAP_OFFSET             0x9121
		#define GL_CLAMP_READ_COLOR              0x891C
		#define GL_CLIP_DISTANCE0                0x3000
		#define GL_CLIP_DISTANCE1                0x3001
		#define GL_CLIP_DISTANCE2                0x3002
		#define GL_CLIP_DISTANCE3                0x3003
		#define GL_CLIP_DISTANCE4                0x3004
		#define GL_CLIP_DISTANCE5                0x3005
		#define GL_CLIP_DISTANCE6                0x3006
		#define GL_CLIP_DISTANCE7                0x3007
		#define GL_COLOR_ATTACHMENT0             0x8CE0
		#define GL_COLOR_ATTACHMENT1             0x8CE1
		#define GL_COLOR_ATTACHMENT10            0x8CEA
		#define GL_COLOR_ATTACHMENT11            0x8CEB
		#define GL_COLOR_ATTACHMENT12            0x8CEC
		#define GL_COLOR_ATTACHMENT13            0x8CED
		#define GL_COLOR_ATTACHMENT14            0x8CEE
		#define GL_COLOR_ATTACHMENT15            0x8CEF
		#define GL_COLOR_ATTACHMENT2             0x8CE2
		#define GL_COLOR_ATTACHMENT3             0x8CE3
		#define GL_COLOR_ATTACHMENT4             0x8CE4
		#define GL_COLOR_ATTACHMENT5             0x8CE5
		#define GL_COLOR_ATTACHMENT6             0x8CE6
		#define GL_COLOR_ATTACHMENT7             0x8CE7
		#define GL_COLOR_ATTACHMENT8             0x8CE8
		#define GL_COLOR_ATTACHMENT9             0x8CE9
		#define GL_COMPARE_REF_TO_TEXTURE        0x884E
		#define GL_COMPRESSED_RED                0x8225
		#define GL_COMPRESSED_RED_RGTC1          0x8DBB
		#define GL_COMPRESSED_RG                 0x8226
		#define GL_COMPRESSED_RG_RGTC2           0x8DBD
		#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC
		#define GL_COMPRESSED_SIGNED_RG_RGTC2    0x8DBE
		#define GL_CONTEXT_FLAGS                 0x821E
		#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
		#define GL_DEPTH24_STENCIL8              0x88F0
		#define GL_DEPTH32F_STENCIL8             0x8CAD
		#define GL_DEPTH_ATTACHMENT              0x8D00
		#define GL_DEPTH_COMPONENT32F            0x8CAC
		#define GL_DEPTH_STENCIL                 0x84F9
		#define GL_DEPTH_STENCIL_ATTACHMENT      0x821A
		#define GL_DRAW_FRAMEBUFFER              0x8CA9
		#define GL_DRAW_FRAMEBUFFER_BINDING      0x8CA6
		#define GL_FIXED_ONLY                    0x891D
		#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
		#define GL_FRAMEBUFFER                   0x8D40
		#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
		#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
		#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
		#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
		#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
		#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
		#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
		#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
		#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
		#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
		//GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER already defined in ARB_geometry_shader4 (0x8CD4)
		#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
		#define GL_FRAMEBUFFER_BINDING           0x8CA6
		#define GL_FRAMEBUFFER_COMPLETE          0x8CD5
		#define GL_FRAMEBUFFER_DEFAULT           0x8218
		#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
		#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
		#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
		#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
		#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
		#define GL_FRAMEBUFFER_SRGB              0x8DB9
		#define GL_FRAMEBUFFER_UNDEFINED         0x8219
		#define GL_FRAMEBUFFER_UNSUPPORTED       0x8CDD
		#define GL_GREEN_INTEGER                 0x8D95
		#define GL_HALF_FLOAT                    0x140B
		#define GL_INTERLEAVED_ATTRIBS           0x8C8C
		#define GL_INT_SAMPLER_1D                0x8DC9
		#define GL_INT_SAMPLER_1D_ARRAY          0x8DCE
		#define GL_INT_SAMPLER_2D                0x8DCA
		#define GL_INT_SAMPLER_2D_ARRAY          0x8DCF
		#define GL_INT_SAMPLER_3D                0x8DCB
		#define GL_INT_SAMPLER_CUBE              0x8DCC
		#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
		#define GL_MAJOR_VERSION                 0x821B
		#define GL_MAP_FLUSH_EXPLICIT_BIT        0x0010
		#define GL_MAP_INVALIDATE_BUFFER_BIT     0x0008
		#define GL_MAP_INVALIDATE_RANGE_BIT      0x0004
		#define GL_MAP_READ_BIT                  0x0001
		#define GL_MAP_UNSYNCHRONIZED_BIT        0x0020
		#define GL_MAP_WRITE_BIT                 0x0002
		#define GL_MAX_ARRAY_TEXTURE_LAYERS      0x88FF
		#define GL_MAX_CLIP_DISTANCES            0x0D32
		#define GL_MAX_COLOR_ATTACHMENTS         0x8CDF
		#define GL_MAX_PROGRAM_TEXEL_OFFSET      0x8905
		#define GL_MAX_RENDERBUFFER_SIZE         0x84E8
		#define GL_MAX_SAMPLES                   0x8D57
		#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
		#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
		#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
		//GL_MAX_VARYING_COMPONENTS already defined in ARB_geometry_shader4 (0x8B4B)
		#define GL_MINOR_VERSION                 0x821C
		#define GL_MIN_PROGRAM_TEXEL_OFFSET      0x8904
		#define GL_NUM_EXTENSIONS                0x821D
		#define GL_PRIMITIVES_GENERATED          0x8C87
		#define GL_PROXY_TEXTURE_1D_ARRAY        0x8C19
		#define GL_PROXY_TEXTURE_2D_ARRAY        0x8C1B
		#define GL_QUERY_BY_REGION_NO_WAIT       0x8E16
		#define GL_QUERY_BY_REGION_WAIT          0x8E15
		#define GL_QUERY_NO_WAIT                 0x8E14
		#define GL_QUERY_WAIT                    0x8E13
		#define GL_R11F_G11F_B10F                0x8C3A
		#define GL_R16                           0x822A
		#define GL_R16F                          0x822D
		#define GL_R16I                          0x8233
		#define GL_R16UI                         0x8234
		#define GL_R32F                          0x822E
		#define GL_R32I                          0x8235
		#define GL_R32UI                         0x8236
		#define GL_R8                            0x8229
		#define GL_R8I                           0x8231
		#define GL_R8UI                          0x8232
		#define GL_RASTERIZER_DISCARD            0x8C89
		#define GL_READ_FRAMEBUFFER              0x8CA8
		#define GL_READ_FRAMEBUFFER_BINDING      0x8CAA
		#define GL_RED_INTEGER                   0x8D94
		//GL_RENDERBUFFER already defined in ARB_internalformat_query2 (0x8D41)
		#define GL_RENDERBUFFER_ALPHA_SIZE       0x8D53
		#define GL_RENDERBUFFER_BINDING          0x8CA7
		#define GL_RENDERBUFFER_BLUE_SIZE        0x8D52
		#define GL_RENDERBUFFER_DEPTH_SIZE       0x8D54
		#define GL_RENDERBUFFER_GREEN_SIZE       0x8D51
		#define GL_RENDERBUFFER_HEIGHT           0x8D43
		#define GL_RENDERBUFFER_INTERNAL_FORMAT  0x8D44
		#define GL_RENDERBUFFER_RED_SIZE         0x8D50
		#define GL_RENDERBUFFER_SAMPLES          0x8CAB
		#define GL_RENDERBUFFER_STENCIL_SIZE     0x8D55
		#define GL_RENDERBUFFER_WIDTH            0x8D42
		#define GL_RG                            0x8227
		#define GL_RG16                          0x822C
		#define GL_RG16F                         0x822F
		#define GL_RG16I                         0x8239
		#define GL_RG16UI                        0x823A
		#define GL_RG32F                         0x8230
		#define GL_RG32I                         0x823B
		#define GL_RG32UI                        0x823C
		#define GL_RG8                           0x822B
		#define GL_RG8I                          0x8237
		#define GL_RG8UI                         0x8238
		#define GL_RGB16F                        0x881B
		#define GL_RGB16I                        0x8D89
		#define GL_RGB16UI                       0x8D77
		#define GL_RGB32F                        0x8815
		#define GL_RGB32I                        0x8D83
		#define GL_RGB32UI                       0x8D71
		#define GL_RGB8I                         0x8D8F
		#define GL_RGB8UI                        0x8D7D
		#define GL_RGB9_E5                       0x8C3D
		#define GL_RGBA16F                       0x881A
		#define GL_RGBA16I                       0x8D88
		#define GL_RGBA16UI                      0x8D76
		#define GL_RGBA32F                       0x8814
		#define GL_RGBA32I                       0x8D82
		#define GL_RGBA32UI                      0x8D70
		#define GL_RGBA8I                        0x8D8E
		#define GL_RGBA8UI                       0x8D7C
		#define GL_RGBA_INTEGER                  0x8D99
		#define GL_RGB_INTEGER                   0x8D98
		#define GL_RG_INTEGER                    0x8228
		#define GL_SAMPLER_1D_ARRAY              0x8DC0
		#define GL_SAMPLER_1D_ARRAY_SHADOW       0x8DC3
		#define GL_SAMPLER_2D_ARRAY              0x8DC1
		#define GL_SAMPLER_2D_ARRAY_SHADOW       0x8DC4
		#define GL_SAMPLER_CUBE_SHADOW           0x8DC5
		#define GL_SEPARATE_ATTRIBS              0x8C8D
		#define GL_STENCIL_ATTACHMENT            0x8D20
		#define GL_STENCIL_INDEX1                0x8D46
		#define GL_STENCIL_INDEX16               0x8D49
		#define GL_STENCIL_INDEX4                0x8D47
		#define GL_STENCIL_INDEX8                0x8D48
		//GL_TEXTURE_1D_ARRAY already defined in ARB_internalformat_query2 (0x8C18)
		//GL_TEXTURE_2D_ARRAY already defined in ARB_internalformat_query2 (0x8C1A)
		#define GL_TEXTURE_ALPHA_TYPE            0x8C13
		#define GL_TEXTURE_BINDING_1D_ARRAY      0x8C1C
		#define GL_TEXTURE_BINDING_2D_ARRAY      0x8C1D
		#define GL_TEXTURE_BLUE_TYPE             0x8C12
		#define GL_TEXTURE_DEPTH_TYPE            0x8C16
		#define GL_TEXTURE_GREEN_TYPE            0x8C11
		#define GL_TEXTURE_RED_TYPE              0x8C10
		#define GL_TEXTURE_SHARED_SIZE           0x8C3F
		#define GL_TEXTURE_STENCIL_SIZE          0x88F1
		#define GL_TRANSFORM_FEEDBACK_BUFFER     0x8C8E
		#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
		#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
		#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
		#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
		#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
		#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83
		#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
		#define GL_UNSIGNED_INT_10F_11F_11F_REV  0x8C3B
		#define GL_UNSIGNED_INT_24_8             0x84FA
		#define GL_UNSIGNED_INT_5_9_9_9_REV      0x8C3E
		#define GL_UNSIGNED_INT_SAMPLER_1D       0x8DD1
		#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
		#define GL_UNSIGNED_INT_SAMPLER_2D       0x8DD2
		#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
		#define GL_UNSIGNED_INT_SAMPLER_3D       0x8DD3
		#define GL_UNSIGNED_INT_SAMPLER_CUBE     0x8DD4
		#define GL_UNSIGNED_INT_VEC2             0x8DC6
		#define GL_UNSIGNED_INT_VEC3             0x8DC7
		#define GL_UNSIGNED_INT_VEC4             0x8DC8
		#define GL_UNSIGNED_NORMALIZED           0x8C17
		#define GL_VERTEX_ARRAY_BINDING          0x85B5
		#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD
		
		// Version: 3.1
		#define GL_ACTIVE_UNIFORM_BLOCKS         0x8A36
		#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
		#define GL_COPY_READ_BUFFER              0x8F36
		#define GL_COPY_WRITE_BUFFER             0x8F37
		#define GL_INT_SAMPLER_2D_RECT           0x8DCD
		#define GL_INT_SAMPLER_BUFFER            0x8DD0
		#define GL_INVALID_INDEX                 0xFFFFFFFF
		#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
		#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
		#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
		#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
		#define GL_MAX_RECTANGLE_TEXTURE_SIZE    0x84F8
		#define GL_MAX_TEXTURE_BUFFER_SIZE       0x8C2B
		#define GL_MAX_UNIFORM_BLOCK_SIZE        0x8A30
		#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
		#define GL_MAX_VERTEX_UNIFORM_BLOCKS     0x8A2B
		#define GL_PRIMITIVE_RESTART             0x8F9D
		#define GL_PRIMITIVE_RESTART_INDEX       0x8F9E
		#define GL_PROXY_TEXTURE_RECTANGLE       0x84F7
		#define GL_R16_SNORM                     0x8F98
		#define GL_R8_SNORM                      0x8F94
		#define GL_RG16_SNORM                    0x8F99
		#define GL_RG8_SNORM                     0x8F95
		#define GL_RGB16_SNORM                   0x8F9A
		#define GL_RGB8_SNORM                    0x8F96
		#define GL_RGBA16_SNORM                  0x8F9B
		#define GL_RGBA8_SNORM                   0x8F97
		#define GL_SAMPLER_2D_RECT               0x8B63
		#define GL_SAMPLER_2D_RECT_SHADOW        0x8B64
		#define GL_SAMPLER_BUFFER                0x8DC2
		#define GL_SIGNED_NORMALIZED             0x8F9C
		#define GL_TEXTURE_BINDING_BUFFER        0x8C2C
		#define GL_TEXTURE_BINDING_RECTANGLE     0x84F6
		//GL_TEXTURE_BUFFER already defined in ARB_internalformat_query2 (0x8C2A)
		#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
		//GL_TEXTURE_RECTANGLE already defined in ARB_internalformat_query2 (0x84F5)
		#define GL_UNIFORM_ARRAY_STRIDE          0x8A3C
		#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
		#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
		#define GL_UNIFORM_BLOCK_BINDING         0x8A3F
		#define GL_UNIFORM_BLOCK_DATA_SIZE       0x8A40
		#define GL_UNIFORM_BLOCK_INDEX           0x8A3A
		#define GL_UNIFORM_BLOCK_NAME_LENGTH     0x8A41
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
		#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
		#define GL_UNIFORM_BUFFER                0x8A11
		#define GL_UNIFORM_BUFFER_BINDING        0x8A28
		#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
		#define GL_UNIFORM_BUFFER_SIZE           0x8A2A
		#define GL_UNIFORM_BUFFER_START          0x8A29
		#define GL_UNIFORM_IS_ROW_MAJOR          0x8A3E
		#define GL_UNIFORM_MATRIX_STRIDE         0x8A3D
		#define GL_UNIFORM_NAME_LENGTH           0x8A39
		#define GL_UNIFORM_OFFSET                0x8A3B
		#define GL_UNIFORM_SIZE                  0x8A38
		#define GL_UNIFORM_TYPE                  0x8A37
		#define GL_UNSIGNED_INT_SAMPLER_2D_RECT  0x8DD5
		#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
		
		// Version: 3.2
		#define GL_ALREADY_SIGNALED              0x911A
		#define GL_CONDITION_SATISFIED           0x911C
		#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
		#define GL_CONTEXT_CORE_PROFILE_BIT      0x00000001
		#define GL_CONTEXT_PROFILE_MASK          0x9126
		#define GL_DEPTH_CLAMP                   0x864F
		//GL_FIRST_VERTEX_CONVENTION already defined in ARB_viewport_array (0x8E4D)
		#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
		#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
		#define GL_GEOMETRY_INPUT_TYPE           0x8917
		#define GL_GEOMETRY_OUTPUT_TYPE          0x8918
		#define GL_GEOMETRY_SHADER               0x8DD9
		#define GL_GEOMETRY_VERTICES_OUT         0x8916
		#define GL_INT_SAMPLER_2D_MULTISAMPLE    0x9109
		#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
		//GL_LAST_VERTEX_CONVENTION already defined in ARB_viewport_array (0x8E4E)
		#define GL_LINES_ADJACENCY               0x000A
		#define GL_LINE_STRIP_ADJACENCY          0x000B
		#define GL_MAX_COLOR_TEXTURE_SAMPLES     0x910E
		#define GL_MAX_DEPTH_TEXTURE_SAMPLES     0x910F
		#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
		#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
		#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
		#define GL_MAX_GEOMETRY_OUTPUT_VERTICES  0x8DE0
		#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
		#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
		#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
		#define GL_MAX_INTEGER_SAMPLES           0x9110
		#define GL_MAX_SAMPLE_MASK_WORDS         0x8E59
		#define GL_MAX_SERVER_WAIT_TIMEOUT       0x9111
		#define GL_MAX_VERTEX_OUTPUT_COMPONENTS  0x9122
		#define GL_OBJECT_TYPE                   0x9112
		#define GL_PROGRAM_POINT_SIZE            0x8642
		//GL_PROVOKING_VERTEX already defined in ARB_viewport_array (0x8E4F)
		#define GL_PROXY_TEXTURE_2D_MULTISAMPLE  0x9101
		#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
		#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
		#define GL_SAMPLER_2D_MULTISAMPLE        0x9108
		#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY  0x910B
		#define GL_SAMPLE_MASK                   0x8E51
		#define GL_SAMPLE_MASK_VALUE             0x8E52
		#define GL_SAMPLE_POSITION               0x8E50
		#define GL_SIGNALED                      0x9119
		#define GL_SYNC_CONDITION                0x9113
		#define GL_SYNC_FENCE                    0x9116
		#define GL_SYNC_FLAGS                    0x9115
		#define GL_SYNC_FLUSH_COMMANDS_BIT       0x00000001
		#define GL_SYNC_GPU_COMMANDS_COMPLETE    0x9117
		#define GL_SYNC_STATUS                   0x9114
		//GL_TEXTURE_2D_MULTISAMPLE already defined in ARB_internalformat_query2 (0x9100)
		//GL_TEXTURE_2D_MULTISAMPLE_ARRAY already defined in ARB_internalformat_query2 (0x9102)
		#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
		#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
		#define GL_TEXTURE_CUBE_MAP_SEAMLESS     0x884F
		#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
		#define GL_TEXTURE_SAMPLES               0x9106
		#define GL_TIMEOUT_EXPIRED               0x911B
		#define GL_TIMEOUT_IGNORED               0xFFFFFFFFFFFFFFFF
		#define GL_TRIANGLES_ADJACENCY           0x000C
		#define GL_TRIANGLE_STRIP_ADJACENCY      0x000D
		#define GL_UNSIGNALED                    0x9118
		#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
		#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
		#define GL_WAIT_FAILED                   0x911D
		
		// Version: 3.3
		#define GL_ANY_SAMPLES_PASSED            0x8C2F
		#define GL_INT_2_10_10_10_REV            0x8D9F
		#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS  0x88FC
		#define GL_ONE_MINUS_SRC1_ALPHA          0x88FB
		#define GL_ONE_MINUS_SRC1_COLOR          0x88FA
		#define GL_RGB10_A2UI                    0x906F
		#define GL_SAMPLER_BINDING               0x8919
		#define GL_SRC1_COLOR                    0x88F9
		#define GL_TEXTURE_SWIZZLE_A             0x8E45
		#define GL_TEXTURE_SWIZZLE_B             0x8E44
		#define GL_TEXTURE_SWIZZLE_G             0x8E43
		#define GL_TEXTURE_SWIZZLE_R             0x8E42
		#define GL_TEXTURE_SWIZZLE_RGBA          0x8E46
		#define GL_TIMESTAMP                     0x8E28
		#define GL_TIME_ELAPSED                  0x88BF
		#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE
		
		// Version: 4.0
		#define GL_ACTIVE_SUBROUTINES            0x8DE5
		#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH  0x8E48
		#define GL_ACTIVE_SUBROUTINE_UNIFORMS    0x8DE6
		#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
		#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
		//GL_COMPATIBLE_SUBROUTINES already defined in ARB_program_interface_query (0x8E4B)
		#define GL_DOUBLE_MAT2                   0x8F46
		#define GL_DOUBLE_MAT2x3                 0x8F49
		#define GL_DOUBLE_MAT2x4                 0x8F4A
		#define GL_DOUBLE_MAT3                   0x8F47
		#define GL_DOUBLE_MAT3x2                 0x8F4B
		#define GL_DOUBLE_MAT3x4                 0x8F4C
		#define GL_DOUBLE_MAT4                   0x8F48
		#define GL_DOUBLE_MAT4x2                 0x8F4D
		#define GL_DOUBLE_MAT4x3                 0x8F4E
		#define GL_DOUBLE_VEC2                   0x8FFC
		#define GL_DOUBLE_VEC3                   0x8FFD
		#define GL_DOUBLE_VEC4                   0x8FFE
		#define GL_DRAW_INDIRECT_BUFFER          0x8F3F
		#define GL_DRAW_INDIRECT_BUFFER_BINDING  0x8F43
		//GL_FRACTIONAL_EVEN already defined in ARB_tessellation_shader (0x8E7C)
		//GL_FRACTIONAL_ODD already defined in ARB_tessellation_shader (0x8E7B)
		#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
		#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F
		#define GL_INT_SAMPLER_CUBE_MAP_ARRAY    0x900E
		//GL_ISOLINES already defined in ARB_tessellation_shader (0x8E7A)
		//GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS already defined in ARB_tessellation_shader (0x8E1E)
		//GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS already defined in ARB_tessellation_shader (0x8E1F)
		#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
		#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
		//GL_MAX_PATCH_VERTICES already defined in ARB_tessellation_shader (0x8E7D)
		#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
		#define GL_MAX_SUBROUTINES               0x8DE7
		#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
		//GL_MAX_TESS_CONTROL_INPUT_COMPONENTS already defined in ARB_tessellation_shader (0x886C)
		//GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS already defined in ARB_tessellation_shader (0x8E83)
		//GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS already defined in ARB_tessellation_shader (0x8E81)
		//GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS already defined in ARB_tessellation_shader (0x8E85)
		//GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS already defined in ARB_tessellation_shader (0x8E89)
		//GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS already defined in ARB_tessellation_shader (0x8E7F)
		//GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS already defined in ARB_tessellation_shader (0x886D)
		//GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS already defined in ARB_tessellation_shader (0x8E86)
		//GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS already defined in ARB_tessellation_shader (0x8E82)
		//GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS already defined in ARB_tessellation_shader (0x8E8A)
		//GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS already defined in ARB_tessellation_shader (0x8E80)
		//GL_MAX_TESS_GEN_LEVEL already defined in ARB_tessellation_shader (0x8E7E)
		//GL_MAX_TESS_PATCH_COMPONENTS already defined in ARB_tessellation_shader (0x8E84)
		#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
		#define GL_MAX_VERTEX_STREAMS            0x8E71
		#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
		#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
		#define GL_MIN_SAMPLE_SHADING_VALUE      0x8C37
		//GL_NUM_COMPATIBLE_SUBROUTINES already defined in ARB_program_interface_query (0x8E4A)
		//GL_PATCHES already defined in ARB_tessellation_shader (0x000E)
		//GL_PATCH_DEFAULT_INNER_LEVEL already defined in ARB_tessellation_shader (0x8E73)
		//GL_PATCH_DEFAULT_OUTER_LEVEL already defined in ARB_tessellation_shader (0x8E74)
		//GL_PATCH_VERTICES already defined in ARB_tessellation_shader (0x8E72)
		#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY  0x900B
		#define GL_SAMPLER_CUBE_MAP_ARRAY        0x900C
		#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
		#define GL_SAMPLE_SHADING                0x8C36
		//GL_TESS_CONTROL_OUTPUT_VERTICES already defined in ARB_tessellation_shader (0x8E75)
		//GL_TESS_CONTROL_SHADER already defined in ARB_tessellation_shader (0x8E88)
		//GL_TESS_EVALUATION_SHADER already defined in ARB_tessellation_shader (0x8E87)
		//GL_TESS_GEN_MODE already defined in ARB_tessellation_shader (0x8E76)
		//GL_TESS_GEN_POINT_MODE already defined in ARB_tessellation_shader (0x8E79)
		//GL_TESS_GEN_SPACING already defined in ARB_tessellation_shader (0x8E77)
		//GL_TESS_GEN_VERTEX_ORDER already defined in ARB_tessellation_shader (0x8E78)
		#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
		//GL_TEXTURE_CUBE_MAP_ARRAY already defined in ARB_internalformat_query2 (0x9009)
		#define GL_TRANSFORM_FEEDBACK            0x8E22
		#define GL_TRANSFORM_FEEDBACK_BINDING    0x8E25
		#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
		#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
		//GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER already defined in ARB_tessellation_shader (0x84F0)
		//GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER already defined in ARB_tessellation_shader (0x84F1)
		#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
		
		// Version: 4.1
		//GL_ACTIVE_PROGRAM already defined in ARB_separate_shader_objects (0x8259)
		//GL_ALL_SHADER_BITS already defined in ARB_separate_shader_objects (0xFFFFFFFF)
		//GL_FIXED already defined in ARB_ES2_compatibility (0x140C)
		//GL_FRAGMENT_SHADER_BIT already defined in ARB_separate_shader_objects (0x00000002)
		//GL_GEOMETRY_SHADER_BIT already defined in ARB_separate_shader_objects (0x00000004)
		//GL_HIGH_FLOAT already defined in ARB_ES2_compatibility (0x8DF2)
		//GL_HIGH_INT already defined in ARB_ES2_compatibility (0x8DF5)
		//GL_IMPLEMENTATION_COLOR_READ_FORMAT already defined in ARB_ES2_compatibility (0x8B9B)
		//GL_IMPLEMENTATION_COLOR_READ_TYPE already defined in ARB_ES2_compatibility (0x8B9A)
		//GL_LAYER_PROVOKING_VERTEX already defined in ARB_viewport_array (0x825E)
		//GL_LOW_FLOAT already defined in ARB_ES2_compatibility (0x8DF0)
		//GL_LOW_INT already defined in ARB_ES2_compatibility (0x8DF3)
		//GL_MAX_FRAGMENT_UNIFORM_VECTORS already defined in ARB_ES2_compatibility (0x8DFD)
		//GL_MAX_VARYING_VECTORS already defined in ARB_ES2_compatibility (0x8DFC)
		//GL_MAX_VERTEX_UNIFORM_VECTORS already defined in ARB_ES2_compatibility (0x8DFB)
		//GL_MAX_VIEWPORTS already defined in ARB_viewport_array (0x825B)
		//GL_MEDIUM_FLOAT already defined in ARB_ES2_compatibility (0x8DF1)
		//GL_MEDIUM_INT already defined in ARB_ES2_compatibility (0x8DF4)
		//GL_NUM_PROGRAM_BINARY_FORMATS already defined in ARB_get_program_binary (0x87FE)
		//GL_NUM_SHADER_BINARY_FORMATS already defined in ARB_ES2_compatibility (0x8DF9)
		//GL_PROGRAM_BINARY_FORMATS already defined in ARB_get_program_binary (0x87FF)
		//GL_PROGRAM_BINARY_LENGTH already defined in ARB_get_program_binary (0x8741)
		//GL_PROGRAM_BINARY_RETRIEVABLE_HINT already defined in ARB_get_program_binary (0x8257)
		//GL_PROGRAM_PIPELINE_BINDING already defined in ARB_separate_shader_objects (0x825A)
		//GL_PROGRAM_SEPARABLE already defined in ARB_separate_shader_objects (0x8258)
		//GL_RGB565 already defined in ARB_ES2_compatibility (0x8D62)
		//GL_SHADER_BINARY_FORMATS already defined in ARB_ES2_compatibility (0x8DF8)
		//GL_SHADER_COMPILER already defined in ARB_ES2_compatibility (0x8DFA)
		//GL_TESS_CONTROL_SHADER_BIT already defined in ARB_separate_shader_objects (0x00000008)
		//GL_TESS_EVALUATION_SHADER_BIT already defined in ARB_separate_shader_objects (0x00000010)
		//GL_UNDEFINED_VERTEX already defined in ARB_viewport_array (0x8260)
		//GL_VERTEX_SHADER_BIT already defined in ARB_separate_shader_objects (0x00000001)
		//GL_VIEWPORT_BOUNDS_RANGE already defined in ARB_viewport_array (0x825D)
		//GL_VIEWPORT_INDEX_PROVOKING_VERTEX already defined in ARB_viewport_array (0x825F)
		//GL_VIEWPORT_SUBPIXEL_BITS already defined in ARB_viewport_array (0x825C)
		
		// Version: 4.2
		#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
		#define GL_ALL_BARRIER_BITS              0xFFFFFFFF
		#define GL_ATOMIC_COUNTER_BARRIER_BIT    0x00001000
		//GL_ATOMIC_COUNTER_BUFFER already defined in ARB_program_interface_query (0x92C0)
		#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
		#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
		#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
		#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
		#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
		#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
		#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
		#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
		#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
		#define GL_ATOMIC_COUNTER_BUFFER_SIZE    0x92C3
		#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
		#define GL_BUFFER_UPDATE_BARRIER_BIT     0x00000200
		#define GL_COMMAND_BARRIER_BIT           0x00000040
		#define GL_ELEMENT_ARRAY_BARRIER_BIT     0x00000002
		#define GL_FRAMEBUFFER_BARRIER_BIT       0x00000400
		#define GL_IMAGE_1D                      0x904C
		#define GL_IMAGE_1D_ARRAY                0x9052
		#define GL_IMAGE_2D                      0x904D
		#define GL_IMAGE_2D_ARRAY                0x9053
		#define GL_IMAGE_2D_MULTISAMPLE          0x9055
		#define GL_IMAGE_2D_MULTISAMPLE_ARRAY    0x9056
		#define GL_IMAGE_2D_RECT                 0x904F
		#define GL_IMAGE_3D                      0x904E
		#define GL_IMAGE_BINDING_ACCESS          0x8F3E
		#define GL_IMAGE_BINDING_FORMAT          0x906E
		#define GL_IMAGE_BINDING_LAYER           0x8F3D
		#define GL_IMAGE_BINDING_LAYERED         0x8F3C
		#define GL_IMAGE_BINDING_LEVEL           0x8F3B
		#define GL_IMAGE_BINDING_NAME            0x8F3A
		#define GL_IMAGE_BUFFER                  0x9051
		#define GL_IMAGE_CUBE                    0x9050
		#define GL_IMAGE_CUBE_MAP_ARRAY          0x9054
		#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
		#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
		//GL_IMAGE_FORMAT_COMPATIBILITY_TYPE already defined in ARB_internalformat_query2 (0x90C7)
		#define GL_INT_IMAGE_1D                  0x9057
		#define GL_INT_IMAGE_1D_ARRAY            0x905D
		#define GL_INT_IMAGE_2D                  0x9058
		#define GL_INT_IMAGE_2D_ARRAY            0x905E
		#define GL_INT_IMAGE_2D_MULTISAMPLE      0x9060
		#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
		#define GL_INT_IMAGE_2D_RECT             0x905A
		#define GL_INT_IMAGE_3D                  0x9059
		#define GL_INT_IMAGE_BUFFER              0x905C
		#define GL_INT_IMAGE_CUBE                0x905B
		#define GL_INT_IMAGE_CUBE_MAP_ARRAY      0x905F
		#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
		#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
		#define GL_MAX_COMBINED_ATOMIC_COUNTERS  0x92D7
		#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
		#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF
		#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
		#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS  0x92D6
		#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
		#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE
		#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS  0x92D5
		#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
		#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD
		#define GL_MAX_IMAGE_SAMPLES             0x906D
		#define GL_MAX_IMAGE_UNITS               0x8F38
		#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
		#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
		#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
		#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
		#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
		#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
		#define GL_MAX_VERTEX_ATOMIC_COUNTERS    0x92D2
		#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
		#define GL_MAX_VERTEX_IMAGE_UNIFORMS     0x90CA
		//GL_MIN_MAP_BUFFER_ALIGNMENT already defined in ARB_map_buffer_alignment (0x90BC)
		//GL_NUM_SAMPLE_COUNTS already defined in ARB_internalformat_query2 (0x9380)
		//GL_PACK_COMPRESSED_BLOCK_DEPTH already defined in ARB_compressed_texture_pixel_storage (0x912D)
		//GL_PACK_COMPRESSED_BLOCK_HEIGHT already defined in ARB_compressed_texture_pixel_storage (0x912C)
		//GL_PACK_COMPRESSED_BLOCK_SIZE already defined in ARB_compressed_texture_pixel_storage (0x912E)
		//GL_PACK_COMPRESSED_BLOCK_WIDTH already defined in ARB_compressed_texture_pixel_storage (0x912B)
		#define GL_PIXEL_BUFFER_BARRIER_BIT      0x00000080
		#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
		#define GL_TEXTURE_FETCH_BARRIER_BIT     0x00000008
		//GL_TEXTURE_IMMUTABLE_FORMAT already defined in ARB_texture_storage (0x912F)
		#define GL_TEXTURE_UPDATE_BARRIER_BIT    0x00000100
		#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
		#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
		#define GL_UNIFORM_BARRIER_BIT           0x00000004
		//GL_UNPACK_COMPRESSED_BLOCK_DEPTH already defined in ARB_compressed_texture_pixel_storage (0x9129)
		//GL_UNPACK_COMPRESSED_BLOCK_HEIGHT already defined in ARB_compressed_texture_pixel_storage (0x9128)
		//GL_UNPACK_COMPRESSED_BLOCK_SIZE already defined in ARB_compressed_texture_pixel_storage (0x912A)
		//GL_UNPACK_COMPRESSED_BLOCK_WIDTH already defined in ARB_compressed_texture_pixel_storage (0x9127)
		#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
		#define GL_UNSIGNED_INT_IMAGE_1D         0x9062
		#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
		#define GL_UNSIGNED_INT_IMAGE_2D         0x9063
		#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
		#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
		#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
		#define GL_UNSIGNED_INT_IMAGE_2D_RECT    0x9065
		#define GL_UNSIGNED_INT_IMAGE_3D         0x9064
		#define GL_UNSIGNED_INT_IMAGE_BUFFER     0x9067
		#define GL_UNSIGNED_INT_IMAGE_CUBE       0x9066
		#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
		#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
		
		// Version: 4.3
		//GL_ACTIVE_RESOURCES already defined in ARB_program_interface_query (0x92F5)
		//GL_ACTIVE_VARIABLES already defined in ARB_program_interface_query (0x9305)
		//GL_ANY_SAMPLES_PASSED_CONSERVATIVE already defined in ARB_ES3_compatibility (0x8D6A)
		//GL_ARRAY_SIZE already defined in ARB_program_interface_query (0x92FB)
		//GL_ARRAY_STRIDE already defined in ARB_program_interface_query (0x92FE)
		//GL_ATOMIC_COUNTER_BUFFER_INDEX already defined in ARB_program_interface_query (0x9301)
		//GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER already defined in ARB_compute_shader (0x90ED)
		//GL_AUTO_GENERATE_MIPMAP already defined in ARB_internalformat_query2 (0x8295)
		//GL_BLOCK_INDEX already defined in ARB_program_interface_query (0x92FD)
		//GL_BUFFER already defined in KHR_debug (0x82E0)
		//GL_BUFFER_BINDING already defined in ARB_program_interface_query (0x9302)
		//GL_BUFFER_DATA_SIZE already defined in ARB_program_interface_query (0x9303)
		//GL_BUFFER_VARIABLE already defined in ARB_program_interface_query (0x92E5)
		//GL_CAVEAT_SUPPORT already defined in ARB_internalformat_query2 (0x82B8)
		//GL_CLEAR_BUFFER already defined in ARB_internalformat_query2 (0x82B4)
		//GL_COLOR_COMPONENTS already defined in ARB_internalformat_query2 (0x8283)
		//GL_COLOR_ENCODING already defined in ARB_internalformat_query2 (0x8296)
		//GL_COLOR_RENDERABLE already defined in ARB_internalformat_query2 (0x8286)
		//GL_COMPRESSED_R11_EAC already defined in ARB_ES3_compatibility (0x9270)
		//GL_COMPRESSED_RG11_EAC already defined in ARB_ES3_compatibility (0x9272)
		//GL_COMPRESSED_RGB8_ETC2 already defined in ARB_ES3_compatibility (0x9274)
		//GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 already defined in ARB_ES3_compatibility (0x9276)
		//GL_COMPRESSED_RGBA8_ETC2_EAC already defined in ARB_ES3_compatibility (0x9278)
		//GL_COMPRESSED_SIGNED_R11_EAC already defined in ARB_ES3_compatibility (0x9271)
		//GL_COMPRESSED_SIGNED_RG11_EAC already defined in ARB_ES3_compatibility (0x9273)
		//GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC already defined in ARB_ES3_compatibility (0x9279)
		//GL_COMPRESSED_SRGB8_ETC2 already defined in ARB_ES3_compatibility (0x9275)
		//GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 already defined in ARB_ES3_compatibility (0x9277)
		//GL_COMPUTE_LOCAL_WORK_SIZE already defined in ARB_compute_shader (0x8267)
		//GL_COMPUTE_SHADER already defined in ARB_compute_shader (0x91B9)
		//GL_COMPUTE_SUBROUTINE already defined in ARB_program_interface_query (0x92ED)
		//GL_COMPUTE_SUBROUTINE_UNIFORM already defined in ARB_program_interface_query (0x92F3)
		//GL_COMPUTE_TEXTURE already defined in ARB_internalformat_query2 (0x82A0)
		//GL_CONTEXT_FLAG_DEBUG_BIT already defined in KHR_debug (0x00000002)
		//GL_DEBUG_CALLBACK_FUNCTION already defined in KHR_debug (0x8244)
		//GL_DEBUG_CALLBACK_USER_PARAM already defined in KHR_debug (0x8245)
		//GL_DEBUG_GROUP_STACK_DEPTH already defined in KHR_debug (0x826D)
		//GL_DEBUG_LOGGED_MESSAGES already defined in KHR_debug (0x9145)
		//GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH already defined in KHR_debug (0x8243)
		//GL_DEBUG_OUTPUT already defined in KHR_debug (0x92E0)
		//GL_DEBUG_OUTPUT_SYNCHRONOUS already defined in KHR_debug (0x8242)
		//GL_DEBUG_SEVERITY_HIGH already defined in KHR_debug (0x9146)
		//GL_DEBUG_SEVERITY_LOW already defined in KHR_debug (0x9148)
		//GL_DEBUG_SEVERITY_MEDIUM already defined in KHR_debug (0x9147)
		//GL_DEBUG_SEVERITY_NOTIFICATION already defined in KHR_debug (0x826B)
		//GL_DEBUG_SOURCE_API already defined in KHR_debug (0x8246)
		//GL_DEBUG_SOURCE_APPLICATION already defined in KHR_debug (0x824A)
		//GL_DEBUG_SOURCE_OTHER already defined in KHR_debug (0x824B)
		//GL_DEBUG_SOURCE_SHADER_COMPILER already defined in KHR_debug (0x8248)
		//GL_DEBUG_SOURCE_THIRD_PARTY already defined in KHR_debug (0x8249)
		//GL_DEBUG_SOURCE_WINDOW_SYSTEM already defined in KHR_debug (0x8247)
		//GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR already defined in KHR_debug (0x824D)
		//GL_DEBUG_TYPE_ERROR already defined in KHR_debug (0x824C)
		//GL_DEBUG_TYPE_MARKER already defined in KHR_debug (0x8268)
		//GL_DEBUG_TYPE_OTHER already defined in KHR_debug (0x8251)
		//GL_DEBUG_TYPE_PERFORMANCE already defined in KHR_debug (0x8250)
		//GL_DEBUG_TYPE_POP_GROUP already defined in KHR_debug (0x826A)
		//GL_DEBUG_TYPE_PORTABILITY already defined in KHR_debug (0x824F)
		//GL_DEBUG_TYPE_PUSH_GROUP already defined in KHR_debug (0x8269)
		//GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR already defined in KHR_debug (0x824E)
		//GL_DEPTH_COMPONENTS already defined in ARB_internalformat_query2 (0x8284)
		//GL_DEPTH_RENDERABLE already defined in ARB_internalformat_query2 (0x8287)
		//GL_DEPTH_STENCIL_TEXTURE_MODE already defined in ARB_stencil_texturing (0x90EA)
		//GL_DISPATCH_INDIRECT_BUFFER already defined in ARB_compute_shader (0x90EE)
		//GL_DISPATCH_INDIRECT_BUFFER_BINDING already defined in ARB_compute_shader (0x90EF)
		//GL_FILTER already defined in ARB_internalformat_query2 (0x829A)
		//GL_FRAGMENT_SUBROUTINE already defined in ARB_program_interface_query (0x92EC)
		//GL_FRAGMENT_SUBROUTINE_UNIFORM already defined in ARB_program_interface_query (0x92F2)
		//GL_FRAGMENT_TEXTURE already defined in ARB_internalformat_query2 (0x829F)
		//GL_FRAMEBUFFER_BLEND already defined in ARB_internalformat_query2 (0x828B)
		//GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS already defined in ARB_framebuffer_no_attachments (0x9314)
		//GL_FRAMEBUFFER_DEFAULT_HEIGHT already defined in ARB_framebuffer_no_attachments (0x9311)
		//GL_FRAMEBUFFER_DEFAULT_LAYERS already defined in ARB_framebuffer_no_attachments (0x9312)
		//GL_FRAMEBUFFER_DEFAULT_SAMPLES already defined in ARB_framebuffer_no_attachments (0x9313)
		//GL_FRAMEBUFFER_DEFAULT_WIDTH already defined in ARB_framebuffer_no_attachments (0x9310)
		//GL_FRAMEBUFFER_RENDERABLE already defined in ARB_internalformat_query2 (0x8289)
		//GL_FRAMEBUFFER_RENDERABLE_LAYERED already defined in ARB_internalformat_query2 (0x828A)
		//GL_FULL_SUPPORT already defined in ARB_internalformat_query2 (0x82B7)
		//GL_GEOMETRY_SUBROUTINE already defined in ARB_program_interface_query (0x92EB)
		//GL_GEOMETRY_SUBROUTINE_UNIFORM already defined in ARB_program_interface_query (0x92F1)
		//GL_GEOMETRY_TEXTURE already defined in ARB_internalformat_query2 (0x829E)
		//GL_GET_TEXTURE_IMAGE_FORMAT already defined in ARB_internalformat_query2 (0x8291)
		//GL_GET_TEXTURE_IMAGE_TYPE already defined in ARB_internalformat_query2 (0x8292)
		//GL_IMAGE_CLASS_10_10_10_2 already defined in ARB_internalformat_query2 (0x82C3)
		//GL_IMAGE_CLASS_11_11_10 already defined in ARB_internalformat_query2 (0x82C2)
		//GL_IMAGE_CLASS_1_X_16 already defined in ARB_internalformat_query2 (0x82BE)
		//GL_IMAGE_CLASS_1_X_32 already defined in ARB_internalformat_query2 (0x82BB)
		//GL_IMAGE_CLASS_1_X_8 already defined in ARB_internalformat_query2 (0x82C1)
		//GL_IMAGE_CLASS_2_X_16 already defined in ARB_internalformat_query2 (0x82BD)
		//GL_IMAGE_CLASS_2_X_32 already defined in ARB_internalformat_query2 (0x82BA)
		//GL_IMAGE_CLASS_2_X_8 already defined in ARB_internalformat_query2 (0x82C0)
		//GL_IMAGE_CLASS_4_X_16 already defined in ARB_internalformat_query2 (0x82BC)
		//GL_IMAGE_CLASS_4_X_32 already defined in ARB_internalformat_query2 (0x82B9)
		//GL_IMAGE_CLASS_4_X_8 already defined in ARB_internalformat_query2 (0x82BF)
		//GL_IMAGE_COMPATIBILITY_CLASS already defined in ARB_internalformat_query2 (0x82A8)
		//GL_IMAGE_PIXEL_FORMAT already defined in ARB_internalformat_query2 (0x82A9)
		//GL_IMAGE_PIXEL_TYPE already defined in ARB_internalformat_query2 (0x82AA)
		//GL_IMAGE_TEXEL_SIZE already defined in ARB_internalformat_query2 (0x82A7)
		//GL_INTERNALFORMAT_ALPHA_SIZE already defined in ARB_internalformat_query2 (0x8274)
		//GL_INTERNALFORMAT_ALPHA_TYPE already defined in ARB_internalformat_query2 (0x827B)
		//GL_INTERNALFORMAT_BLUE_SIZE already defined in ARB_internalformat_query2 (0x8273)
		//GL_INTERNALFORMAT_BLUE_TYPE already defined in ARB_internalformat_query2 (0x827A)
		//GL_INTERNALFORMAT_DEPTH_SIZE already defined in ARB_internalformat_query2 (0x8275)
		//GL_INTERNALFORMAT_DEPTH_TYPE already defined in ARB_internalformat_query2 (0x827C)
		//GL_INTERNALFORMAT_GREEN_SIZE already defined in ARB_internalformat_query2 (0x8272)
		//GL_INTERNALFORMAT_GREEN_TYPE already defined in ARB_internalformat_query2 (0x8279)
		//GL_INTERNALFORMAT_PREFERRED already defined in ARB_internalformat_query2 (0x8270)
		//GL_INTERNALFORMAT_RED_SIZE already defined in ARB_internalformat_query2 (0x8271)
		//GL_INTERNALFORMAT_RED_TYPE already defined in ARB_internalformat_query2 (0x8278)
		//GL_INTERNALFORMAT_SHARED_SIZE already defined in ARB_internalformat_query2 (0x8277)
		//GL_INTERNALFORMAT_STENCIL_SIZE already defined in ARB_internalformat_query2 (0x8276)
		//GL_INTERNALFORMAT_STENCIL_TYPE already defined in ARB_internalformat_query2 (0x827D)
		//GL_INTERNALFORMAT_SUPPORTED already defined in ARB_internalformat_query2 (0x826F)
		//GL_IS_PER_PATCH already defined in ARB_program_interface_query (0x92E7)
		//GL_IS_ROW_MAJOR already defined in ARB_program_interface_query (0x9300)
		//GL_LOCATION already defined in ARB_program_interface_query (0x930E)
		//GL_LOCATION_INDEX already defined in ARB_program_interface_query (0x930F)
		//GL_MANUAL_GENERATE_MIPMAP already defined in ARB_internalformat_query2 (0x8294)
		//GL_MATRIX_STRIDE already defined in ARB_program_interface_query (0x92FF)
		//GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS already defined in ARB_compute_shader (0x8266)
		//GL_MAX_COMBINED_DIMENSIONS already defined in ARB_internalformat_query2 (0x8282)
		#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
		#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
		//GL_MAX_COMPUTE_ATOMIC_COUNTERS already defined in ARB_compute_shader (0x8265)
		//GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS already defined in ARB_compute_shader (0x8264)
		//GL_MAX_COMPUTE_IMAGE_UNIFORMS already defined in ARB_compute_shader (0x91BD)
		//GL_MAX_COMPUTE_LOCAL_INVOCATIONS already defined in ARB_compute_shader (0x90EB)
		#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
		//GL_MAX_COMPUTE_SHARED_MEMORY_SIZE already defined in ARB_compute_shader (0x8262)
		//GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS already defined in ARB_compute_shader (0x91BC)
		//GL_MAX_COMPUTE_UNIFORM_BLOCKS already defined in ARB_compute_shader (0x91BB)
		//GL_MAX_COMPUTE_UNIFORM_COMPONENTS already defined in ARB_compute_shader (0x8263)
		//GL_MAX_COMPUTE_WORK_GROUP_COUNT already defined in ARB_compute_shader (0x91BE)
		//GL_MAX_COMPUTE_WORK_GROUP_SIZE already defined in ARB_compute_shader (0x91BF)
		//GL_MAX_DEBUG_GROUP_STACK_DEPTH already defined in KHR_debug (0x826C)
		//GL_MAX_DEBUG_LOGGED_MESSAGES already defined in KHR_debug (0x9144)
		//GL_MAX_DEBUG_MESSAGE_LENGTH already defined in KHR_debug (0x9143)
		//GL_MAX_DEPTH already defined in ARB_internalformat_query2 (0x8280)
		//GL_MAX_ELEMENT_INDEX already defined in ARB_ES3_compatibility (0x8D6B)
		#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
		//GL_MAX_FRAMEBUFFER_HEIGHT already defined in ARB_framebuffer_no_attachments (0x9316)
		//GL_MAX_FRAMEBUFFER_LAYERS already defined in ARB_framebuffer_no_attachments (0x9317)
		//GL_MAX_FRAMEBUFFER_SAMPLES already defined in ARB_framebuffer_no_attachments (0x9318)
		//GL_MAX_FRAMEBUFFER_WIDTH already defined in ARB_framebuffer_no_attachments (0x9315)
		#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
		//GL_MAX_HEIGHT already defined in ARB_internalformat_query2 (0x827F)
		//GL_MAX_LABEL_LENGTH already defined in KHR_debug (0x82E8)
		//GL_MAX_LAYERS already defined in ARB_internalformat_query2 (0x8281)
		//GL_MAX_NAME_LENGTH already defined in ARB_program_interface_query (0x92F6)
		//GL_MAX_NUM_ACTIVE_VARIABLES already defined in ARB_program_interface_query (0x92F7)
		//GL_MAX_NUM_COMPATIBLE_SUBROUTINES already defined in ARB_program_interface_query (0x92F8)
		#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
		#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
		#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
		#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
		//GL_MAX_UNIFORM_LOCATIONS already defined in ARB_explicit_uniform_location (0x826E)
		//GL_MAX_VERTEX_ATTRIB_BINDINGS already defined in ARB_vertex_attrib_binding (0x82DA)
		//GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET already defined in ARB_vertex_attrib_binding (0x82D9)
		#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
		//GL_MAX_WIDTH already defined in ARB_internalformat_query2 (0x827E)
		//GL_MIPMAP already defined in ARB_internalformat_query2 (0x8293)
		//GL_NAME_LENGTH already defined in ARB_program_interface_query (0x92F9)
		//GL_NUM_ACTIVE_VARIABLES already defined in ARB_program_interface_query (0x9304)
		#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
		//GL_OFFSET already defined in ARB_program_interface_query (0x92FC)
		//GL_PRIMITIVE_RESTART_FIXED_INDEX already defined in ARB_ES3_compatibility (0x8D69)
		//GL_PROGRAM already defined in KHR_debug (0x82E2)
		//GL_PROGRAM_INPUT already defined in ARB_program_interface_query (0x92E3)
		//GL_PROGRAM_OUTPUT already defined in ARB_program_interface_query (0x92E4)
		//GL_PROGRAM_PIPELINE already defined in KHR_debug (0x82E4)
		//GL_QUERY already defined in KHR_debug (0x82E3)
		//GL_READ_PIXELS already defined in ARB_internalformat_query2 (0x828C)
		//GL_READ_PIXELS_FORMAT already defined in ARB_internalformat_query2 (0x828D)
		//GL_READ_PIXELS_TYPE already defined in ARB_internalformat_query2 (0x828E)
		//GL_REFERENCED_BY_COMPUTE_SHADER already defined in ARB_program_interface_query (0x930B)
		//GL_REFERENCED_BY_FRAGMENT_SHADER already defined in ARB_program_interface_query (0x930A)
		//GL_REFERENCED_BY_GEOMETRY_SHADER already defined in ARB_program_interface_query (0x9309)
		//GL_REFERENCED_BY_TESS_CONTROL_SHADER already defined in ARB_program_interface_query (0x9307)
		//GL_REFERENCED_BY_TESS_EVALUATION_SHADER already defined in ARB_program_interface_query (0x9308)
		//GL_REFERENCED_BY_VERTEX_SHADER already defined in ARB_program_interface_query (0x9306)
		//GL_SAMPLER already defined in KHR_debug (0x82E6)
		//GL_SHADER already defined in KHR_debug (0x82E1)
		//GL_SHADER_IMAGE_ATOMIC already defined in ARB_internalformat_query2 (0x82A6)
		//GL_SHADER_IMAGE_LOAD already defined in ARB_internalformat_query2 (0x82A4)
		//GL_SHADER_IMAGE_STORE already defined in ARB_internalformat_query2 (0x82A5)
		#define GL_SHADER_STORAGE_BARRIER_BIT    0x00002000
		//GL_SHADER_STORAGE_BLOCK already defined in ARB_program_interface_query (0x92E6)
		#define GL_SHADER_STORAGE_BUFFER         0x90D2
		#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
		#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
		#define GL_SHADER_STORAGE_BUFFER_SIZE    0x90D5
		#define GL_SHADER_STORAGE_BUFFER_START   0x90D4
		//GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST already defined in ARB_internalformat_query2 (0x82AC)
		//GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE already defined in ARB_internalformat_query2 (0x82AE)
		//GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST already defined in ARB_internalformat_query2 (0x82AD)
		//GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE already defined in ARB_internalformat_query2 (0x82AF)
		//GL_SRGB_READ already defined in ARB_internalformat_query2 (0x8297)
		//GL_SRGB_WRITE already defined in ARB_internalformat_query2 (0x8298)
		//GL_STENCIL_COMPONENTS already defined in ARB_internalformat_query2 (0x8285)
		//GL_STENCIL_RENDERABLE already defined in ARB_internalformat_query2 (0x8288)
		//GL_TESS_CONTROL_SUBROUTINE already defined in ARB_program_interface_query (0x92E9)
		//GL_TESS_CONTROL_SUBROUTINE_UNIFORM already defined in ARB_program_interface_query (0x92EF)
		//GL_TESS_CONTROL_TEXTURE already defined in ARB_internalformat_query2 (0x829C)
		//GL_TESS_EVALUATION_SUBROUTINE already defined in ARB_program_interface_query (0x92EA)
		//GL_TESS_EVALUATION_SUBROUTINE_UNIFORM already defined in ARB_program_interface_query (0x92F0)
		//GL_TESS_EVALUATION_TEXTURE already defined in ARB_internalformat_query2 (0x829D)
		//GL_TEXTURE_BUFFER_OFFSET already defined in ARB_texture_buffer_range (0x919D)
		//GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT already defined in ARB_texture_buffer_range (0x919F)
		//GL_TEXTURE_BUFFER_SIZE already defined in ARB_texture_buffer_range (0x919E)
		//GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT already defined in ARB_internalformat_query2 (0x82B2)
		//GL_TEXTURE_COMPRESSED_BLOCK_SIZE already defined in ARB_internalformat_query2 (0x82B3)
		//GL_TEXTURE_COMPRESSED_BLOCK_WIDTH already defined in ARB_internalformat_query2 (0x82B1)
		//GL_TEXTURE_GATHER already defined in ARB_internalformat_query2 (0x82A2)
		//GL_TEXTURE_GATHER_SHADOW already defined in ARB_internalformat_query2 (0x82A3)
		//GL_TEXTURE_IMAGE_FORMAT already defined in ARB_internalformat_query2 (0x828F)
		//GL_TEXTURE_IMAGE_TYPE already defined in ARB_internalformat_query2 (0x8290)
		//GL_TEXTURE_IMMUTABLE_LEVELS already defined in ARB_texture_view (0x82DF)
		//GL_TEXTURE_SHADOW already defined in ARB_internalformat_query2 (0x82A1)
		//GL_TEXTURE_VIEW already defined in ARB_internalformat_query2 (0x82B5)
		//GL_TEXTURE_VIEW_MIN_LAYER already defined in ARB_texture_view (0x82DD)
		//GL_TEXTURE_VIEW_MIN_LEVEL already defined in ARB_texture_view (0x82DB)
		//GL_TEXTURE_VIEW_NUM_LAYERS already defined in ARB_texture_view (0x82DE)
		//GL_TEXTURE_VIEW_NUM_LEVELS already defined in ARB_texture_view (0x82DC)
		//GL_TOP_LEVEL_ARRAY_SIZE already defined in ARB_program_interface_query (0x930C)
		//GL_TOP_LEVEL_ARRAY_STRIDE already defined in ARB_program_interface_query (0x930D)
		//GL_TRANSFORM_FEEDBACK_VARYING already defined in ARB_program_interface_query (0x92F4)
		//GL_TYPE already defined in ARB_program_interface_query (0x92FA)
		//GL_UNIFORM already defined in ARB_program_interface_query (0x92E1)
		//GL_UNIFORM_BLOCK already defined in ARB_program_interface_query (0x92E2)
		//GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER already defined in ARB_compute_shader (0x90EC)
		#define GL_VERTEX_ATTRIB_ARRAY_LONG      0x874E
		//GL_VERTEX_ATTRIB_BINDING already defined in ARB_vertex_attrib_binding (0x82D4)
		//GL_VERTEX_ATTRIB_RELATIVE_OFFSET already defined in ARB_vertex_attrib_binding (0x82D5)
		//GL_VERTEX_BINDING_DIVISOR already defined in ARB_vertex_attrib_binding (0x82D6)
		//GL_VERTEX_BINDING_OFFSET already defined in ARB_vertex_attrib_binding (0x82D7)
		//GL_VERTEX_BINDING_STRIDE already defined in ARB_vertex_attrib_binding (0x82D8)
		//GL_VERTEX_SUBROUTINE already defined in ARB_program_interface_query (0x92E8)
		//GL_VERTEX_SUBROUTINE_UNIFORM already defined in ARB_program_interface_query (0x92EE)
		//GL_VERTEX_TEXTURE already defined in ARB_internalformat_query2 (0x829B)
		//GL_VIEW_CLASS_128_BITS already defined in ARB_internalformat_query2 (0x82C4)
		//GL_VIEW_CLASS_16_BITS already defined in ARB_internalformat_query2 (0x82CA)
		//GL_VIEW_CLASS_24_BITS already defined in ARB_internalformat_query2 (0x82C9)
		//GL_VIEW_CLASS_32_BITS already defined in ARB_internalformat_query2 (0x82C8)
		//GL_VIEW_CLASS_48_BITS already defined in ARB_internalformat_query2 (0x82C7)
		//GL_VIEW_CLASS_64_BITS already defined in ARB_internalformat_query2 (0x82C6)
		//GL_VIEW_CLASS_8_BITS already defined in ARB_internalformat_query2 (0x82CB)
		//GL_VIEW_CLASS_96_BITS already defined in ARB_internalformat_query2 (0x82C5)
		//GL_VIEW_CLASS_BPTC_FLOAT already defined in ARB_internalformat_query2 (0x82D3)
		//GL_VIEW_CLASS_BPTC_UNORM already defined in ARB_internalformat_query2 (0x82D2)
		//GL_VIEW_CLASS_RGTC1_RED already defined in ARB_internalformat_query2 (0x82D0)
		//GL_VIEW_CLASS_RGTC2_RG already defined in ARB_internalformat_query2 (0x82D1)
		//GL_VIEW_CLASS_S3TC_DXT1_RGB already defined in ARB_internalformat_query2 (0x82CC)
		//GL_VIEW_CLASS_S3TC_DXT1_RGBA already defined in ARB_internalformat_query2 (0x82CD)
		//GL_VIEW_CLASS_S3TC_DXT3_RGBA already defined in ARB_internalformat_query2 (0x82CE)
		//GL_VIEW_CLASS_S3TC_DXT5_RGBA already defined in ARB_internalformat_query2 (0x82CF)
		//GL_VIEW_COMPATIBILITY_CLASS already defined in ARB_internalformat_query2 (0x82B6)
		
		
		int ogl_LoadFunctions();
1996
		int ogl_LoadFunctionsForDebug( GLboolean enforceKHRdebug, GLboolean enforceDebugContext );
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