Projects
Heart Attack
Iraklis Dimitriadis, Daniel Hariri, Johannes Klöckner, Christopher Tenter
![projimg](/media/project_images/swp-ss12-b_teaser.png)
The table itself consists of objects like a brain, a beating heart and several other organs. All in all it strongly resembles the internals of a human body.
=D-Corp=
Matthias Heinrichs, Maxim Jourenko, Aivar Kripsaar, Florian Langel, Felix Rath
![projimg](/media/project_images/swp-ss12-d_teaser_1.png)
While a few gameplay events served to make the game less one- note, due to being restricted to pinball, most of the focus fell on making the visual presentation stand out. To this end, multiple graphics effects were used to create the image of an industrial dis- trict in a slightly dystopian futuristic city. Of prime importance were various lighting techniques, such as glow. Animated objects and sounds were then used on top of that to breathe a bit of life into an otherwise bleak environment.
TroPinball
Benjamin Hohlmann, Matthias Möller, Laurin Scholz
![projimg](/media/project_images/swp-ss12-c_teaser.png)
Our job was to create the game logic, graphical effects and models. We started from a simple ACGL scene using the Qt Framework, already including the physics engine bullet. Apart from the XML- file containing the scenegraph, the work was done in C++.
Srsly Wicked Pinball
Philip Trettner, Philipp Bartels, Theo Dreßen, Mateusz Buglowski, Michael Herwig
![projimg](/media/project_images/swp-ss12-a_teaser.png)
Our game is set in a futuristic and surreal world consisting of metal- lic and crystal-like materials. Mysterious energies power the pinball table as well as a maelstrom of background objects.