Projects
Heart Attack
Iraklis Dimitriadis, Daniel Hariri, Johannes Klöckner, Christopher Tenter
Our idea was to create a 3d pinball game focusing on human
anatomy. Emphasis was laid on a more dynamic game environ-
ment than in conventional pinball tables. This is mainly achieved
by making use of certain graphics effects, that represent a dark hos-
tile, yet playful environment.
The table itself consists of objects like a brain, a beating heart and several other organs. All in all it strongly resembles the internals of a human body.
The table itself consists of objects like a brain, a beating heart and several other organs. All in all it strongly resembles the internals of a human body.
=D-Corp=
Matthias Heinrichs, Maxim Jourenko, Aivar Kripsaar, Florian Langel, Felix Rath
Our objective was to build a pinball game in a 3D graphics engine,
employing various methods and tricks to create an experience that is
visually compelling, while also being entertaining from a gameplay
perspective.
While a few gameplay events served to make the game less one- note, due to being restricted to pinball, most of the focus fell on making the visual presentation stand out. To this end, multiple graphics effects were used to create the image of an industrial dis- trict in a slightly dystopian futuristic city. Of prime importance were various lighting techniques, such as glow. Animated objects and sounds were then used on top of that to breathe a bit of life into an otherwise bleak environment.
While a few gameplay events served to make the game less one- note, due to being restricted to pinball, most of the focus fell on making the visual presentation stand out. To this end, multiple graphics effects were used to create the image of an industrial dis- trict in a slightly dystopian futuristic city. Of prime importance were various lighting techniques, such as glow. Animated objects and sounds were then used on top of that to breathe a bit of life into an otherwise bleak environment.
TroPinball
Benjamin Hohlmann, Matthias Möller, Laurin Scholz
The objective was to develop a small but fun pinball game with
some modern graphics effects. We went for a peaceful tropical is-
land scene, because it’s something different then the usual pinball
themes. We tried to fit everything into the scene, so the ball is
launched by a cannon, points are displayed with coins and crab-
claws work as flippers.
Our job was to create the game logic, graphical effects and models. We started from a simple ACGL scene using the Qt Framework, already including the physics engine bullet. Apart from the XML- file containing the scenegraph, the work was done in C++.
Our job was to create the game logic, graphical effects and models. We started from a simple ACGL scene using the Qt Framework, already including the physics engine bullet. Apart from the XML- file containing the scenegraph, the work was done in C++.
Srsly Wicked Pinball
Philip Trettner, Philipp Bartels, Theo Dreßen, Mateusz Buglowski, Michael Herwig
In this practical course, a pinball game was to be developed with
a focus on the graphics and technical detail rather than the game-
play. We implemented a variety of modern 3D effects and used the
Bullet engine for complex rigid body physics. The pinball table is
stored in a huge XML-file that contains the composition and ma-
terial configuration of all 3D object as well as Lua-scripts that are
responsible for a majority of gameplay elements.
Our game is set in a futuristic and surreal world consisting of metal- lic and crystal-like materials. Mysterious energies power the pinball table as well as a maelstrom of background objects.
Our game is set in a futuristic and surreal world consisting of metal- lic and crystal-like materials. Mysterious energies power the pinball table as well as a maelstrom of background objects.