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Sven Middelberg, M.Sc.
Email: middelberg@informatik.rwth-aachen.de



Publications


City Reconstruction and Visualization from Public Data Sources


Jan Robert Menzel, Sven Middelberg, Philip Trettner, Bastian Jonas, Leif Kobbelt
Eurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2016)
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We present a city reconstruction and visualization framework that integrates geometric models reconstructed with a range of different techniques. The framework generates the vast majority of buildings procedurally, which yields plausible visualizations for structurally simple buildings, e.g. residential buildings. For structurally complex landmarks, e.g. churches, a procedural approach does not achieve satisfactory visual fidelity. Thus, we also employ image-based techniques to reconstruct the latter in a more realistic, recognizable way. As the manual acquisition of data required for the procedural and image-based reconstructions is practically infeasible for whole cities, we rely on publicly available data as well as crowd sourcing projects. This enables our framework to render views from cities without any dedicated data acquisition as long as there are sufficient public data sources available. To obtain a more lively impression of a city, we also visualize dynamic features like weather conditions and traffic based on publicly available real-time data.




Scalable 6-DOF Localization on Mobile Devices


Sven Middelberg, Torsten Sattler, Ole Untzelmann, Leif Kobbelt
13th European Conference on Computer Vision (ECCV'14)
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Recent improvements in image-based localization have produced powerful methods that scale up to the massive 3D models emerging from modern Structure-from-Motion techniques. However, these approaches are too resource intensive to run in real-time, let alone to be implemented on mobile devices. In this paper, we propose to combine the scalability of such a global localization system running on a server with the speed and precision of a local pose tracker on a mobile device. Our approach is both scalable and drift-free by design and eliminates the need for loop closure. We propose two strategies to combine the information provided by local tracking and global localization. We evaluate our system on a large-scale dataset of the historic inner city of Aachen where it achieves interactive framerates at a localization error of less than 50cm while using less than 5MB of memory on the mobile device.



The final publication will be available at link.springer.com upon publication.
» Show BibTeX

@inproceedings{middelberg2014eccv,
author = "Middelberg, Sven and Sattler, Torsten and Untzelmann, Ole and Kobbelt, Leif",
title = "{Scalable 6-DOF Localization on Mobile Devices}",
booktitle = "{Proceedings of the 13th European Conference on Computer Vision (ECCV'14)}",
year = 2014
}





A Scalable Collaborative Online System for City Reconstruction


Ole Untzelmann, Torsten Sattler, Sven Middelberg, Leif Kobbelt
Best Paper Award at the ICCV Workshop on Big Data in 3D Computer Vision, 2013
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Recent advances in Structure-from-Motion and Bundle Adjustment allow us to efficiently reconstruct large 3D scenes from millions of images. However, acquiring the imagery necessary to reconstruct a whole city and not only its landmark buildings still poses a tremendous problem. In this paper, we therefore present an online system for collaborative city reconstruction that is based on crowdsourcing the image acquisition. Employing publicly available building footprints to reconstruct individual blocks rather than the whole city at once enables our system to easily scale to large urban environments. In order to map all partial reconstructions into a single coordinate frame, we develop a robust alignment scheme that registers the individual point clouds to their corresponding footprints based on GPS coordinates. Our approach can handle noise and outliers in the GPS positions and allows us to detect wrong alignments caused by the typical issues in the context of crowdsourcing applications such as malicious or improper image uploads. Furthermore, we present an efficient rendering method to obtain dense and textured views of the resulting point clouds without requiring costly multi-view stereo methods

» Show BibTeX

@inproceedings{untzelmann2013iccv,
author = "Untzelmann, Ole and Sattler, Torsten and Middelberg, Sven and Kobbelt, Leif",
title = "{A Scalable Collaborative Online System for City Reconstruction}",
booktitle = "{The IEEE International Conference on Computer Vision (ICCV) Workshops}",
year = {2013}
}





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